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UIManager.cs
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108 lines (88 loc) · 2.46 KB
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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class UIManager : MonoBehaviour
{
[Header("UIs")]
[SerializeField] private GameObject interactableObjectUI;
[SerializeField] private GameObject inspectUI;
[SerializeField] private GameObject useUI;
public GameObject lookPointUI;
[SerializeField] private GameObject readUI;
[SerializeField] private GameObject inspectPanel; //drop item
[SerializeField] private GameObject collectPanel; //collect item
[SerializeField] private GameObject readPanel; //collect item
public TMP_Text monologueText;
public TMP_Text readText;
public static UIManager Instance { get; private set; }
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(this.gameObject);
}
else
{
Instance = this;
}
}
public void AllPanelUI(bool isActive)
{
collectPanel.SetActive(isActive);
inspectPanel.SetActive(isActive);
inspectUI.SetActive(isActive);
useUI.SetActive(isActive);
interactableObjectUI.SetActive(isActive);
}
public void InteractableObjectExist()
{
lookPointUI.SetActive(false);
inspectUI.SetActive(false);
useUI.SetActive(false);
interactableObjectUI.SetActive(true);
}
public void AllInteractionUI(bool isActive)
{
inspectUI.SetActive(isActive);
useUI.SetActive(isActive);
interactableObjectUI.SetActive(isActive);
}
public void Monologue(bool isActive)
{
monologueText.gameObject.SetActive(isActive);
}
public void ReadPanel(bool isActive)
{
readPanel.SetActive(isActive);
}
public void UseUI(bool isActive)
{
useUI.SetActive(isActive);
}
public void EyeUI(bool isActive)
{
inspectUI.SetActive(isActive);
}
public void LookUI(bool isActive)
{
lookPointUI.SetActive(isActive);
}
public void InspectPanel(bool isActive)
{
inspectPanel.SetActive(isActive);
}
public void CollectPanel(bool isActive)
{
collectPanel.SetActive(isActive);
}
public void ReadUIEnable(bool isActive)
{
readUI.SetActive(isActive);
}
public void ClearText()
{
UIManager.Instance.monologueText.text = string.Empty;
UIManager.Instance.readText.text = string.Empty;
}
}