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Removed tools

This page lists tools (plugins or scripts) that were previously included in DFHack but have been removed. It exists primarily so that internal links still work (e.g. links from the changelog).

Tool to set 'Checking' status of the selected work order, allowing conditions to be reevaluated. Merged into orders.

An automated labor management tool that only addressed hauling labors, leaving the assignment of skilled labors entirely up to the player. Fundamentally incompatible with the work detail system of labor management in v50 of Dwarf Fortress.

Moved frequently used materials to the top of the materials list when building buildings. Also offered extended options when building constructions. All functionality has been merged into buildingplan.

Automatically mark items for melting when they are brought to a monitored stockpile. Merged into logistics.

Automatically mark items for trading when they are brought to a monitored stockpile. Merged into logistics.

Replaced by suspendmanager.

Replaced by the new combine script. Run combine here --types=drink

Replaced by the new combine script. Run combine here --types=plants

Replaced by gui/launcher --minimal <gui/launcher>.

Replaced by gui/create-item.

Replaced by the new combined deteriorate script. Run deteriorate --types=clothes.

Replaced by the new combined deteriorate script. Run deteriorate --types=corpses.

Replaced by the new combined deteriorate script. Run deteriorate --types=food.

Replaced by the unforbid script. Run unforbid all --quiet to match the behavior of the original devel/unforbidall script.

A script to designate an area for digging according to a plan in csv format. Please use DFHack's more powerful quickfort script instead. You can use your existing .csv files. Just move them to the blueprints folder in your DF installation, and instead of digfort file.csv, run quickfort run file.csv.

Allowed the military to store equipment in barracks containers. Removed because it required a binary patch to DF in order to function, and no such patch has existed since DF 0.34.11.

The corresponding DF 🐛`5991` was fixed in DF 0.40.05.

The corresponding DF 🐛`3295` was fixed in DF 0.40.05.

The corresponding DF 🐛`5971` was fixed in DF 0.40.05.

The corresponding DF 🐛`2606` was fixed in DF 0.40.12.

Humans can now make trade agreements. This fix is no longer necessary.

Designates furniture for building according to a .csv file with quickfort-style syntax. Please use DFHack's more powerful quickfort script instead. You can use your existing .csv files. Just move them to the blueprints folder in your DF installation, and instead of fortplan file.csv run quickfort run file.csv.

This script is no longer useful in current DF versions. The script required a binpatch <binpatches/needs-patch>`, which has not been available since DF 0.34.11.

Replaced by the stockpiles overlay and the gui for logistics.

Renamed to gui/design

Replaced by gui/create-item.

Tool that warned the user when the dfhack.init file did not exist. Now that dfhack.init is autogenerated in dfhack-config/init, this warning is no longer necessary.

Merged with gui/workshop-job and renamed into gui/job-details

Merged with gui/workorder-details and renamed into gui/job-details

Replaced with a GUI version: gui/masspit.

Allowed you to resume suspended jobs and displayed an overlay indicating suspended building construction jobs. Replaced by unsuspend script.

Support for the Ruby language in DFHack scripts was removed due to the issues the Ruby library causes when used as an embedded language.

Replaced with a GUI version: gui/unit-syndromes.

Along with copystock, loadstock and savestock, replaced with the new stockpiles API.

Replaced with an overlay.

The corresponding DF 🐛`9252` was fixed in DF 0.44.01.