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SerializationEngineImplTraits.hpp
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128 lines (117 loc) · 5.71 KB
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/*
* Copyright 2019-2022 Diligent Graphics LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Declaration of Diligent::SerializationEngineImplTraits struct
#include "CommonDefinitions.h"
#include "RenderDevice.h"
#include "DeviceContext.h"
#include "SerializationDevice.h"
namespace Diligent
{
class SerializationDeviceImpl;
class SerializedShaderImpl;
class SerializedRenderPassImpl;
class SerializedResourceSignatureImpl;
class SerializedPipelineStateImpl;
class SerializedObjectStub
{};
struct SerializationEngineImplTraits
{
using RenderDeviceInterface = ISerializationDevice;
using DeviceContextInterface = IDeviceContext;
using PipelineStateInterface = IPipelineState;
using ShaderResourceBindingInterface = IShaderResourceBinding;
using BufferInterface = IBuffer;
using BufferViewInterface = IBufferView;
using TextureInterface = ITexture;
using TextureViewInterface = ITextureView;
using ShaderInterface = IShader;
using SamplerInterface = ISampler;
using FenceInterface = IFence;
using QueryInterface = IQuery;
using RenderPassInterface = IRenderPass;
using FramebufferInterface = IFramebuffer;
using CommandListInterface = ICommandList;
using BottomLevelASInterface = IBottomLevelAS;
using TopLevelASInterface = ITopLevelAS;
using ShaderBindingTableInterface = IShaderBindingTable;
using PipelineResourceSignatureInterface = IPipelineResourceSignature;
using CommandQueueInterface = ICommandQueue;
using DeviceMemoryInterface = IDeviceMemory;
using PipelineStateCacheInterface = IPipelineStateCache;
using RenderDeviceImplType = SerializationDeviceImpl;
using DeviceContextImplType = IDeviceContext;
using PipelineStateImplType = SerializedPipelineStateImpl;
using ShaderResourceBindingImplType = SerializedObjectStub;
using BufferImplType = SerializedObjectStub;
using BufferViewImplType = SerializedObjectStub;
using TextureImplType = SerializedObjectStub;
using TextureViewImplType = SerializedObjectStub;
using ShaderImplType = SerializedShaderImpl;
using SamplerImplType = SerializedObjectStub;
using FenceImplType = SerializedObjectStub;
using QueryImplType = SerializedObjectStub;
using RenderPassImplType = SerializedRenderPassImpl;
using FramebufferImplType = SerializedObjectStub;
using CommandListImplType = SerializedObjectStub;
using BottomLevelASImplType = SerializedObjectStub;
using TopLevelASImplType = SerializedObjectStub;
using ShaderBindingTableImplType = SerializedObjectStub;
using PipelineResourceSignatureImplType = SerializedResourceSignatureImpl;
using DeviceMemoryImplType = SerializedObjectStub;
using PipelineStateCacheImplType = SerializedObjectStub;
using SuperResolutionImplType = SerializedObjectStub;
};
template <typename ReturnType>
struct _DummyReturn
{
const ReturnType& operator()()
{
static const typename std::remove_reference<ReturnType>::type NullRet = {};
return NullRet;
}
};
template <>
struct _DummyReturn<void>
{
void operator()()
{
}
};
#define UNSUPPORTED_METHOD(RetType, MethodName, ...) \
virtual RetType DILIGENT_CALL_TYPE MethodName(__VA_ARGS__) override final \
{ \
UNSUPPORTED(#MethodName " is not supported in serialization engine"); \
return _DummyReturn<RetType>{}(); \
}
#define UNSUPPORTED_CONST_METHOD(RetType, MethodName, ...) \
virtual RetType DILIGENT_CALL_TYPE MethodName(__VA_ARGS__) const override final \
{ \
UNSUPPORTED(#MethodName " is not supported in serialization engine"); \
return _DummyReturn<RetType>{}(); \
}
} // namespace Diligent