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EventReference.java
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package com.softdesign.plagueinc.util;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.IntStream;
import java.util.concurrent.CompletableFuture;
import com.softdesign.plagueinc.models.events.EventCard;
import com.softdesign.plagueinc.models.events.EventCard.GameStateAction;
import com.softdesign.plagueinc.models.gamestate.PlayState;
public class EventReference {
public static List<EventCard> getDefaultEventDeck(){
//TODO: Implement default event deck
List<EventCard> list = new ArrayList<>();
IntStream.range(0,10).forEach(val -> {
list.add(dnaFlow());
list.add(geneticSurge());
});
return list;
}
//In alphabetical order
public static EventCard absorb(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("absorb", condition, event);
}// end of absorb
public static EventCard birdMigration(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("bird_migration", condition, event);
}//end of birdMigration
public static EventCard bombedInfectedCities(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState()!= PlayState.END_OF_TURN){
throw new IllegalStateException("PlayState is not END_OF_TERM");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("bombed_infected_cities", condition, event);
}//end of bombedInfectedCities
public static EventCard cdcAlert(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("cdc_alert", condition, event);
}//end of cdcAlert
public static EventCard corspeTransmission(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("corpse_transmission", condition, event);
}//end of corpseTransmission
public static EventCard divineIntervention(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("divine_intervention", condition, event);
}//end of divineIntervention
public static EventCard dnaFlow(){
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.START_OF_TURN){
throw new IllegalStateException("PlayState is not START_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
};
GameStateAction event = (plague, gameState) -> {
plague.addDnaPoints(4);
};
return new EventCard("dna_flow", condition, event);
}//end of dnaFlow
public static EventCard emergencyCare(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("emergency_care", condition, event);
}//end of emergency_care
public static EventCard executeInfected(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.END_OF_TURN){
throw new IllegalStateException("PlayState is not END_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: Add logic for other conditions on card (if killed a country)
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("execute_infected", condition, event);
}//end of executeInfected
public static EventCard geneticSurge(){
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.END_OF_TURN){
throw new IllegalStateException("PlayState is not END_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
};
GameStateAction event = (plague, gameState) -> {
gameState.drawTraitCards(4).forEach(card -> plague.drawTraitCard(card));
};
return new EventCard("genetic_surge", condition, event);
}// end of geneticSurge
public static EventCard governmentCollapse(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.END_OF_TURN){
throw new IllegalStateException("PlayState is not END_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add additional conditions for card
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("government_collapse", condition, event);
}//end of governmentCollapse
public static EventCard hereOnBusiness(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.START_OF_TURN){
throw new IllegalStateException("PlayState is not START_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("here_on_business", condition, event);
}//end of hereOnBusiness
public static EventCard immuneReaction(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.START_OF_TURN){
throw new IllegalStateException("PlayState is not START_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("immune_reaction", condition, event);
}//end of immuneReaction
public static EventCard infectedRefugees(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.END_OF_TURN){
throw new IllegalStateException("PlayState is not END_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("infected_refugees", condition, event);
}//end of infectedRefugees
public static EventCard lethalBoost(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("lethal_boost", condition, event);
}//end of divineIntervention
public static EventCard lethalRelapse(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("divine_intervention", condition, event);
}//end of lethalRelapse
public static EventCard neutralise(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("neutralise", condition, event);
}//end of neutralise
public static EventCard newTradeRoute(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.START_OF_TURN){
throw new IllegalStateException("PlayState is not START_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("new_trade_route", condition, event);
}//end of newTradeRoute
public static EventCard nuclearStrike(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.END_OF_TURN){
throw new IllegalStateException("PlayState is not END_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("nuclear_strike", condition, event);
}//end of nuclearStrike
public static EventCard olympics(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.START_OF_TURN){
throw new IllegalStateException("PlayState is not START_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("olympics", condition, event);
}//end of olympics
public static EventCard opportunisticBreakdown(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.END_OF_TURN){
throw new IllegalStateException("PlayState is not END_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("opportunitstic_breakdown", condition, event);
}//end of opportunisticBreakDown
public static EventCard pandemicAlert(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.END_OF_TURN){
throw new IllegalStateException("PlayState is not END_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("pandemic_alert", condition, event);
}//end of pandemicAlert
public static EventCard pilgrimage(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.START_OF_TURN){
throw new IllegalStateException("PlayState is not START_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("pilgrimage", condition, event);
}//end of pilgrimage
public static EventCard rioting(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(!gameState.getPlayState.equals(PlayState.END_OF_TURN)){
throw new IllegalStateException("Game is not at end of turn");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
};
FutureInterface<CompletableFuture<Country>> createFuture = (plague) -> {
return new CompletableFuture<>().whenComplete((country, ex) -> {
if(ex != null){
//TODO implement error checking
}
else{
if(country.getInfectionByPlayer().keySet().contains(plague)){
country.infectCountry(plague);
country.infectCountry(plague);
}
else{
//TODO implement error checking
}
}
})
};
GameStateAction event = (plague, gameState) -> {
gameState.setCountrySelectionFuture(createFuture.op(plague));
};
return new EventCard("rioting", condition, event);
}//end of rioting
public static EventCard soapShortage(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.START_OF_TURN){
throw new IllegalStateException("PlayState is not START_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("soap_shortage", condition, event);
}//end of soap_shortage
public static EventCard summerVacation(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.START_OF_TURN){
throw new IllegalStateException("PlayState is not START_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("summerVacation", condition, event);
}//end of summerVacation
public static EventCard temporaryMutation(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.START_OF_TURN){
throw new IllegalStateException("PlayState is not START_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("temporary_mutation", condition, event);
}//end of temporaryMutation
public static EventCard winterVacation(){
//TODO: Implement condition & event
GameStateAction condition = (plague, gameState) -> {
if(gameState.getPlayState() != PlayState.START_OF_TURN){
throw new IllegalStateException("PlayState is not START_OF_TURN");
}
if(!gameState.getCurrTurn().equals(plague)){
throw new IllegalStateException("It is not this players turn");
}
//TODO: add aditional conditions
};
GameStateAction event = (plague, gameState) -> {};
return new EventCard("winter_vacation", condition, event);
}//end of winterVacation
private static interface FutureInterface<T>{
public CompletableFuture<T> op();
}
}//end of event reference