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project.godot
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60 lines (45 loc) · 1.35 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="LoreQuest"
run/main_scene="uid://dx8b8ysssqny8"
config/features=PackedStringArray("4.6", "Forward Plus")
boot_splash/show_image=false
config/icon="res://icons/icon.svg"
[autoload]
Globals="*uid://3smd3084s2eb"
ThemeLoader="*uid://cy42u2w1a6m0u"
SaveLoad="*uid://dml45348s33j4"
[display]
window/subwindows/embed_subwindows=false
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/per_pixel_transparency/allowed=true
window/vsync/vsync_mode=0
[editor_plugins]
enabled=PackedStringArray("res://addons/script-ide/plugin.cfg")
[file_customization]
folder_colors={
"res://characters/": "red",
"res://fonts/": "yellow",
"res://icons/": "teal",
"res://libraries/": "green",
"res://systems/": "blue",
"res://themes/": "pink",
"res://ui/": "purple",
"res://worlds/": "orange"
}
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
textures/canvas_textures/default_texture_filter=0
rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true