Describe new functionality added by your code, e.g.
- Tribal smoke bombs
- New tribal smoke bomb sprite
- Tribal smoke bomb recipes at smithing bench and crafting spot using prometheum
Describe adjustments to existing features made in this merge, e.g.
- Increased regular smoke bomb radius
Links to the associated issues or other related pull requests, e.g.
- Closes #[ISSUE_NUMBER]
- Contributes towards #[ISSUE_NUMBER]
Why did you choose to implement things this way, e.g.
- Tribals need ways to close distance with pirate raiders
- Smoke bombs allow this while enhancing combat micro
- Thematically appropriate as we already allow tribal prometheum handling
- Easy to implement
- Buffed regular smoke grenades as they are rarely utilized and to justify additional investment
Describe alternative implementations you have considered, e.g.
- Tribal catapult that launches melee animals into siege camps:
- Additional use for animals
- Anachronistic
- Breaks realism theme
Check tests you have performed:
- Compiles without warnings
- Game runs without errors
- (For compatibility patches) ...with and without patched mod loaded
- Playtested a colony (specify how long)