@@ -297,16 +297,22 @@ bool Spawner::StartScenario(const char* pScenarioName)
297297 if (SessionClass::IsCampaign ())
298298 {
299299 pGameModeOptions->Crates = true ;
300- return Config->LoadSaveGame ? Spawner::LoadSavedGame (Config->SaveGameName ) : ScenarioClass::StartScenario (pScenarioName, 1 , 0 );
300+ return Config->LoadSaveGame
301+ ? Spawner::LoadSavedGame (Config->SaveGameName )
302+ : ScenarioClass::StartScenario (pScenarioName, 1 , 0 );
301303 }
302304 else if (SessionClass::IsSkirmish ())
303305 {
304- return Config->LoadSaveGame ? Spawner::LoadSavedGame (Config->SaveGameName ) : ScenarioClass::StartScenario (pScenarioName, 0 , -1 );
306+ return Config->LoadSaveGame
307+ ? Spawner::LoadSavedGame (Config->SaveGameName )
308+ : ScenarioClass::StartScenario (pScenarioName, 0 , -1 );
305309 }
306310 else /* if (SessionClass::IsMultiplayer()) */
307311 {
308312 Spawner::InitNetwork ();
309- bool result = Config->LoadSaveGame ? Spawner::LoadSavedGame (Config->SaveGameName ) : ScenarioClass::StartScenario (pScenarioName, 0 , -1 );
313+ bool result = Config->LoadSaveGame
314+ ? Spawner::LoadSavedGame (Config->SaveGameName )
315+ : ScenarioClass::StartScenario (pScenarioName, 0 , -1 );
310316
311317 if (!result)
312318 return false ;
@@ -434,15 +440,11 @@ bool Spawner::Reconcile_Players()
434440 // Just use this as Playernodes.
435441 auto players = SessionClass::Instance.StartSpots ;
436442
437- /* *
438- * If there are no players, there's nothing to do.
439- */
443+ // If there are no players, there's nothing to do.
440444 if (players.Count == 0 )
441445 return true ;
442446
443- /* *
444- * Make sure every name we're connected to can be found in a House.
445- */
447+ // Make sure every name we're connected to can be found in a House.
446448 for (i = 0 ; i < players.Count ; i++)
447449 {
448450 found = false ;
@@ -485,9 +487,7 @@ bool Spawner::Reconcile_Players()
485487 if (!pHouse)
486488 continue ;
487489
488- /* *
489- * Skip this house if it wasn't human to start with.
490- */
490+ // Skip this house if it wasn't human to start with.
491491 if (!pHouse->IsHumanPlayer )
492492 continue ;
493493
@@ -506,9 +506,7 @@ bool Spawner::Reconcile_Players()
506506 }
507507 }
508508
509- /* *
510- * If this name wasn't found, remove it
511- */
509+ // If this name wasn't found, remove it
512510 if (!found)
513511 {
514512 /* *
@@ -548,9 +546,7 @@ void Spawner::LoadSidesStuff()
548546
549547void Spawner::RespondToSaveGame (EventExt* event)
550548{
551- /* *
552- * Mark that we'd like to save the game.
553- */
549+ // Mark that we'd like to save the game.
554550 Spawner::DoSave = true ;
555551}
556552
@@ -562,19 +558,13 @@ void Spawner::RespondToSaveGame(EventExt* event)
562558 */
563559void Print_Saving_Game_Message ()
564560{
565- /* *
566- * Calculate the message delay.
567- */
561+ // Calculate the message delay.
568562 const int message_delay = (int )(RulesClass::Instance->MessageDelay * 900 );
569563
570- /* *
571- * Send the message.
572- */
564+ // Send the message.
573565 MessageListClass::Instance.AddMessage (nullptr , 0 , L" Saving game..." , 4 , TextPrintType::Point6Grad | TextPrintType::UseGradPal | TextPrintType::FullShadow, message_delay, false );
574566
575- /* *
576- * Force a redraw so that our message gets printed.
577- */
567+ // Force a redraw so that our message gets printed.
578568 MapClass::Instance.MarkNeedsRedraw (2 );
579569 MapClass::Instance.Render ();
580570}
@@ -592,12 +582,10 @@ void Spawner::After_Main_Loop()
592582{
593583 auto pConfig = Spawner::GetConfig ();
594584
595- const bool doSaveCampaign = SessionClass::Instance.GameMode == GameMode::Campaign && pConfig->AutoSaveCount > 0 && pConfig->AutoSaveInterval > 0 ;
585+ const bool doSaveCampaign = SessionClass::Instance.GameMode == GameMode::Campaign && pConfig->AutoSaveCount > 0 && pConfig->AutoSaveInterval > 0 ;
596586 const bool doSaveMP = Spawner::Active && SessionClass::Instance.GameMode == GameMode::LAN && pConfig->AutoSaveInterval > 0 ;
597587
598- /* *
599- * Schedule to make a save if it's time to autosave.
600- */
588+ // Schedule to make a save if it's time to autosave.
601589 if (doSaveCampaign || doSaveMP)
602590 {
603591 if (Unsorted::CurrentFrame == Spawner::NextAutoSaveFrame)
@@ -608,60 +596,40 @@ void Spawner::After_Main_Loop()
608596
609597 if (Spawner::DoSave)
610598 {
611-
612599 Print_Saving_Game_Message ();
613600
614- /* *
615- * Campaign autosave.
616- */
601+ // Campaign autosave.
617602 if (SessionClass::Instance.GameMode == GameMode::Campaign)
618603 {
619604 static char saveFileName[32 ];
620605 static wchar_t saveDescription[32 ];
621606
622- /* *
623- * Prepare the save name and description.
624- */
607+ // Prepare the save name and description.
625608 std::sprintf (saveFileName, " AUTOSAVE%d.SAV" , Spawner::NextAutoSaveNumber + 1 );
626609 std::swprintf (saveDescription, L" Mission Auto-Save (Slot %d)" , Spawner::NextAutoSaveNumber + 1 );
627610
628- /* *
629- * Pause the mission timer.
630- */
611+ // Pause the mission timer.
631612 ScenarioClass::PauseGame ();
632613 Game::CallBack ();
633614
634- /* *
635- * Save!
636- */
615+ // Save!
637616 ScenarioClass::Instance->SaveGame (saveFileName, saveDescription);
638617
639- /* *
640- * Unpause the mission timer.
641- */
618+ // Unpause the mission timer.
642619 ScenarioClass::ResumeGame ();
643620
644- /* *
645- * Increment the autosave number.
646- */
621+ // Increment the autosave number.
647622 Spawner::NextAutoSaveNumber = (Spawner::NextAutoSaveNumber + 1 ) % pConfig->AutoSaveCount ;
648623
649- /* *
650- * Schedule the next autosave.
651- */
624+ // Schedule the next autosave.
652625 Spawner::NextAutoSaveFrame = Unsorted::CurrentFrame + pConfig->AutoSaveInterval ;
653626 }
654627 else if (SessionClass::Instance.GameMode == GameMode::LAN)
655628 {
656-
657- /* *
658- * Save!
659- */
629+ // Save!
660630 ScenarioClass::Instance->SaveGame (" SAVEGAME.NET" , L" Multiplayer Game" );
661631
662- /* *
663- * Schedule the next autosave.
664- */
632+ // Schedule the next autosave.
665633 Spawner::NextAutoSaveFrame = Unsorted::CurrentFrame + pConfig->AutoSaveInterval ;
666634 }
667635
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