Project Export from Godot 4.4 on MacOS #70
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The libdd3d dynamic library can't be found when I try to run the exported app for the DebugDrawDemoSceneCS from Godot_mono 4.4 on MacOS. It is running fine in the Godot editor, and also when I run the current scene (cmd-R on the Mac). Has anyone else seen this error? Here's the error when running from terminal: Here's my dotnet --info |
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Replies: 2 comments 1 reply
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I do not know what is wrong. Probably something in You can try manually copying this folder from |
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4814868 |
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4814868
Can you check the export with the latest build from here? (.gdextension_libs-1.5.1)