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Tracker.h
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201 lines (189 loc) · 6.78 KB
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#include "NiTE.h"
class Tracker{
private:
bool running;
int maxUsers;
nite::UserTracker userTracker;
nite::Status niteRc;
nite::UserTrackerFrameRef userTrackerFrame;
const nite::Array<nite::UserData>* users;
public:
Tracker(int maxUsers){
this->maxUsers=maxUsers;
nite::NiTE::initialize();
niteRc = userTracker.create();
if (niteRc != nite::STATUS_OK)
{
printf("Couldn't create user tracker\n");
}
niteRc = userTracker.readFrame(&userTrackerFrame);
if (niteRc != nite::STATUS_OK)
{
printf("Get next frame failed\n");
}
users = &userTrackerFrame.getUsers();
}
void loop(){
niteRc = userTracker.readFrame(&userTrackerFrame);
if (niteRc != nite::STATUS_OK)
{
printf("Get next frame failed\n");
}
users = &userTrackerFrame.getUsers();
for (int i = 0; i < users->getSize(); ++i)
{
const nite::UserData& user = (*users)[i];
if (user.isNew())
{
userTracker.startSkeletonTracking(user.getId());
}
}
}
int getUsersCount(){
return users->getSize();
}
bool isUserTracked(int i){
return ((*users)[i].getSkeleton().getState() == nite::SKELETON_TRACKED);
}
float getUserSkeletonHeadConf(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_HEAD).getPositionConfidence();
}
float getUserSkeletonHeadX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_HEAD).getPosition().x;
}
float getUserSkeletonHeadY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_HEAD).getPosition().y;
}
float getUserSkeletonHeadZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_HEAD).getPosition().z;
}
float getUserSkeletonNeckX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_NECK).getPosition().x;
}
float getUserSkeletonNeckY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_NECK).getPosition().y;
}
float getUserSkeletonNeckZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_NECK).getPosition().z;
}
float getUserSkeletonL_ShX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_SHOULDER).getPosition().x;
}
float getUserSkeletonL_ShY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_SHOULDER).getPosition().y;
}
float getUserSkeletonL_ShZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_SHOULDER).getPosition().z;
}
float getUserSkeletonR_ShX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_SHOULDER).getPosition().x;
}
float getUserSkeletonR_ShY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_SHOULDER).getPosition().y;
}
float getUserSkeletonR_ShZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_SHOULDER).getPosition().z;
}
float getUserSkeletonL_ElbowX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_ELBOW).getPosition().x;
}
float getUserSkeletonL_ElbowY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_ELBOW).getPosition().y;
}
float getUserSkeletonL_ElbowZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_ELBOW).getPosition().z;
}
float getUserSkeletonR_ElbowX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_ELBOW).getPosition().x;
}
float getUserSkeletonR_ElbowY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_ELBOW).getPosition().y;
}
float getUserSkeletonR_ElbowZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_ELBOW).getPosition().z;
}
float getUserSkeletonL_HandX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_HAND).getPosition().x;
}
float getUserSkeletonL_HandY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_HAND).getPosition().y;
}
float getUserSkeletonL_HandZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_HAND).getPosition().z;
}
float getUserSkeletonR_HandX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_HAND).getPosition().x;
}
float getUserSkeletonR_HandY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_HAND).getPosition().y;
}
float getUserSkeletonR_HandZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_HAND).getPosition().z;
}
float getUserSkeletonTorsoX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_TORSO).getPosition().x;
}
float getUserSkeletonTorsoY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_TORSO).getPosition().y;
}
float getUserSkeletonTorsoZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_TORSO).getPosition().z;
}
float getUserSkeletonL_HipX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_HIP).getPosition().x;
}
float getUserSkeletonL_HipY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_HIP).getPosition().y;
}
float getUserSkeletonL_HipZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_HIP).getPosition().z;
}
float getUserSkeletonR_HipX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_HIP).getPosition().x;
}
float getUserSkeletonR_HipY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_HIP).getPosition().y;
}
float getUserSkeletonR_HipZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_HIP).getPosition().z;
}
float getUserSkeletonL_KneeX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_KNEE).getPosition().x;
}
float getUserSkeletonL_KneeY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_KNEE).getPosition().y;
}
float getUserSkeletonL_KneeZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_KNEE).getPosition().z;
}
float getUserSkeletonR_KneeX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_KNEE).getPosition().x;
}
float getUserSkeletonR_KneeY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_KNEE).getPosition().y;
}
float getUserSkeletonR_KneeZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_KNEE).getPosition().z;
}
float getUserSkeletonL_FootX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_FOOT).getPosition().x;
}
float getUserSkeletonL_FootY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_FOOT).getPosition().y;
}
float getUserSkeletonL_FootZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_LEFT_FOOT).getPosition().z;
}
float getUserSkeletonR_FootX(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_FOOT).getPosition().x;
}
float getUserSkeletonR_FootY(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_FOOT).getPosition().y;
}
float getUserSkeletonR_FootZ(int i){
return (*users)[i].getSkeleton().getJoint(nite::JOINT_RIGHT_FOOT).getPosition().z;
}
void shutdown(void){
nite::NiTE::shutdown();
}
};