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flashbox.py
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751 lines (546 loc) · 26.5 KB
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"""
Flashbox v0.8 by Chromatic Vision. For more, visit https://chromatic-vision.github.io/flashbox
"""
import itertools
import json
import os
import platform
import sys
import webbrowser
import pygame
import random
from collections import defaultdict
from pathlib import Path
import abacus
import logger
VERSION = "v0.8"
def smash():
pass
class Flashbox:
def __init__(self):
self.config_file = "config.json"
self.run = 1
self.screen = pygame.display.set_mode((0, 0), pygame.RESIZABLE)
self.screen = pygame.display.set_mode((0, 0), pygame.RESIZABLE)
self.size = self.screen.get_size()
self.buttons = [
Flashbox.Button(self, self.size[0] - 116, 5, 50, 50, 0, "!"),
Flashbox.Button(self, self.size[0] - 55, 5, 50, 50, 0, "?", x_offset=1),
Flashbox.Button(self, 5, 5, 50, 50, 1, "<"),
Flashbox.Button(self, self.size[0] / 3 - 100, 300, 605, 50, 1, "Create shortcut on your desktop...")
]
self.digits = 1
self.amount = 2
self.seconds = 4
self.flash_display_rate = 0.55
self.t = 0
self.cs = 5
self.phase = 0
self.first_refresh_done = False
self.abacus = abacus.SimpleAbacus()
self.total_sum = 0
self.refreshed_amount = 0
self.last_displayed_number = 0
self.input = ""
self.correct = -1
self.countdown_seconds = 5
self.render_countdown = False
self.number_font_size = 160
self.number_font = pygame.font.Font("fonts/abacus.ttf", self.number_font_size)
self.normal_font = pygame.font.Font("fonts/generic.ttf", 25)
self.tournament_mode = False
self.render_abacus = False
self.reset_latest()
def create_shortcut(self):
original_exec_file_name = sys.argv[0]
logger.log(f"Creating desktop shortcut that links to {original_exec_file_name}")
if platform.system() == "Windows":
try:
import winshell
from win32com.client import Dispatch
path = os.path.join(os.path.join(os.environ["USERPROFILE"]), "Desktop") + "\\Flashbox.lnk"
target = os.path.abspath(original_exec_file_name)
work_dir = os.path.dirname(os.path.abspath(original_exec_file_name))
shell = Dispatch('WScript.Shell')
shortcut = shell.CreateShortCut(path)
shortcut.Targetpath = target
shortcut.WorkingDirectory = work_dir
shortcut.save()
except ModuleNotFoundError:
try:
path = Path(os.path.join(os.path.join(os.environ["USERPROFILE"]), "Desktop") + "\\Flashbox.lnk")
target = Path(os.path.abspath(original_exec_file_name))
path.symlink_to(target)
except Exception as e:
logger.warn("Could not create shortcut file on your desktop. Probably unsupported windows version?")
logger.error(repr(e))
pass
else:
try:
link = Path("~/Desktop/Flashbox")
target = Path(os.path.realpath(original_exec_file_name))
link.symlink_to(target)
except Exception as e:
logger.warn(f'Could not create shortcut file on your desktop. Probably unsupported os "{platform.system()}"?')
logger.error(repr(e))
def save_config(self, filename):
with open(filename, 'w') as file:
data = {
"digits": self.digits,
"amount": self.amount,
"total_seconds": self.seconds,
"countdown_seconds": self.countdown_seconds,
"render_countdown": self.render_countdown,
"number_font_size": self.number_font_size,
"tournament_mode": self.tournament_mode,
"render_abacus": self.render_abacus
}
json.dump(data, file)
def load_config(self, filename):
if filename not in os.listdir('.'):
logger.warn("No config file found! Creating new...")
self.save_config(filename)
return
with open(filename, "r") as file:
try:
data: dict = json.load(file)
except json.decoder.JSONDecodeError as e:
logger.error(f"Syntax error (JSONDecodeError) occurred while trying to load json '{filename}':")
file.seek(0)
logger.error(str(e) + ": '" + str(file.read()) + "'")
logger.warn(f"Removing {filename} from the directory...")
file.close()
os.remove(filename)
return
try:
self.digits = data["digits"]
self.amount = data["amount"]
self.seconds = data["total_seconds"]
self.countdown_seconds = data["countdown_seconds"]
self.render_countdown = data["render_countdown"]
self.number_font_size = data["number_font_size"]
self.tournament_mode = data["tournament_mode"]
self.render_abacus = data["render_abacus"]
except KeyError as e:
logger.error(f"Malformed config file '{filename}' found! Probably outdated version?")
logger.error("Malformed key(s):", e)
logger.warn(f"Removing {filename} from the directory...")
file.close()
os.remove(filename)
self.number_font = pygame.font.Font("fonts/abacus.ttf", self.number_font_size)
class Inner(object):
pass
def Button(self, x, y, width, height, render_phase, button_text='Button', x_offset=0, y_offset=0):
parent = self
class Button(Flashbox.Inner):
def __init__(self, x, y, width, height, render_phase, button_text='Button', x_offset=0, y_offset=0):
self.x = x
self.y = y
self.x_offset = x_offset
self.y_offset = y_offset
self.width = width
self.height = height
self.render_phase = render_phase
self.button_text = button_text
self.clicked = False
self.fill_colors = {
'normal': (255, 255, 255),
'hover': (100, 100, 100),
'pressed': (100, 100, 100)
}
self.button_surface = pygame.Surface((self.width, self.height))
self.button_rect = pygame.Rect(self.x, self.y, self.width, self.height)
def update_mouse(self):
mouse = pygame.mouse.get_pos()
if self.button_rect.collidepoint(mouse):
self.clicked = True
def draw(self):
c = 0
mouse = pygame.mouse.get_pos()
if self.button_rect.collidepoint(mouse):
c = 1
if pygame.mouse.get_pressed()[0]:
c = 2
else:
self.clicked = False
else:
self.clicked = False
pygame.draw.rect(parent.screen, self.fill_colors['normal'] if c == 0 else (
self.fill_colors['hover'] if c == 1 else self.fill_colors['pressed']), self.button_rect,
0 if self.button_rect.collidepoint(mouse) else 2)
parent.render_normal_text(str(self.button_text), self.x + self.x_offset + 17,
self.y + self.y_offset + 7, (255, 255, 255))
return Button(x, y, width, height, render_phase, button_text, x_offset, y_offset)
def save(self):
self.save_config(self.config_file)
def load(self):
self.load_config(self.config_file)
def update_time(self):
self.t += 1
if self.phase == 0:
if pygame.key.get_pressed()[pygame.K_m]:
if self.t % 80 == 0 and self.seconds - 0.01 > 0:
self.seconds -= 0.01
if pygame.key.get_pressed()[pygame.K_SLASH]:
if self.t % 80 == 0:
self.seconds += 0.01
if self.phase == 2: # reset and start countdown
self.t = 0
self.cs = self.countdown_seconds
self.first_refresh_done = False
self.total_sum = 0
self.refreshed_amount = 0
self.last_displayed_number = -1
self.input = ""
self.correct = -1
self.abacus.reset()
self.reset_latest()
pygame.mouse.set_visible(False)
move_mouse() # otherwise mouse doesn't update and will remain on the screen
self.phase = 3
if self.phase == 3:
if self.cs == 2 and self.t == 232: # TODO: ???
play_sound(pygame.mixer.Sound("sounds/start.wav"))
if self.cs == 1 and self.t == 1:
self.pre_refresh_numbers()
if self.cs <= 0:
self.phase = 4
self.t = 0
elif self.t >= 1000:
self.cs -= 1
self.t = 0
if self.phase == 4:
if not self.first_refresh_done:
self.refresh_numbers()
self.first_refresh_done = True
elif self.refreshed_amount >= self.amount:
if self.t >= self.seconds / self.amount * 1000:
self.phase = 5
elif self.t == round(self.seconds / self.amount * 1000 * self.flash_display_rate) + 5:
self.pre_refresh_numbers()
elif self.t >= self.seconds / self.amount * 1000:
self.refresh_numbers()
if self.phase == 6:
if self.t >= 5000:
if self.correct == 0:
self.phase = 7
elif self.correct == 1:
self.phase = 0
self.t = 0
if self.phase == 7:
if self.t >= 5000:
self.phase = 0
self.t = 0
def update(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.run = 0
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.run = 0
if self.phase == 0:
if event.key == pygame.K_RETURN or event.key == pygame.K_SPACE:
self.phase = 2
logger.log(f"Starting! digits={self.digits}, amount={self.amount}, seconds={self.seconds}")
if event.key == pygame.K_LEFT and self.digits - 1 > 0:
self.digits -= 1
if event.key == pygame.K_RIGHT:
self.digits += 1
if event.key == pygame.K_DOWN and self.amount - 1 > 0:
self.amount -= 1
if event.key == pygame.K_UP:
self.amount += 1
if event.key == pygame.K_COMMA and self.seconds - 1 > 0:
self.seconds -= 1
if event.key == pygame.K_PERIOD:
self.seconds += 1
elif self.phase == 1:
if event.key == pygame.K_RETURN or event.key == pygame.K_SPACE:
self.phase = 0
if event.key == pygame.K_LEFT and self.countdown_seconds - 1 > 0:
self.countdown_seconds -= 1
if event.key == pygame.K_RIGHT:
self.countdown_seconds += 1
if event.key == pygame.K_DOWN and self.number_font_size - 1 > 0:
self.number_font_size -= 1
self.number_font = pygame.font.Font("fonts/abacus.ttf", self.number_font_size)
if event.key == pygame.K_UP:
self.number_font_size += 1
self.number_font = pygame.font.Font("fonts/abacus.ttf", self.number_font_size)
if event.key == pygame.K_COMMA and self.render_countdown:
self.render_countdown = False
if event.key == pygame.K_PERIOD and not self.render_countdown:
self.render_countdown = True
if event.key == pygame.K_n and self.render_abacus:
self.render_abacus = False
if event.key == pygame.K_m and not self.render_abacus:
self.render_abacus = True
if event.key == pygame.K_v and self.tournament_mode:
self.tournament_mode = False
if event.key == pygame.K_b and not self.tournament_mode:
self.tournament_mode = True
elif self.phase == 5:
if event.key == pygame.K_BACKSPACE or event.key == pygame.K_DELETE:
self.input = self.input[:-1]
elif event.key == pygame.K_RETURN or event.key == pygame.K_SPACE:
if self.tournament_mode:
self.phase = 6
play_sound(pygame.mixer.Sound("sounds/answer_reveal.wav"))
else:
if self.input == "":
return
try:
self.correct = int(int(self.input) == self.total_sum)
except ValueError:
logger.warn("You are typing invalid numbers!!")
return
if self.correct == 0:
play_sound(pygame.mixer.Sound("sounds/incorrect.wav"))
elif self.correct == 1:
play_sound(pygame.mixer.Sound("sounds/correct.wav"))
self.phase = 6
self.t = 0
return
elif self.phase == 6:
if event.key == pygame.K_RETURN or event.key == pygame.K_SPACE:
if self.correct == 0:
self.phase = 7
self.t = 0
elif self.correct == 1 or self.correct == -1:
self.phase = 0
self.t = 0
pygame.mouse.set_visible(True)
move_mouse()
elif self.phase == 7:
if event.key == pygame.K_RETURN or event.key == pygame.K_SPACE:
self.phase = 0
self.t = 0
pygame.mouse.set_visible(True)
move_mouse()
if event.type == pygame.TEXTINPUT:
if self.phase == 5:
if event.text.isnumeric():
if event.text == "" or event.text == "0":
if self.input == "0":
return
self.input += event.text
if event.type == pygame.MOUSEBUTTONUP:
for button in self.buttons:
if button.render_phase != self.phase:
continue
button.update_mouse()
for i in range(len(self.buttons)):
button = self.buttons[i]
if button.render_phase != self.phase:
continue
if button.clicked:
if i == 0:
self.phase = 1
elif i == 1:
webbrowser.open("https://chromatic-vision.github.io/flashbox")
logger.log("Navigating to help page on your browser...")
elif i == 2:
self.phase = 0
elif i == 3:
self.create_shortcut()
else:
logger.warn("?!")
button.draw()
def draw(self):
screen = self.screen
screen.fill((0, 0, 0))
for button in self.buttons:
if button.render_phase != self.phase:
continue
button.draw()
if self.phase == 0:
self.render_normal_text("Flashbox " + VERSION, 5, 5, (255, 255, 255))
self.render_normal_text(f"Digits: {self.digits}", self.size[0] / 3 - 100, 100, (255, 255, 255))
self.render_normal_text(f"Amount: {self.amount}", self.size[0] / 3 - 100, 135, (255, 255, 255))
self.render_normal_text(f"Total seconds: {round(self.seconds, 3)}", self.size[0] / 3 - 100, 170, (255, 255, 255))
self.render_normal_text("decrease / increase", self.size[0] / 3 + 320, 65, (255, 255, 255))
self.render_normal_text("← / →", self.size[0] / 3 + 425, 100, (255, 255, 255))
self.render_normal_text("↓ / ↑", self.size[0] / 3 + 425, 135, (255, 255, 255))
self.render_normal_text("M", self.size[0] / 3 + 380, 170, (255, 255, 255))
self.render_normal_text(", / .", self.size[0] / 3 + 425, 170, (255, 255, 255))
self.render_normal_text("/", self.size[0] / 3 + 525, 170, (255, 255, 255))
self.render_normal_text("Press esc to exit, space/enter to start.", 5, self.size[1] - 40, (255, 255, 255))
elif self.phase == 1:
self.render_normal_text(f"Countdown seconds: {self.countdown_seconds}", self.size[0] / 3 - 100, 100, (255, 255, 255))
self.render_normal_text(f"Font size: {self.number_font_size}", self.size[0] / 3 - 100, 135, (255, 255, 255))
self.render_normal_text(f"Render countdown: {self.render_countdown}", self.size[0] / 3 - 100, 170, (255, 255, 255))
self.render_normal_text(f"Render abacus: {self.render_abacus}", self.size[0] / 3 - 100, 205, (255, 255, 255))
self.render_normal_text(f"Tournament mode: {self.tournament_mode}", self.size[0] / 3 - 100, 240, (255, 255, 255))
self.render_normal_text("decrease / increase", self.size[0] / 3 + 320, 65, (255, 255, 255))
self.render_normal_text("← / →", self.size[0] / 3 + 425, 100, (255, 255, 255))
self.render_normal_text("↓ / ↑", self.size[0] / 3 + 425, 135, (255, 255, 255))
self.render_normal_text(", / .", self.size[0] / 3 + 425, 170, (255, 255, 255))
self.render_normal_text("N / M", self.size[0] / 3 + 425, 205, (255, 255, 255))
self.render_normal_text("V / B", self.size[0] / 3 + 425, 240, (255, 255, 255))
elif self.phase == 3:
if self.render_countdown:
if self.cs > 0:
self.render_number(f"{self.cs}", (255, 255, 255))
else:
if self.cs >= 4:
screen.blit(pygame.font.Font("fonts/generic.ttf", 60).render(
f"{self.digits}d {self.amount}x {round(self.seconds, 3)}s", True, (255, 255, 255)), (
self.get_middle_x_font(f"{self.digits}d {self.amount}x {round(self.seconds, 3)}s",
pygame.font.Font("fonts/generic.ttf", 60)),
self.get_middle_y_font(f"{self.digits}d {self.amount}x {round(self.seconds, 3)}s",
pygame.font.Font("fonts/generic.ttf", 60))))
elif self.phase == 4:
if self.last_displayed_number > -1 and self.t <= self.seconds / self.amount * 1000 * self.flash_display_rate:
self.render_number(f"{self.last_displayed_number}", (0, 255, 0))
if self.render_abacus:
self.draw_abacus()
elif self.phase == 5:
self.render_normal_text("Fill in your answers...", 5, 5, (255, 255, 255))
if not self.tournament_mode:
self.render_number(f"{self.input}", (0, 0, 255))
elif self.phase == 6:
if self.tournament_mode:
screen.blit(pygame.font.Font("fonts/generic.ttf", 60).render("Answer:", True, (255, 255, 255)), (200, self.size[1] / 2 - 200))
self.render_number(f"{self.total_sum}", (255, 255, 0), self.size[0] - 225 - self.number_font.size(f"{self.total_sum}")[0])
# ly = 85
ly = round(self.number_font_size / 1.52941176471)
pygame.draw.line(screen, (255, 255, 255), (200, self.size[1] / 2 + ly), (self.size[0] - 150, self.size[1] / 2 + ly), 5)
pygame.draw.line(screen, (255, 255, 255), (self.size[0] - 185, self.size[1] / 2 + ly - 15), (self.size[0] - 200, self.size[1] / 2 + ly + 15), 5)
pygame.draw.line(screen, (255, 255, 255), (self.size[0] - 170, self.size[1] / 2 + ly - 15), (self.size[0] - 185, self.size[1] / 2 + ly + 15), 5)
else:
if self.correct == 0:
self.draw_incorrect_cross(self.size[0] / 2, self.size[1] / 2 + 30)
else:
self.draw_correct_circle(self.size[0] / 2 - 10, self.size[1] / 2, 100)
elif self.phase == 7:
self.render_number(f"{self.total_sum}", (255, 255, 0))
def count_carries(self, n1, n2): # shhh
n1, n2 = str(n1), str(n2)
carry, answer = 0, 0
for one, two in itertools.zip_longest(n1[::-1], n2[::-1], fillvalue='0'):
carry = int(((int(one) + int(two) + carry) // 10) > 0)
answer += ((int(one) + int(two) + carry) // 10) > 0
carry += ((int(one) + int(two) + carry) // 10) > 0
return answer
def get_random(self, n):
range_start = 10 ** (n - 1)
range_end = (10 ** n) - 1
result = random.randint(range_start, range_end)
return result
def get_max_carries(self, digits):
if digits == 0:
return "??????????????"
elif digits == 1:
return 1
elif digits == 2:
return 1
elif digits == 3:
return 2
elif digits == 4:
return 2
elif digits == 5:
return 3
elif digits == 6:
return 3
elif digits == 7:
return 4
elif digits == 8:
return 5
elif digits == 9:
return 6
else:
return 32767
def get_next_number(self, n):
max_carries = self.get_max_carries(n)
while 1:
res = self.get_random(n)
if self.count_carries(res, self.total_sum) <= max_carries and check_for_same_digit(res):
lres = [int(i) for i in str(res)]
try:
lldn = [int(i) for i in str(self.last_displayed_number)]
except ValueError:
return res
valid = True
for i in range(len(lres)):
if lres[i] == lldn[i]:
valid = False
break
else:
continue
if valid:
break
return res
def pre_refresh_numbers(self):
self.last_displayed_number = self.get_next_number(self.digits)
self.total_sum += self.last_displayed_number
def refresh_numbers(self):
self.t = 0
play_sound(pygame.mixer.Sound("sounds/number_update.wav"))
self.abacus.add_value(self.last_displayed_number)
self.refreshed_amount += 1
self.write_latest(self.last_displayed_number)
def write_latest(self, number):
with open("latest.acf", "a") as f:
f.write((10 - len(str(number))) * " " + str(number) + "\n")
if self.refreshed_amount >= self.amount:
f.write("==========\n")
f.write((10 - len(str(self.total_sum))) * " " + str(self.total_sum))
def reset_latest(self):
with open("latest.acf", "w") as f:
f.truncate()
def draw_abacus(self):
ax = 5
pygame.draw.line(self.screen, (100, 100, 100), (5, self.size[1] - 100), (self.abacus.range * 20, self.size[1] - 100), 2)
for i in range(self.abacus.range):
vb = self.abacus.beads[i]
upper, lower = abacus.get_vertical_beads_pos(vb.current_sum)
# draw upper beads
if upper == 0:
pygame.draw.rect(self.screen, (255, 255, 255), (ax, self.size[1] - 130, 10, 10))
elif upper == 1:
pygame.draw.rect(self.screen, (255, 255, 255), (ax, self.size[1] - 115, 10, 10))
else:
logger.warn(f"Upper value of the vertical bead @ {i} is not 0 or 1?????????")
# draw lower beads
ay = self.size[1] - 108
for j in range(5):
ay += 15
if j == lower:
continue
pygame.draw.rect(self.screen, (255, 255, 255), (ax, ay, 10, 10))
ax += 20
def draw_correct_circle(self, x, y, r):
pygame.draw.circle(self.screen, (50, 255, 50), (x, y), r, 15)
pygame.draw.circle(self.screen, (50, 255, 50), (x, y), r / 1.65, 15)
def draw_incorrect_cross(self, x, y):
x -= 75
y -= 100
j = 150
t = 12
pygame.draw.polygon(self.screen, (255, 0, 0), ((x, y), (x - t, y + t), (x + j - t, y + j + t), (x + j, y + j)))
pygame.draw.polygon(self.screen, (255, 0, 0), ((x + j - t, y), (x + j, y + t), (x, y + j + t), (x - t, y + j)))
def get_middle_x_font(self, text: str, font: pygame.font.Font):
return self.size[0] / 2 - font.size(text)[0] / 2 - 3
def get_middle_y_font(self, text: str, font: pygame.font.Font):
return self.size[1] / 2 - font.size(text)[1] / 2
def render_normal_text(self, text: str, x, y, color):
self.screen.blit(self.normal_font.render(text, True, color), (x, y))
def render_number(self, text: str, color, x=-32768, y=-32768):
self.screen.blit(self.number_font.render(text, True, color), (
x if x > -32768 else self.get_middle_x_font(text, self.number_font),
y if y > -32768 else self.get_middle_y_font(text, self.number_font)))
def check_for_same_digit(num):
number = str(num)
freq = defaultdict(int)
n = len(number)
for i in range(n):
freq[int(number[i])] += 1
freq_values = set(freq.values())
if len(freq_values) == 1:
return True
return False
def play_sound(sound):
pygame.mixer.music.stop()
pygame.mixer.Sound.play(sound)
def move_mouse():
pygame.mouse.set_pos((pygame.mouse.get_pos()[0] - 0.00069420, pygame.mouse.get_pos()[1]))