We use Unity MCP via CLI commands instead of MCP server connection. This avoids the reconnection issues that occur when Unity restarts.
- MCP connection breaks when Unity restarts
/mcp reconnectrequires human intervention- CLI works directly via HTTP to the MCP server - no persistent connection needed
- Claude can call CLI commands autonomously without reconnection issues
cd Server # In unity-mcp repo
pip install -e .
# Or with uv:
uv pip install -e .| Option | Description | Default | Env Variable |
|---|---|---|---|
-h, --host |
Server host | 127.0.0.1 | UNITY_MCP_HOST |
-p, --port |
Server port | 8080 | UNITY_MCP_HTTP_PORT |
-t, --timeout |
Timeout seconds | 30 | UNITY_MCP_TIMEOUT |
-f, --format |
Output: text, json, table | text | UNITY_MCP_FORMAT |
-i, --instance |
Target Unity instance | - | UNITY_MCP_INSTANCE |
Status & Connection
unity-mcp status # Check server + Unity connectionInstance Management
unity-mcp instance list # List connected Unity instances
unity-mcp instance set "ProjectName@abc" # Set active instance
unity-mcp instance current # Show current instanceEditor Control
unity-mcp editor play|pause|stop # Control play mode
unity-mcp editor wait-compile [--timeout N] # Wait for scripts to compile
unity-mcp editor console [--clear] # Get/clear console logs
unity-mcp editor refresh [--compile] # Refresh assets
unity-mcp editor menu "Edit/Project Settings..." # Execute menu item
unity-mcp editor add-tag "TagName" # Add tag
unity-mcp editor add-layer "LayerName" # Add layer
unity-mcp editor tests --mode PlayMode [--async]
unity-mcp editor poll-test <job_id> [--wait 60] [--details]
unity-mcp --instance "MyProject@abc123" editor play # Target a specific instanceCustom Tools
unity-mcp tool list
unity-mcp custom_tool list
unity-mcp editor custom-tool "bake_lightmaps"
unity-mcp editor custom-tool "capture_screenshot" --params '{"filename":"shot_01","width":1920,"height":1080}'Scene Operations
unity-mcp scene hierarchy [--limit 20] [--depth 3]
unity-mcp scene active
unity-mcp scene load "Assets/Scenes/Main.unity"
unity-mcp scene save
unity-mcp scene screenshot --name "capture"
unity-mcp --format json scene hierarchyGameObject Operations
unity-mcp gameobject find "Name" [--method by_tag|by_name|by_layer|by_component]
unity-mcp gameobject create "Name" [--primitive Cube] [--position X Y Z]
unity-mcp gameobject modify "Name" [--position X Y Z] [--rotation X Y Z]
unity-mcp gameobject delete "Name" [--force]
unity-mcp gameobject duplicate "Name"Component Operations
unity-mcp component add "GameObject" ComponentType
unity-mcp component remove "GameObject" ComponentType
unity-mcp component set "GameObject" Component property valueScript Operations
unity-mcp script create "ScriptName" --path "Assets/Scripts"
unity-mcp script read "Assets/Scripts/File.cs"
unity-mcp script delete "Assets/Scripts/File.cs" [--force]
unity-mcp code search "pattern" "path/to/file.cs" [--max-results 20]Asset Operations
unity-mcp asset search --pattern "*.mat" --path "Assets/Materials"
unity-mcp asset info "Assets/Materials/File.mat"
unity-mcp asset mkdir "Assets/NewFolder"
unity-mcp asset move "Old/Path" "New/Path"Prefab Operations
unity-mcp prefab open "Assets/Prefabs/File.prefab"
unity-mcp prefab save
unity-mcp prefab close
unity-mcp prefab create "GameObject" --path "Assets/Prefabs"Material Operations
unity-mcp material create "Assets/Materials/File.mat"
unity-mcp material set-color "File.mat" R G B
unity-mcp material assign "File.mat" "GameObject"Shader Operations
unity-mcp shader create "Name" --path "Assets/Shaders"
unity-mcp shader read "Assets/Shaders/Custom.shader"
unity-mcp shader update "Assets/Shaders/Custom.shader" --file local.shader
unity-mcp shader delete "Assets/Shaders/File.shader" [--force]VFX Operations
unity-mcp vfx particle info|play|stop|pause|restart|clear "Name"
unity-mcp vfx line info "Name"
unity-mcp vfx line create-line "Name" --start X Y Z --end X Y Z
unity-mcp vfx line create-circle "Name" --radius N
unity-mcp vfx trail info|set-time|clear "Name" [time]Lighting & UI
unity-mcp lighting create "Name" --type Point|Spot [--intensity N] [--position X Y Z]
unity-mcp ui create-canvas "Name"
unity-mcp ui create-text "Name" --parent "Canvas" --text "Content"
unity-mcp ui create-button "Name" --parent "Canvas" --text "Label"Batch Operations
unity-mcp batch run commands.json [--parallel] [--fail-fast]
unity-mcp batch inline '[{"tool": "manage_scene", "params": {...}}]'
unity-mcp batch template > commands.jsonRaw Access (Any Tool)
unity-mcp raw tool_name 'JSON_params'
unity-mcp raw manage_scene '{"action":"get_active"}'The MCP HTTP server still needs to be running for CLI to work. Here is an example to run the server manually on Mac:
/opt/homebrew/bin/uvx --no-cache --refresh --from /XXX/unity-mcp/Server mcp-for-unity --transport http --http-url http://localhost:8080