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P6: A modern OpenGL Renderer

A fresh direction, a fresh start. I'm calling this P6 (yes, I'm a completely unimaginative sod).

Uses tinyobjloader, SOIL, glew and glm.

(c) Rohith Chandran. This is an extension of a class project I did when I was at the University of Pennsylvania, so parts (c) Liam Boone, who wrote the initial framework, from which this was originally forked.