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Form2.cs
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78 lines (65 loc) · 3.03 KB
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Arc
{
public partial class Settings : Form
{
// Settings
private readonly string settingsFilePath = "settings.json";
public Settings()
{
InitializeComponent();
}
// load settings
private void Settings_Load(object sender, EventArgs e)
{
AggroSettings currentSettings = AggroSettings.LoadFromFile(settingsFilePath);
textDowned.Text = currentSettings.DownedMultiplier.ToString();
textKnocked.Text = currentSettings.KnockedMultiplier.ToString();
textFirst.Text = currentSettings.FirstStrikeMultiplier.ToString();
textRev.Text = currentSettings.RevivedMultiplier.ToString();
textDMG.Text = currentSettings.DmgInflictedMultiplier.ToString();
textDMGRec.Text = currentSettings.DmgReceivedMultiplier.ToString();
textLooted.Text = currentSettings.LootedMultiplier.ToString();
textZeroDMG.Text = currentSettings.ZeroDamage.ToString();
}
private void SaveSettingsButton_Click(object sender, EventArgs e)
{
AggroSettings updatedSettings = new AggroSettings();
// Note to self: Fucktard, remember TryParse!!!
if (double.TryParse(textDowned.Text, out double downed)) updatedSettings.DownedMultiplier = downed;
if (double.TryParse(textKnocked.Text, out double knocked)) updatedSettings.KnockedMultiplier = knocked;
if (double.TryParse(textFirst.Text, out double first)) updatedSettings.FirstStrikeMultiplier = first;
if (double.TryParse(textRev.Text, out double rev)) updatedSettings.RevivedMultiplier = rev;
if (double.TryParse(textDMG.Text, out double dmg)) updatedSettings.DmgInflictedMultiplier = dmg;
if (double.TryParse(textDMGRec.Text, out double dmgRec)) updatedSettings.DmgReceivedMultiplier = dmgRec;
if (double.TryParse(textLooted.Text, out double looted)) updatedSettings.LootedMultiplier = looted;
if (double.TryParse(textZeroDMG.Text, out double ZeroDamage)) updatedSettings.ZeroDamage = ZeroDamage;
// Save to JSON file
updatedSettings.SaveToFile(settingsFilePath);
MessageBox.Show("Settings saved successfully!", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
private void MainWindow_Click(object sender, EventArgs e)
{
// Unhides the Main Window and closes the Settings page.
this.Close();
}
private void SettingWindow_Click(object sender, EventArgs e)
{
}
private void HistoryButton_Click(object sender, EventArgs e)
{
History historyPage = new History();
this.Close();
historyPage.ShowDialog();
this.Show();
}
}
}