Description
Screenshot:

- Ball collision isn't quite there
Loaded "Antonball_Classic" (0) successfully! [WAD Version 17 / GameMaker version 2.2.2.302]
Memory after data.win parsing: used=688656 bytes (672.5 KB)
VM: Initialized with 30 global vars, sparse self vars (hashmap), 138 functions mapped
Gamepad: SDL gamecontrollerdb.txt not found at gamecontrollerdb.txt, using defaults
VM: Reset complete (30 global vars cleared)
VM: Reset complete (30 global vars cleared)
GL: Renderer initialized (1 texture pages)
Audio: miniaudio engine initialized
Runner: Room loaded: rm_title (room 0) with 1 instances
VM: [gml_Object_obj_logo_Alarm_1] Stubbed function "window_center"!
GL: Created surface 0 with size (640x576)
GL: Loaded TXTR page 0 (256x512)
Room changed: rm_title (room 0) -> L1 (room 1)
Runner: Room loaded: L1 (room 1) with 110 instances
VM: [gml_Object_obj_ball_Step_0] Unknown function "object_set_visible"!
GL: Created dynamic sprite 26 (160x144) from surface 0 at (0,0)
GL: Deleted sprite 26
VM: [gml_Object_obj_ball_Collision_269e6560_9afe_4119_b6ec_33776e5a9190] Unknown function "move_bounce_all"!
VM: [gml_Object_obj_ball_Collision_d338afde_afe3_42b2_8483_0cdf93239985] Unknown function "move_bounce_all"!
- The pause menu and ball bounce SFX are played repeatedly after unpausing
Game URL
https://summitsphere.itch.io/antonball
WAD Version
WAD Version 17
Butterscotch Target
Desktop (Windows, macOS, Linux)
Description
Screenshot:

Game URL
https://summitsphere.itch.io/antonball
WAD Version
WAD Version 17
Butterscotch Target
Desktop (Windows, macOS, Linux)