diff --git a/projects/assets/little-logistics/1.21/littlelogistics/lang/en_us.json b/projects/assets/little-logistics/1.21/littlelogistics/lang/en_us.json new file mode 100644 index 000000000000..a06a4544635e --- /dev/null +++ b/projects/assets/little-logistics/1.21/littlelogistics/lang/en_us.json @@ -0,0 +1,166 @@ +{ + "itemGroup.littlelogistics.little_logistics": "Little Logistics", + + "item.littlelogistics.tug": "Steam Tug", + "item.littlelogistics.barge": "Chest Barge", + "item.littlelogistics.barrel_barge": "Barrel Barge", + "item.littlelogistics.vacuum_barge": "Item Collection Barge", + "item.littlelogistics.chunk_loader_barge": "Chunk Loader Barge", + "item.littlelogistics.seater_barge": "Seater Barge", + "item.littlelogistics.fishing_barge": "Auto-Fishing Barge", + "item.littlelogistics.spring": "Vehicle Chain", + "item.littlelogistics.tug_route": "Tug Route", + "item.littlelogistics.locomotive_route": "Locomotive Route", + "item.littlelogistics.energy_tug": "Energy Tug", + "item.littlelogistics.fluid_barge": "Fluid Tank Barge", + "item.littlelogistics.fluid_car": "Fluid Tank Train Car", + "item.littlelogistics.chest_car": "Chest Train Car", + "item.littlelogistics.barrel_car": "Barrel Train Car", + "item.littlelogistics.chunk_loader_car": "Chunk Loader Train Car", + "item.littlelogistics.seater_car": "Train Car", + "item.littlelogistics.steam_locomotive": "Steam Locomotive", + "item.littlelogistics.energy_locomotive": "Energy Locomotive", + + "item.littlelogistics.receiver_component": "Wireless Receiver Component", + "item.littlelogistics.transmitter_component": "Wireless Transmitter Component", + "item.littlelogistics.conductors_wrench": "Conductor's Wrench", + + "entity.littlelogistics.tug": "Steam Tug", + "entity.littlelogistics.barge": "Chest Barge", + "entity.littlelogistics.barrel_barge": "Barrel Barge", + "entity.littlelogistics.vacuum_barge": "Item Collection Barge", + "entity.littlelogistics.chunk_loader_barge": "Chunk Loader Barge", + "entity.littlelogistics.fishing_barge": "Auto-Fishing Barge", + "entity.littlelogistics.spring": "Vessel Chain", + "entity.littlelogistics.energy_tug": "Energy Tug", + "entity.littlelogistics.fluid_barge": "Fluid Tank Barge", + "entity.littlelogistics.seater_barge": "Seater Barge", + "entity.littlelogistics.fluid_car": "Fluid Tank Train Car", + "entity.littlelogistics.chest_car": "Chest Train Car", + "entity.littlelogistics.barrel_car": "Barrel Train Car", + "entity.littlelogistics.chunk_loader_car": "Chunk Loader Train Car", + "entity.littlelogistics.seater_car": "Train Car", + "entity.littlelogistics.steam_locomotive": "Steam Locomotive", + "entity.littlelogistics.energy_locomotive": "Energy Locomotive", + + "block.littlelogistics.docking_station": "Docking Station", + "block.littlelogistics.docking_station.no_space": "Not enough space to place Docking Station", + "block.littlelogistics.tug_dock": "Tug Dock", + "block.littlelogistics.barge_dock": "Barge Dock", + "block.littlelogistics.vessel_charger": "Vehicle Charger", + "block.littlelogistics.fluid_hopper": "Fluid Hopper", + "block.littlelogistics.rapid_hopper": "Rapid Hopper", + "block.littlelogistics.vessel_detector": "Vehicle Detector", + + "block.littlelogistics.junction_rail": "Junction Rail", + "block.littlelogistics.switch_rail": "Switch Rail", + "block.littlelogistics.automatic_switch_rail": "Automatic Switch Rail", + "block.littlelogistics.tee_junction_rail": "T-Junction Rail", + "block.littlelogistics.automatic_tee_junction_rail": "Automatic T-Junction Rail", + "block.littlelogistics.locomotive_dock_rail": "Locomotive Docking Rail", + "block.littlelogistics.car_dock_rail": "Train Car Docking Rail", + + "container.littlelogistics.docking_station": "Docking Station", + + "screen.littlelogistics.tug": "Steam Tug", + "screen.littlelogistics.fishing_barge": "Auto-Fishing Barge", + "screen.littlelogistics.energy_tug": "Energy Tug", + "screen.littlelogistics.energy_tug.energy": "%s/%s FE", + + "screen.littlelogistics.locomotive.route": "Visited:", + "screen.littlelogistics.locomotive.on": "Start Engine", + "screen.littlelogistics.locomotive.off": "Halt Engine", + "global.littlelogistics.no_connected_inventory_barge": "This barge requires a connected inventory behind it but none was provided. Link additional barges that provide inventory behind this one, such as a Chest Barge.", + "global.littlelogistics.no_connected_inventory_car": "This train car requires a connected inventory behind it but none was provided. Link additional train car that provide inventory behind this one, such as a Chest Car.", + "global.littlelogistics.connected_inventory": "This barge has %s connected inventories", + + "item.littlelogistics.tug_route.description": "Right click water to create or edit a tug route. Hover node 0 to complete an in-progress route; select a completed segment to insert a waypoint.", + "item.littlelogistics.tug_route.num_nodes": "Route Nodes: %s", + "item.littlelogistics.tug_route.added": "Added Route Node X:%s Z:%s", + "item.littlelogistics.tug_route.removed": "Removed Route Node X:%s Z:%s", + "item.littlelogistics.tug_route.node": "%s. Node", + "item.littlelogistics.tug_route.node_named": "%s. %s", + "item.littlelogistics.tug_route.node_line": "Node %s: %s, %s", + + "item.littlelogistics.conductors_wrench.description": "Can be used to rotate vanilla rails and configure Little Logistics blocks.", + + "item.littlelogistics.locomotive_route.description": "Right click rails to create an ordered loop. Click a waypoint to remove it. Click a highlighted segment, then a rail, to insert a waypoint. Sneak-right-click to cancel a segment edit.", + "item.littlelogistics.locomotive_route.num_nodes": "Route Nodes: %s", + "item.littlelogistics.locomotive_route.added": "Added Route Node X:%s Y:%s Z:%s", + "item.littlelogistics.locomotive_route.removed": "Removed Route Node X:%s Y:%s Z:%s", + "item.littlelogistics.locomotive_route.in_progress": "Route in progress — click the first waypoint to compile the loop.", + + "item.littlelogistics.spring.description": "Used to link vehicles. Linked vehicles will try to wait if the train is not fully chunkloaded to avoid breaking the chain.", + "item.littlelogistics.spring.notToSelf": "Can't link vehicles to self", + "item.littlelogistics.spring.noTwoTugs": "Can't link two tugs", + "item.littlelogistics.spring.noTwoLoco": "Can't link two locomotives", + "item.littlelogistics.spring.tooFar": "Vehicles too far to link", + "item.littlelogistics.spring.noLoops": "Can't link vehicles in a loop", + "item.littlelogistics.spring.badTypes": "Can't link these types of vehicles together!", + "item.littlelogistics.fishing_barge.description": "For best yield, use on long routes in deep and open water", + + "item.littlelogistics.creative_capacitor": "Creative Capacitor", + + "block.littlelogistics.vessel_charger.capacity": "%s/%s FE", + "block.littlelogistics.fluid_hopper.capacity": "%s %s/%s mB", + "block.littlelogistics.fluid_hopper.capacity_empty": "Empty 0/%s mB", + "entity.littlelogistics.fluid_barge.capacity": "%s %s/%s mB", + "entity.littlelogistics.fluid_barge.capacity_empty": "Empty 0/%s mB", + + "subtitle.littlelogistics.steam_tug_whistle": "Steam tug whistles", + "subtitle.littlelogistics.tug_docking": "Tug boat docks", + "subtitle.littlelogistics.tug_undocking": "Tug boat undocks", + + "littlelogistics.ponder.train_linking.header": "Linking Train Cars", + "littlelogistics.ponder.train_linking.text_1": "Use a Vehicle Chain to link two nearby train cars.", + "littlelogistics.ponder.train_linking.text_2": "Linked cars pull together until the Vehicle Chain is taut.", + "littlelogistics.ponder.train_linking.text_3": "A train can have one locomotive and any number of cars.", + + "littlelogistics.ponder.train_routing.header": "Routing a Train", + "littlelogistics.ponder.train_routing.text_1": "Use the Conductor's Wrench to adjust junction rails.", + "littlelogistics.ponder.train_routing.text_2": "Right-click rails with a Locomotive Route to add waypoints in travel order.", + "littlelogistics.ponder.train_routing.text_3": "A waypoint beyond an Automatic T-Junction Rail determines which path the train follows.", + "littlelogistics.ponder.train_routing.text_4": "Click the first waypoint again to compile a repeating loop.", + "littlelogistics.ponder.train_routing.text_5": "Open the locomotive and place the completed route in its route slot.", + "littlelogistics.ponder.train_routing.text_6": "Start the engine to send the entire vehicle chain around the route.", + + "littlelogistics.ponder.train_docking.header": "Docking a Train", + "littlelogistics.ponder.train_docking.text_1": "Place a Docking Station beside a straight section of track.", + "littlelogistics.ponder.train_docking.text_2": "Adjacent, equally-facing docks form one station. Include a position for the locomotive and each car you want to service.", + "littlelogistics.ponder.train_docking.text_3": "The locomotive passes the earlier position and stops at the front, aligning its linked car behind it.", + "littlelogistics.ponder.train_docking.text_4": "This blue dock matches the blue car, while the red dock matches the locomotive.", + "littlelogistics.ponder.train_docking.text_5": "Connect automation to the controller face pointing away from the track.", + "littlelogistics.ponder.train_docking.text_6": "An occupied dock exposes the vehicle's item, fluid, or energy storage.", + "littlelogistics.ponder.train_docking.text_7": "A matching train travelling through the station docks automatically.", + "littlelogistics.ponder.train_docking.text_8": "The locomotive claims the front dock while linked cars claim the matching docks behind it.", + "littlelogistics.ponder.train_docking.text_9": "The attached hopper, pipe, pump, or cable controls whether cargo is loaded or unloaded.", + "littlelogistics.ponder.train_docking.text_10": "Transfers reset the idle timer. The whole train waits while any occupied dock is still active.", + "littlelogistics.ponder.train_docking.text_11": "Right-click a controller to configure its timeout, name, statistics, and redstone behavior.", + "littlelogistics.ponder.train_docking.text_12": "When every dock becomes idle, the train continues its journey.", + + "littlelogistics.ponder.tug_linking.header": "Linking Barges", + "littlelogistics.ponder.tug_linking.text_1": "Use a Vehicle Chain to link two nearby barges.", + "littlelogistics.ponder.tug_linking.text_2": "Linked vessels move together until the Vehicle Chain is taut.", + "littlelogistics.ponder.tug_linking.text_3": "A convoy can have one tug followed by any number of barges.", + + "littlelogistics.ponder.tug_routing.header": "Routing a Tug", + "littlelogistics.ponder.tug_routing.text_1": "Right-click navigable water with a Tug Route to add waypoints in travel order.", + "littlelogistics.ponder.tug_routing.text_2": "The route calculates a navigable water path between each waypoint.", + "littlelogistics.ponder.tug_routing.text_3": "Place waypoints around obstacles to guide the path through open water.", + "littlelogistics.ponder.tug_routing.text_4": "Click the first waypoint again to complete the repeating loop.", + "littlelogistics.ponder.tug_routing.text_5": "Place the completed route in the tug's route slot.", + "littlelogistics.ponder.tug_routing.text_6": "Start the engine to send the entire convoy around the route.", + + "littlelogistics.ponder.tug_docking.header": "Docking a Tug Convoy", + "littlelogistics.ponder.tug_docking.text_1": "Place a Docking Station on the bank beside a straight canal.", + "littlelogistics.ponder.tug_docking.text_2": "Adjacent docks form one station, with a position for the tug and each serviced barge.", + "littlelogistics.ponder.tug_docking.text_3": "The blue dock matches the blue barge, while the red dock matches the tug.", + "littlelogistics.ponder.tug_docking.text_4": "Connect automation to the controller face pointing away from the canal.", + "littlelogistics.ponder.tug_docking.text_5": "A matching convoy travelling through the canal docks automatically.", + "littlelogistics.ponder.tug_docking.text_6": "The tug claims the front dock while its linked barge settles into the dock behind it.", + "littlelogistics.ponder.tug_docking.text_7": "An occupied dock exposes the vessel's item, fluid, or energy storage.", + "littlelogistics.ponder.tug_docking.text_8": "The attached automation controls whether cargo is loaded or unloaded.", + "littlelogistics.ponder.tug_docking.text_9": "Transfers reset the idle timer, and any active dock holds the whole convoy.", + "littlelogistics.ponder.tug_docking.text_10": "Right-click a controller to configure its timeout, name, statistics, and redstone behavior.", + "littlelogistics.ponder.tug_docking.text_11": "When every dock becomes idle, the convoy continues its route." +} diff --git a/projects/assets/little-logistics/1.21/littlelogistics/lang/zh_cn.json b/projects/assets/little-logistics/1.21/littlelogistics/lang/zh_cn.json new file mode 100644 index 000000000000..68b6dbbfc0b9 --- /dev/null +++ b/projects/assets/little-logistics/1.21/littlelogistics/lang/zh_cn.json @@ -0,0 +1,166 @@ +{ + "itemGroup.littlelogistics.little_logistics": "小小物流", + + "item.littlelogistics.tug": "蒸汽拖船", + "item.littlelogistics.barge": "运输驳船", + "item.littlelogistics.barrel_barge": "木桶驳船", + "item.littlelogistics.vacuum_barge": "物品收集驳船", + "item.littlelogistics.chunk_loader_barge": "区块加载驳船", + "item.littlelogistics.seater_barge": "载人驳船", + "item.littlelogistics.fishing_barge": "自动捕鱼驳船", + "item.littlelogistics.spring": "载具链条", + "item.littlelogistics.tug_route": "拖船航线配置器", + "item.littlelogistics.locomotive_route": "列车路线配置器", + "item.littlelogistics.energy_tug": "电力拖船", + "item.littlelogistics.fluid_barge": "储罐驳船", + "item.littlelogistics.fluid_car": "储罐车厢", + "item.littlelogistics.chest_car": "运输车厢", + "item.littlelogistics.barrel_car": "木桶车厢", + "item.littlelogistics.chunk_loader_car": "区块加载车厢", + "item.littlelogistics.seater_car": "车厢", + "item.littlelogistics.steam_locomotive": "蒸汽机车", + "item.littlelogistics.energy_locomotive": "电力机车", + + "item.littlelogistics.receiver_component": "无线接收器组件", + "item.littlelogistics.transmitter_component": "无线发信器组件", + "item.littlelogistics.conductors_wrench": "列车长扳手", + + "entity.littlelogistics.tug": "蒸汽拖船", + "entity.littlelogistics.barge": "运输驳船", + "entity.littlelogistics.barrel_barge": "木桶驳船", + "entity.littlelogistics.vacuum_barge": "物品收集驳船", + "entity.littlelogistics.chunk_loader_barge": "区块加载驳船", + "entity.littlelogistics.fishing_barge": "自动捕鱼驳船", + "entity.littlelogistics.spring": "载具链条", + "entity.littlelogistics.energy_tug": "电力拖船", + "entity.littlelogistics.fluid_barge": "储罐驳船", + "entity.littlelogistics.seater_barge": "载人驳船", + "entity.littlelogistics.fluid_car": "储罐车厢", + "entity.littlelogistics.chest_car": "运输车厢", + "entity.littlelogistics.barrel_car": "木桶车厢", + "entity.littlelogistics.chunk_loader_car": "区块加载车厢", + "entity.littlelogistics.seater_car": "车厢", + "entity.littlelogistics.steam_locomotive": "蒸汽机车", + "entity.littlelogistics.energy_locomotive": "电力机车", + + "block.littlelogistics.docking_station": "停靠站", + "block.littlelogistics.docking_station.no_space": "空余位置不足以放置停靠站", + "block.littlelogistics.tug_dock": "拖船码头", + "block.littlelogistics.barge_dock": "驳船码头", + "block.littlelogistics.vessel_charger": "载具充能器", + "block.littlelogistics.fluid_hopper": "流体漏斗", + "block.littlelogistics.rapid_hopper": "快速漏斗", + "block.littlelogistics.vessel_detector": "船舶传感器", + + "block.littlelogistics.junction_rail": "交接铁轨", + "block.littlelogistics.switch_rail": "转辙铁轨", + "block.littlelogistics.automatic_switch_rail": "自动转辙铁轨", + "block.littlelogistics.tee_junction_rail": "丁字铁轨", + "block.littlelogistics.automatic_tee_junction_rail": "自动丁字铁轨", + "block.littlelogistics.locomotive_dock_rail": "机车装卸铁轨", + "block.littlelogistics.car_dock_rail": "车厢装卸铁轨", + + "container.littlelogistics.docking_station": "停靠站", + + "screen.littlelogistics.tug": "蒸汽拖船", + "screen.littlelogistics.fishing_barge": "自动捕鱼驳船", + "screen.littlelogistics.energy_tug": "电力拖船", + "screen.littlelogistics.energy_tug.energy": "%s/%s FE", + + "screen.littlelogistics.locomotive.route": "已到访:", + "screen.littlelogistics.locomotive.on": "启动引擎", + "screen.littlelogistics.locomotive.off": "停止引擎", + "global.littlelogistics.no_connected_inventory_barge": "此驳船需要后方有相连的物品容器,但实际没有。可在此驳船后链接运输驳船等能提供物品容器的驳船。", + "global.littlelogistics.no_connected_inventory_car": "此车厢需要后方有相连的物品容器,但实际没有。可在此车厢后链接运输车厢等能提供物品容器的驳船。", + "global.littlelogistics.connected_inventory": "此驳船有%s个相连物品容器", + + "item.littlelogistics.tug_route.description": "右击将当前位置加入到航线末尾,在同位置再次右击移除节点。潜行时右击打开配置菜单。", + "item.littlelogistics.tug_route.num_nodes": "节点数量:%s", + "item.littlelogistics.tug_route.added": "添加节点 X:%s Z:%s", + "item.littlelogistics.tug_route.removed": "移除节点 X:%s Z:%s", + "item.littlelogistics.tug_route.node": "%s. 节点", + "item.littlelogistics.tug_route.node_named": "%s. %s", + "item.littlelogistics.tug_route.node_line": "节点%s:%s, %s", + + "item.littlelogistics.conductors_wrench.description": "可用于旋转原版铁轨和配置小小物流方块。", + + "item.littlelogistics.locomotive_route.description": "在铁轨上右击以将该位置加入/移出路线。", + "item.littlelogistics.locomotive_route.num_nodes": "节点数量:%s", + "item.littlelogistics.locomotive_route.added": "添加节点 X:%s Y:%s Z:%s", + "item.littlelogistics.locomotive_route.removed": "移除节点 X:%s Y:%s Z:%s", + "item.littlelogistics.locomotive_route.in_progress": "正在编辑路线 — 点击第一个路径点可闭合并结束路线。", + + "item.littlelogistics.spring.description": "用于链接载具。若列车未被完全加载,相链接的载具会尝试等待,以避免断开链接。", + "item.littlelogistics.spring.notToSelf": "不能将载具链接到自身", + "item.littlelogistics.spring.noTwoTugs": "不能链接两艘拖船", + "item.littlelogistics.spring.noTwoLoco": "不能链接两节机车", + "item.littlelogistics.spring.tooFar": "载具距离过远", + "item.littlelogistics.spring.noLoops": "不可将载具连成环状", + "item.littlelogistics.spring.badTypes": "不能将这两种载具相连!", + "item.littlelogistics.fishing_barge.description": "加长航线并在深且开阔的水域航行以获得最大产出", + + "item.littlelogistics.creative_capacitor": "创造模式电容器", + + "block.littlelogistics.vessel_charger.capacity": "%s/%s FE", + "block.littlelogistics.fluid_hopper.capacity": "%s %s/%s mB", + "block.littlelogistics.fluid_hopper.capacity_empty": "空 0/%s mB", + "entity.littlelogistics.fluid_barge.capacity": "%s %s/%s mB", + "entity.littlelogistics.fluid_barge.capacity_empty": "空 0/%s mB", + + "subtitle.littlelogistics.steam_tug_whistle": "蒸汽拖船:鸣笛", + "subtitle.littlelogistics.tug_docking": "拖船:停泊", + "subtitle.littlelogistics.tug_undocking": "拖船:驶离", + + "littlelogistics.ponder.train_linking.header": "链接车厢", + "littlelogistics.ponder.train_linking.text_1": "可用载具链条链接相邻的两辆车厢。", + "littlelogistics.ponder.train_linking.text_2": "相链接的车厢会相互靠拢,直至载具链条拉紧为止。", + "littlelogistics.ponder.train_linking.text_3": "列车可由一辆机车和任意数量的车厢组成。", + + "littlelogistics.ponder.train_routing.header": "为列车指定路线", + "littlelogistics.ponder.train_routing.text_1": "可使用列车长扳手调整丁字铁轨。", + "littlelogistics.ponder.train_routing.text_2": "按到访顺序以列车路线配置器依次右击铁轨。", + "littlelogistics.ponder.train_routing.text_3": "需经过自动丁字铁轨才能抵达的路径点会决定列车选择哪一条路线。", + "littlelogistics.ponder.train_routing.text_4": "再次点击第一个路径点,可形成首尾相接的路线循环。", + "littlelogistics.ponder.train_routing.text_5": "打开机车界面,将路线配置器放入相应槽位。", + "littlelogistics.ponder.train_routing.text_6": "启动引擎,即可让列车沿路线不断行驶。", + + "littlelogistics.ponder.train_docking.header": "停靠列车", + "littlelogistics.ponder.train_docking.text_1": "在平直铁轨段旁停靠站。", + "littlelogistics.ponder.train_docking.text_2": "朝向相同的相邻停靠站会组合为一个站点。可为需装卸的机车和车厢各放置一个停靠站。", + "littlelogistics.ponder.train_docking.text_3": "机车会直接停靠在最前部的停靠站,并将各车厢与各停靠站对齐。", + "littlelogistics.ponder.train_docking.text_4": "蓝色的停靠站对齐蓝色车厢,红色的则对齐机车。", + "littlelogistics.ponder.train_docking.text_5": "可在背离铁轨的一面接入自动化设施。", + "littlelogistics.ponder.train_docking.text_6": "停有车厢和机车的停靠站会公开载具的物品、流体、能量存储空间。", + "littlelogistics.ponder.train_docking.text_7": "匹配的列车在行驶过站点时会自动停靠。", + "littlelogistics.ponder.train_docking.text_8": "机车会占据最前部的停靠站,后方的车厢则依次占据后方停靠站。", + "littlelogistics.ponder.train_docking.text_9": "装卸方向由外部漏斗、管道、泵、线缆控制。", + "littlelogistics.ponder.train_docking.text_10": "装卸操作会重置空闲计时。只要还有停靠站在装卸,列车即会保持停靠。", + "littlelogistics.ponder.train_docking.text_11": "右击停靠站可配置超时时限、名称、统计数据、红石行为。", + "littlelogistics.ponder.train_docking.text_12": "所有停靠站均空闲后,列车即会驶出站点。", + + "littlelogistics.ponder.tug_linking.header": "链接驳船", + "littlelogistics.ponder.tug_linking.text_1": "可用载具链条链接相邻的两艘驳船。", + "littlelogistics.ponder.tug_linking.text_2": "相链接的船只会相互靠拢,直至载具链条拉紧为止。", + "littlelogistics.ponder.tug_linking.text_3": "船队可由一艘拖船后接任意数量的驳船组成。", + + "littlelogistics.ponder.tug_routing.header": "为拖船指定路线", + "littlelogistics.ponder.tug_routing.text_1": "按到访顺序以拖船路线配置器右击可导航到的水域。", + "littlelogistics.ponder.tug_routing.text_2": "路线配置器会计算路径点间的水路航线。", + "littlelogistics.ponder.tug_routing.text_3": "可在障碍物旁设定路径点,以让开放水域中的航线绕开它们。", + "littlelogistics.ponder.tug_routing.text_4": "再次点击第一个路径点,可形成首尾相接的路线循环。", + "littlelogistics.ponder.tug_routing.text_5": "将路线配置器放入拖船的相应槽位。", + "littlelogistics.ponder.tug_routing.text_6": "启动引擎,即可让船队沿航线不断航行。", + + "littlelogistics.ponder.tug_docking.header": "停靠拖船队", + "littlelogistics.ponder.tug_docking.text_1": "在运河的平直河岸旁放置停靠站。", + "littlelogistics.ponder.tug_docking.text_2": "相邻的停靠站会组合为一个站点,各停靠站分别对应拖船和各驳船。", + "littlelogistics.ponder.tug_docking.text_3": "蓝色的停靠站对齐蓝色驳船,红色的则对齐拖船。", + "littlelogistics.ponder.tug_docking.text_4": "可在背离运河的一面接入自动化设施。", + "littlelogistics.ponder.tug_docking.text_5": "和站点相匹配的船队会在航行过站点时自动停靠。", + "littlelogistics.ponder.tug_docking.text_6": "拖船会占据最前部的停靠站,后方的驳船则依次占据后方停靠站。", + "littlelogistics.ponder.tug_docking.text_7": "停有船只的停靠站会公开载具的物品、流体、能量存储空间。", + "littlelogistics.ponder.tug_docking.text_8": "装卸方向由外部自动化设施控制。", + "littlelogistics.ponder.tug_docking.text_9": "装卸操作会重置空闲即是,正在装卸的停靠站会扣住船队。", + "littlelogistics.ponder.tug_docking.text_10": "右击停靠站可配置超时时限、名称、统计数据、红石行为。", + "littlelogistics.ponder.tug_docking.text_11": "所有停靠站均空闲后,船队即会继续航行。" +}