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SaveSlot_ClassAPI
CG-Tespy edited this page Jul 30, 2019
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Part of the UI that is assigned GameSaveData, displays information about it, and is usually part of the process of getting said data loaded after getting clicked.
Inherits from: MonoBehaviour
Namespace: CGTUnity.Fungus.SaveSystem
Text numDisplay
- Lets the user know what number this slot has, which is usually based on its position relative to the other slots.
- Displays the description tied to the GameSaveData assigned to it, if any.
RectTransform rectTransform
- Readable: yes
- Writable: no
- Readable: yes
- Writable: no
- Readable: yes
- Writable: no
- Readable: yes
- Writable: yes
virtual void Clear()
- Unassigns its SaveData from itself, updating this instance's displays accordingly.