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nethighscores.lua
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175 lines (130 loc) · 4.96 KB
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local composer = require( "composer" )
local scene = composer.newScene()
local path_track = "audio/Midnight-Crawlers_Looping.wav"
local musicTrack
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
local font = require("font")
local scores = require("scores")
local loadText
local loadIcon
local loadingTimer
local sceneGroup
local function loadAudio()
musicTrack = audio.loadStream( path_track)
end
local function showScores(sceneGroup)
local scoresTable = scores:getRemote()
for i = 1, 10
do
if ( scoresTable[i] )
then
local yPos = 150 + ( i * 56 )
local rankNum = display.newText( sceneGroup, i .. ")", display.contentCenterX-50, yPos, native.systemFont, 36 )
rankNum:setFillColor( 0.8 )
rankNum.anchorX = 1
local thisScore = display.newText( sceneGroup, scoresTable[i], display.contentCenterX-30, yPos, native.systemFont, 36 )
thisScore.anchorX = 0
end
end
end
local function gotoMenu()
composer.gotoScene( "menu", { time = 800, effect = "crossFade" } )
end
local reverse = 0
local function rotateLoader()
if ( reverse == 0 )
then
reverse = 1
transition.to( loadIcon, { rotation=-180, time=500, transition=easing.inOutCubic } )
else
reverse = 0
transition.to( loadIcon, { rotation=180, time=500, transition=easing.inOutCubic } )
end
end
local function remoteLoadingOK()
print("loading done")
timer.cancel(loadingTimer)
display.remove(loadIcon)
display.remove(loadText)
local sg = sceneGroup
showScores(sg)
end
local function remoteLoadingFail(error)
print("Login Failed: " .. error.errorMessage)
loadText.text = "Error..."
timer.cancel(loadingTimer)
end
local function createLoader(sg)
loadIcon = display.newImageRect(sg,"imgs/hazard.png",50,50)
loadIcon.x = display.contentCenterX
loadIcon.y = 400
loadText = display.newText( sg, "Loading...", display.contentCenterX, 500, native.systemFont, 44 ,"center")
loadingTimer = timer.performWithDelay( 600, rotateLoader, 0 )
end
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
sceneGroup = self.view
local background = display.newImageRect( sceneGroup, "imgs/background.png", 800, 1400 )
background.x = display.contentCenterX
background.y = display.contentCenterY
local title = "WORLD HIGH SCORES"
font:showString(title,sceneGroup,display.contentCenterX,100)
local menuButton = display.newText( sceneGroup, "Menu", display.contentCenterX, 810, native.systemFont, 44 )
menuButton:setFillColor( 0.75, 0.78, 1 )
menuButton:addEventListener( "tap", gotoMenu )
scores:setGetRemoteOK(remoteLoadingOK)
scores:setGetRemoteFail(remoteLoadingFail)
createLoader(sceneGroup)
scores:loadRemote()
loadAudio()
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is still off screen (but is about to come on screen)
elseif ( phase == "did" ) then
-- Code here runs when the scene is entirely on screen
-- Start the music!
audio.play( musicTrack, { channel=1, loops=-1 } )
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is on screen (but is about to go off screen)
if (loadingTimer~= nil)
then
timer.cancel(loadingTimer)
end
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene goes entirely off screen
-- Stop the music!
audio.stop( 1 )
composer.removeScene( "nethighscores" )
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
audio.dispose(musicTrack)
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene