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Very minor edit. Should have made previous update a static const.
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Lines changed: 1 addition & 1 deletion

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engine/openbor.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -39401,7 +39401,7 @@ void player_die()
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* game while leaving a corpse behind.
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*/
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const e_death_config_flags leave_corpse = DEATH_CONFIG_REMOVE_CORPSE_AIR | DEATH_CONFIG_REMOVE_CORPSE_GROUND;
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static const e_death_config_flags leave_corpse = DEATH_CONFIG_REMOVE_CORPSE_AIR | DEATH_CONFIG_REMOVE_CORPSE_GROUND;
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if (self->modeldata.death_config_flags & leave_corpse) {
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self->think = NULL;

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