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Hostile Neural Industrialization 翻译提交 (#5776)
* 多方块 * small fix * Update projects/1.21/assets/hostile-neural-industrialization/hni_guidebook/_zh_cn/index.md Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.21/assets/hostile-neural-industrialization/hni_guidebook/_zh_cn/multiblock/large_sim_chamber.md Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> --------- Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
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title: "敌对神经工业化"
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icon: "hostile_neural_industrialization:guidebook"
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---
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# 敌对神经工业化
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欢迎游玩**敌对神经工业化**
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![预测、预测,更多预测](assets/predictions_predictions_predictions.png)
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## 序言
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敌对神经工业化(HNI)解决了现代工业化中的一个盲点:刷怪场。通过利用敌对神经网络(Hostile Neural Networks)的机制,你能够轻松实现生物战利品的完全自动化。
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---
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navigation:
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title: "多方块"
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icon: "hostile_neural_industrialization:large_simulation_chamber"
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position: 1
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item_ids:
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- hostile_neural_industrialization:prediction_machine_casing
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---
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# 多方块
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你可以使用先前机器的多方块版本进一步升级生产流程,分别是[大型模拟室](./multiblock/large_sim_chamber.md)[大型战利品制造器](./multiblock/large_loot_fabricator.md)
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开始前请确保你已具备以下条件:
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-
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- 一条自给自足的**不锈钢**生产线;
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- 大量用于制作**预测机器外壳****预测矩阵**。别担心,你可以使用装配机实现自动化生产;
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- 能够获取**进阶马达**
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<Recipe id="hostile_neural_industrialization:prediction_machine_casing" />
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---
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navigation:
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title: "大型战利品制造器"
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icon: "hostile_neural_industrialization:large_loot_fabricator"
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position: 1
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parent: hostile_neural_industrialization:multiblock.md
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item_ids:
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- hostile_neural_industrialization:large_loot_fabricator
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---
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# 大型战利品制造器
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###### *终极战利品制造器*
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<GameScene zoom="2" interactive={true} fullWidth={true}>
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<MultiblockShape controller="hostile_neural_industrialization:large_loot_fabricator" />
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</GameScene>
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与前代版本不同,它将消耗若干预测产物(根据数据模型,有时可能仅需一个),一次性批量产出所有可能的战利品。
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<Recipe id="hostile_neural_industrialization:machine/large_loot_fabricator" />
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注意,某些预测产物(例如绵羊的)包含大量可能的结果,这意味着你需要多个输出仓来制造这些战利品。记住,与其他多方块机器一样,如果输出仓槽位不足以容纳全部产物,大型战利品制造器将会停止工作!
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---
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navigation:
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title: "大型模拟室"
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icon: "hostile_neural_industrialization:large_simulation_chamber"
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position: 0
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parent: hostile_neural_industrialization:multiblock.md
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item_ids:
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- hostile_neural_industrialization:large_simulation_chamber
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---
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# 大型模拟室
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###### *量产型预测机器。等等,这说法不对吧……是吗?呃,两种理解都说得通*
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<GameScene zoom="2" interactive={true} fullWidth={true}>
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<MultiblockShape controller="hostile_neural_industrialization:large_simulation_chamber" />
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</GameScene>
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除了具备[电动模拟室](../single_block/electric_sim_chamber.md)的所有特性外,它还引入了一些新特性:
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§2§l+ §r§a预测序列成功时,会一次性产出§l4§r§a个预测产物
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§2§l+ §r§a每次序列为数据模型收集§l2§r§a点数据
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§4§l- §r§c每次序列消耗§l8§r§c个预测矩阵
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本质上,这意味着它每次序列能提取更多预测产物。建议使用§d§l超级§r或更高等级的数据模型,否则就算消耗大量能量和预测矩阵,收获也依然甚微。
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<Recipe id="hostile_neural_industrialization:machine/large_simulation_chamber" />
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---
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navigation:
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title: "单方块机器"
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icon: "hostile_neural_industrialization:mono_loot_fabricator"
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position: 0
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---
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# 单方块机器
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HNI提供了MI风格的**模拟室****战利品制造器**,分别为[电动模拟室](./single_block/electric_sim_chamber.md)[单方块战利品制造器](./single_block/mono_loot_fabricator.md)
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开始前请确保你已具备以下条件:
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- **模拟电路**以及制作其组件的能力;
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- 充足的MI能量源。这些机器不能使用与HNN相同的能量;
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- 任意基础或更高等级的数据模型。
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---
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navigation:
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title: "电动模拟室"
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icon: "hostile_neural_industrialization:electric_simulation_chamber"
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position: 0
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parent: hostile_neural_industrialization:single_block.md
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item_ids:
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- hostile_neural_industrialization:electric_simulation_chamber
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---
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# 电动模拟室
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###### *名字确实很啰嗦,但我也没太多发挥空间,行了吧!?*
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MI风格的模拟室替代方案。兼具优势与局限:
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§2§l+ §r§a可超频
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§2§l+ §r§a总能产出通用预测产物
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§4§l- §r§c使用数据模型的基础精度而非当前数据精度
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<Recipe id="hostile_neural_industrialization:machine/electric_simulation_chamber" />
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---
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navigation:
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title: "单方块战利品制造器"
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icon: "hostile_neural_industrialization:mono_loot_fabricator"
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position: 0
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parent: hostile_neural_industrialization:single_block.md
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item_ids:
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- hostile_neural_industrialization:mono_loot_fabricator
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---
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# 单方块战利品制造器
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MI风格的升级版战利品制造器。与常规版本相比没有任何缺点,其核心卖点在于支持超频。记得多堆一些!
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与常规战利品制造器一样,你需要选择一项战利品,只不过这次操作面板在左侧。名副其实的“MI风格”!
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<Recipe id="hostile_neural_industrialization:machine/mono_loot_fabricator" />
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---
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title: "Hostile Neural Industrialization"
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icon: "hostile_neural_industrialization:guidebook"
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---
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# Hostile Neural Industrialization
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Welcome to **Hostile Neural Industrialization**!
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![Predictions, predictions and more predictions](assets/predictions_predictions_predictions.png)
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## Introduction
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HNI closes off one of Modern Industrialization's blind spots: mob farming. By harnessing Hostile Neural Networks's mechanics, you'll be able to fully automate mob loot with ease.
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---
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navigation:
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title: "Multiblocks"
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icon: "hostile_neural_industrialization:large_simulation_chamber"
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position: 1
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item_ids:
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- hostile_neural_industrialization:prediction_machine_casing
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---
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# Multiblocks
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Your production can be upgraded even further using the multiblock versions of the previous machines, the [Large Simulation Chamber](./multiblock/large_sim_chamber.md) and
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[Large Loot Fabricator](./multiblock/large_loot_fabricator.md) respectively.
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Make sure you have the following before proceeding:
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- A self-sufficient **Stainless Steel** production line;
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- Lots of **Prediction Matrixes** to craft **Prediction Machine Casings**. Don't worry, you can automate them using an Assembler;
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- Access to **Advanced Motors**.
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<Recipe id="hostile_neural_industrialization:prediction_machine_casing" />
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---
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navigation:
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title: "Large Loot Fabricator"
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icon: "hostile_neural_industrialization:large_loot_fabricator"
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position: 1
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parent: hostile_neural_industrialization:multiblock.md
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item_ids:
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- hostile_neural_industrialization:large_loot_fabricator
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---
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# Large Loot Fabricator
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###### *The ultimate Loot Fabricator*
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<GameScene zoom="2" interactive={true} fullWidth={true}>
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<MultiblockShape controller="hostile_neural_industrialization:large_loot_fabricator" />
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</GameScene>
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Unlike its previous forms, it'll consume a few predictions, even just a single one depending on the model, and generate a batch of all possible loot at once.
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<Recipe id="hostile_neural_industrialization:machine/large_loot_fabricator" />
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Note that some predictions, like Sheep's, have a large amount of possible outcomes, meaning you'll need multiple output hatches to fabricate loot from them. Remember that, like any other multiblock machine, LLFs will halt if there aren't enough hatch slots for the whole output!
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