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Constants.h
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83 lines (66 loc) · 3.66 KB
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/*
* Copyright 2019-2026 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the engine constants
#include "../../../Primitives/interface/BasicTypes.h"
DILIGENT_BEGIN_NAMESPACE(Diligent)
/// The maximum number of input buffer slots.
/// D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT == 32
#define DILIGENT_MAX_BUFFER_SLOTS 32
/// The maximum number of simultaneous render targets.
#define DILIGENT_MAX_RENDER_TARGETS 8
/// The maximum number of viewports.
#define DILIGENT_MAX_VIEWPORTS 16
/// The maximum number of resource signatures that one pipeline can use
#define DILIGENT_MAX_RESOURCE_SIGNATURES 8
/// The maximum number of queues in graphics adapter description.
#define DILIGENT_MAX_ADAPTER_QUEUES 16
/// Special constant for the default adapter index.
#define DILIGENT_DEFAULT_ADAPTER_ID 0xFFFFFFFFU
/// Special constant for the default queue index.
#define DILIGENT_DEFAULT_QUEUE_ID 0xFF
/// The maximum number of shading rate modes.
#define DILIGENT_MAX_SHADING_RATES 9
/// Bit shift for the the shading X-axis rate.
#define DILIGENT_SHADING_RATE_X_SHIFT 2
/// The maximum number of 4-byte inline constants in a pipeline state.
#define DILIGENT_MAX_INLINE_CONSTANTS 64
/// The maximum number of super resolution upscaler variants.
#define DILIGENT_MAX_SUPER_RESOLUTION_UPSCALERS 8
static DILIGENT_CONSTEXPR Uint32 MAX_BUFFER_SLOTS = DILIGENT_MAX_BUFFER_SLOTS;
static DILIGENT_CONSTEXPR Uint32 MAX_RENDER_TARGETS = DILIGENT_MAX_RENDER_TARGETS;
static DILIGENT_CONSTEXPR Uint32 MAX_VIEWPORTS = DILIGENT_MAX_VIEWPORTS;
static DILIGENT_CONSTEXPR Uint32 MAX_RESOURCE_SIGNATURES = DILIGENT_MAX_RESOURCE_SIGNATURES;
static DILIGENT_CONSTEXPR Uint32 MAX_ADAPTER_QUEUES = DILIGENT_MAX_ADAPTER_QUEUES;
static DILIGENT_CONSTEXPR Uint32 DEFAULT_ADAPTER_ID = DILIGENT_DEFAULT_ADAPTER_ID;
static DILIGENT_CONSTEXPR Uint8 DEFAULT_QUEUE_ID = DILIGENT_DEFAULT_QUEUE_ID;
static DILIGENT_CONSTEXPR Uint32 MAX_SHADING_RATES = DILIGENT_MAX_SHADING_RATES;
static DILIGENT_CONSTEXPR Uint32 SHADING_RATE_X_SHIFT = DILIGENT_SHADING_RATE_X_SHIFT;
static DILIGENT_CONSTEXPR Uint32 MAX_INLINE_CONSTANTS = DILIGENT_MAX_INLINE_CONSTANTS;
static DILIGENT_CONSTEXPR Uint32 MAX_SUPER_RESOLUTION_UPSCALERS = DILIGENT_MAX_SUPER_RESOLUTION_UPSCALERS;
DILIGENT_END_NAMESPACE // namespace Diligent