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Additions

Describe new functionality added by your code, e.g.

  • Tribal smoke bombs
  • New tribal smoke bomb sprite
  • Tribal smoke bomb recipes at smithing bench and crafting spot using prometheum

Changes

Describe adjustments to existing features made in this merge, e.g.

  • Increased regular smoke bomb radius

References

Links to the associated issues or other related pull requests, e.g.

  • Closes #[ISSUE_NUMBER]
  • Contributes towards #[ISSUE_NUMBER]

Reasoning

Why did you choose to implement things this way, e.g.

  • Tribals need ways to close distance with pirate raiders
  • Smoke bombs allow this while enhancing combat micro
  • Thematically appropriate as we already allow tribal prometheum handling
  • Easy to implement
  • Buffed regular smoke grenades as they are rarely utilized and to justify additional investment

Alternatives

Describe alternative implementations you have considered, e.g.

  • Tribal catapult that launches melee animals into siege camps:
    • Additional use for animals
    • Anachronistic
    • Breaks realism theme

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • (For compatibility patches) ...with and without patched mod loaded
  • Playtested a colony (specify how long)