-
Notifications
You must be signed in to change notification settings - Fork 146
Expand file tree
/
Copy pathAnimationScope.cs
More file actions
95 lines (84 loc) · 3.24 KB
/
AnimationScope.cs
File metadata and controls
95 lines (84 loc) · 3.24 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace CommunityToolkit.WinUI.Animations;
/// <summary>
/// A container of <see cref="ITimeline"/> elements that can be used to conceptually group animations
/// together and to assign shared properties to be applied to all the contained items automatically.
/// </summary>
public sealed partial class AnimationScope : DependencyObjectCollection, ITimeline
{
/// <summary>
/// Gets or sets the optional initial delay for the animation.
/// </summary>
public TimeSpan? Delay
{
get => (TimeSpan?)GetValue(DelayProperty);
set => SetValue(DelayProperty, value);
}
/// <summary>
/// Identifies the <seealso cref="Delay"/> dependency property.
/// </summary>
public static readonly DependencyProperty DelayProperty = DependencyProperty.Register(
nameof(Delay),
typeof(TimeSpan?),
typeof(Animation),
new PropertyMetadata(null));
/// <summary>
/// Gets or sets the animation duration.
/// </summary>
public TimeSpan? Duration
{
get => (TimeSpan?)GetValue(DurationProperty);
set => SetValue(DurationProperty, value);
}
/// <summary>
/// Identifies the <seealso cref="Duration"/> dependency property.
/// </summary>
public static readonly DependencyProperty DurationProperty = DependencyProperty.Register(
nameof(Duration),
typeof(TimeSpan?),
typeof(Animation),
new PropertyMetadata(null));
/// <summary>
/// Gets or sets the optional easing function type for the animation.
/// </summary>
public EasingType? EasingType
{
get => (EasingType?)GetValue(EasingTypeProperty);
set => SetValue(EasingTypeProperty, value);
}
/// <summary>
/// Identifies the <seealso cref="EasingType"/> dependency property.
/// </summary>
public static readonly DependencyProperty EasingTypeProperty = DependencyProperty.Register(
nameof(EasingType),
typeof(EasingType?),
typeof(Animation),
new PropertyMetadata(null));
/// <summary>
/// Gets or sets the optional easing function mode for the animation.
/// </summary>
public EasingMode? EasingMode
{
get => (EasingMode?)GetValue(EasingModeProperty);
set => SetValue(EasingModeProperty, value);
}
/// <summary>
/// Identifies the <seealso cref="EasingMode"/> dependency property.
/// </summary>
public static readonly DependencyProperty EasingModeProperty = DependencyProperty.Register(
nameof(EasingMode),
typeof(EasingMode?),
typeof(Animation),
new PropertyMetadata(null));
/// <inheritdoc/>
public AnimationBuilder AppendToBuilder(AnimationBuilder builder, TimeSpan? delayHint, TimeSpan? durationHint, EasingType? easingTypeHint, EasingMode? easingModeHint)
{
foreach (ITimeline element in this)
{
builder = element.AppendToBuilder(builder, Delay ?? delayHint, Duration ?? durationHint, EasingType ?? easingTypeHint, EasingMode ?? easingModeHint);
}
return builder;
}
}