|
| 1 | +package multielo |
| 2 | + |
| 3 | +import ( |
| 4 | + "testing" |
| 5 | +) |
| 6 | + |
| 7 | +func setupLeagueForBenchmark(playerCount int) (*League, []*MatchResult) { |
| 8 | + cfg := DefaultConfig() |
| 9 | + cfg.MaxMatches = 1 << 30 // effectively unbounded for benchmark runs |
| 10 | + l := NewLeagueWithConfig(cfg) |
| 11 | + |
| 12 | + players := make([]*Player, playerCount) |
| 13 | + for i := 0; i < playerCount; i++ { |
| 14 | + name := string(rune('A'+i%26)) + string(rune('a'+(i/26))) |
| 15 | + _ = l.AddPlayer(name) |
| 16 | + p, _ := l.GetPlayer(name) |
| 17 | + players[i] = p |
| 18 | + } |
| 19 | + |
| 20 | + results := make([]*MatchResult, playerCount) |
| 21 | + for i := 0; i < playerCount; i++ { |
| 22 | + results[i] = &MatchResult{Position: i + 1, Player: players[i]} |
| 23 | + } |
| 24 | + return l, results |
| 25 | +} |
| 26 | + |
| 27 | +// Benchmark: Small match (8 players) |
| 28 | +func BenchmarkAddMatchSmall(b *testing.B) { |
| 29 | + l, results := setupLeagueForBenchmark(8) |
| 30 | + b.ReportAllocs() |
| 31 | + b.ResetTimer() |
| 32 | + for i := 0; i < b.N; i++ { |
| 33 | + if err := l.AddMatch(results); err != nil { |
| 34 | + b.Fatalf("add match failed: %v", err) |
| 35 | + } |
| 36 | + if i%1000 == 0 { |
| 37 | + l.ResetMatches() |
| 38 | + } |
| 39 | + } |
| 40 | +} |
| 41 | + |
| 42 | +// Benchmark: Medium match (20 players) |
| 43 | +func BenchmarkAddMatchMedium(b *testing.B) { |
| 44 | + l, results := setupLeagueForBenchmark(20) |
| 45 | + b.ReportAllocs() |
| 46 | + b.ResetTimer() |
| 47 | + for i := 0; i < b.N; i++ { |
| 48 | + if err := l.AddMatch(results); err != nil { |
| 49 | + b.Fatalf("add match failed: %v", err) |
| 50 | + } |
| 51 | + if i%1000 == 0 { |
| 52 | + l.ResetMatches() |
| 53 | + } |
| 54 | + } |
| 55 | +} |
| 56 | + |
| 57 | +// Benchmark: Large match (50 players) |
| 58 | +func BenchmarkAddMatchLarge(b *testing.B) { |
| 59 | + l, results := setupLeagueForBenchmark(50) |
| 60 | + b.ReportAllocs() |
| 61 | + b.ResetTimer() |
| 62 | + for i := 0; i < b.N; i++ { |
| 63 | + if err := l.AddMatch(results); err != nil { |
| 64 | + b.Fatalf("add match failed: %v", err) |
| 65 | + } |
| 66 | + if i%100 == 0 { |
| 67 | + l.ResetMatches() |
| 68 | + } |
| 69 | + } |
| 70 | +} |
| 71 | + |
| 72 | +// Benchmark: GetPlayer lookups (should be O(1)) |
| 73 | +func BenchmarkGetPlayer(b *testing.B) { |
| 74 | + l, _ := setupLeagueForBenchmark(100) |
| 75 | + testName := "Aa" // Known player from setup |
| 76 | + |
| 77 | + b.ReportAllocs() |
| 78 | + b.ResetTimer() |
| 79 | + for i := 0; i < b.N; i++ { |
| 80 | + _, err := l.GetPlayer(testName) |
| 81 | + if err != nil { |
| 82 | + b.Fatalf("get player failed: %v", err) |
| 83 | + } |
| 84 | + } |
| 85 | +} |
| 86 | + |
| 87 | +// Benchmark: GetLeaderboard with leaderboard caching |
| 88 | +func BenchmarkGetLeaderboard(b *testing.B) { |
| 89 | + l, results := setupLeagueForBenchmark(30) |
| 90 | + |
| 91 | + // Add some matches to populate the league |
| 92 | + for i := 0; i < 10; i++ { |
| 93 | + _ = l.AddMatch(results) |
| 94 | + } |
| 95 | + |
| 96 | + b.ReportAllocs() |
| 97 | + b.ResetTimer() |
| 98 | + for i := 0; i < b.N; i++ { |
| 99 | + _ = l.GetLeaderboard() |
| 100 | + } |
| 101 | +} |
| 102 | + |
| 103 | +// Benchmark: GetPlayerStats |
| 104 | +func BenchmarkGetPlayerStats(b *testing.B) { |
| 105 | + l, results := setupLeagueForBenchmark(20) |
| 106 | + |
| 107 | + // Add some matches to build up stats |
| 108 | + for i := 0; i < 50; i++ { |
| 109 | + _ = l.AddMatch(results) |
| 110 | + } |
| 111 | + |
| 112 | + player, _ := l.GetPlayer("Aa") |
| 113 | + |
| 114 | + b.ReportAllocs() |
| 115 | + b.ResetTimer() |
| 116 | + for i := 0; i < b.N; i++ { |
| 117 | + _ = player.GetStats() |
| 118 | + } |
| 119 | +} |
| 120 | + |
| 121 | +// Benchmark: League initialization with many players |
| 122 | +func BenchmarkLeagueInitialization(b *testing.B) { |
| 123 | + const playerCount = 100 |
| 124 | + b.ReportAllocs() |
| 125 | + b.ResetTimer() |
| 126 | + |
| 127 | + for i := 0; i < b.N; i++ { |
| 128 | + cfg := DefaultConfig() |
| 129 | + cfg.MaxMatches = 1 << 30 |
| 130 | + l := NewLeagueWithConfig(cfg) |
| 131 | + |
| 132 | + for j := 0; j < playerCount; j++ { |
| 133 | + name := string(rune('A'+(j%26))) + string(rune('a'+(j/26))) |
| 134 | + _ = l.AddPlayer(name) |
| 135 | + } |
| 136 | + } |
| 137 | +} |
| 138 | + |
| 139 | +// Benchmark: Service layer AddPlayer |
| 140 | +func BenchmarkServiceAddPlayer(b *testing.B) { |
| 141 | + b.ReportAllocs() |
| 142 | + b.ResetTimer() |
| 143 | + for i := 0; i < b.N; i++ { |
| 144 | + cfg := DefaultConfig() |
| 145 | + cfg.MaxMatches = 1 << 30 |
| 146 | + cfg.MaxPlayers = 10 // Just need a few players per iteration |
| 147 | + l := NewLeagueWithConfig(cfg) |
| 148 | + service := NewLeagueService(l) |
| 149 | + |
| 150 | + for j := 0; j < 10; j++ { |
| 151 | + name := "Player" + string(rune('A'+(j%26))) |
| 152 | + if err := service.AddPlayer(name); err != nil { |
| 153 | + b.Fatalf("add player failed: %v", err) |
| 154 | + } |
| 155 | + } |
| 156 | + } |
| 157 | +} |
| 158 | + |
| 159 | +// Benchmark: Match filtering |
| 160 | +func BenchmarkMatchFiltering(b *testing.B) { |
| 161 | + l, results := setupLeagueForBenchmark(10) |
| 162 | + |
| 163 | + // Add many matches |
| 164 | + for i := 0; i < 100; i++ { |
| 165 | + _ = l.AddMatch(results) |
| 166 | + } |
| 167 | + |
| 168 | + filter := MatchFilter{ |
| 169 | + Limit: 10, |
| 170 | + Offset: 0, |
| 171 | + } |
| 172 | + |
| 173 | + b.ReportAllocs() |
| 174 | + b.ResetTimer() |
| 175 | + for i := 0; i < b.N; i++ { |
| 176 | + _ = l.GetMatchesFiltered(filter) |
| 177 | + } |
| 178 | +} |
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