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en-us.lua
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1232 lines (1232 loc) · 38.9 KB
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return {
descriptions = {
Tag = {
tag_mp_gambling_sandbox = {
name = "Gambling Tag",
text = {
"{C:green}#1# in #2#{} chance",
"Shop has a free",
"{C:red}Rare Joker{}",
},
},
tag_mp_juggle_sandbox = {
name = "Juggle Tag",
text = {
"{C:attention}+#1#{} hand size",
"next {C:attention}PvP Blind",
},
},
tag_mp_investment_sandbox = {
name = "Investment Tag",
text = {
"After defeating",
"the Boss Blind, gain:",
"{C:money}$#1#{} + {C:money}$#2#{} per Ante",
"{C:inactive}(Currently {C:money}$#3#{C:inactive})",
},
},
},
Joker = {
j_mp_seltzer = {
name = "Seltzer",
text = {
"Retrigger all",
"cards played for",
"the next {C:attention}#1#{} hands",
},
},
j_mp_turtle_bean = {
name = "Turtle Bean",
text = {
"{C:attention}+#1#{} hand size,",
"reduces by",
"{C:red}#2#{} every round",
},
},
j_mp_idol = {
name = "The Idol",
text = {
"Each played {C:attention}#2#",
"of {V:1}#3#{} gives",
"{X:mult,C:white} X#1# {} Mult when scored",
"{s:0.8}Card changes every round",
},
},
j_mp_ticket = {
name = "Golden Ticket",
text = {
"Played {C:attention}Gold{} cards",
"earn {C:money}$#1#{} when scored",
},
},
j_broken = {
name = "BROKEN",
text = {
"This card is either broken or",
"not implemented in the current",
"version of a mod you are using.",
},
},
j_to_the_moon_mp = {
name = "To the Moon",
text = {
"Earn an extra {C:money}$#1#{} of",
"{C:attention}interest{} for every {C:money}$#2#{} you",
"have at end of round",
},
},
j_mp_defensive_joker = {
name = "Defensive Joker",
text = {
"{C:chips}+#1#{} Chips for every {C:red,E:1}life{}",
"less than your {X:purple,C:white}Nemesis{}",
"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
"{C:inactive}(Stake-dependent)",
},
},
j_mp_skip_off = {
name = "Skip-Off",
text = {
"{C:blue}+#1#{} Hands and {C:red}+#2#{} Discards",
"per additional {C:attention}Blind{} skipped",
"compared to your {X:purple,C:white}Nemesis{}",
"{C:inactive}(Currently {C:blue}+#3#{C:inactive}/{C:red}+#4#{C:inactive}, #5#)",
},
},
j_mp_lets_go_gambling = {
name = "Let's Go Gambling",
text = {
"{C:green}#1# in #2#{} chance for",
"{X:mult,C:white}X#3#{} Mult and {C:money}$#4#{}",
"{C:green}#5# in #6#{} chance to give",
"your {X:purple,C:white}Nemesis{} {C:money}$#7#{} in {C:attention}PvP Blind",
},
},
j_mp_speedrun = {
name = "SPEEDRUN",
text = {
"If you reach a {C:attention}PvP Blind",
"within {C:attention}30s{} of your {X:purple,C:white}Nemesis{},",
"create a random {C:spectral}Spectral{} card",
"{C:inactive}(Must have room)",
},
},
j_mp_conjoined_joker = {
name = "Conjoined Joker",
text = {
"While in a {C:attention}PvP Blind{}, gain",
"{X:mult,C:white}X#1#{} Mult for every {C:blue}Hand{}",
"your {X:purple,C:white}Nemesis{} has left",
"{C:inactive}(Max {X:mult,C:white}X#2#{C:inactive} Mult, Currently {X:mult,C:white}X#3#{C:inactive} Mult)",
},
},
j_mp_penny_pincher = {
name = "Penny Pincher",
text = {
"At end of round, earn {C:money}$#1#{} for",
"every {C:money}$#2#{} your {X:purple,C:white}Nemesis{} spent",
"in corresponding shop {C:attention}last ante{}",
},
},
j_mp_taxes = {
name = "Taxes",
text = {
"Gains {C:mult}+#1#{} Mult for every card your",
"{X:purple,C:white}Nemesis{} {C:attention}sold{} since last {C:attention}PvP Blind{},",
"updates when {C:attention}PvP Blind{} is selected",
"{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)",
},
},
j_mp_pizza = {
name = "Pizza",
text = {
"At the end of the next {C:attention}PvP Blind{},",
"consume this Joker and grant",
"{C:red}+#1#{} discards to you and",
"{C:red}+#2#{} discards to your {X:purple,C:white}Nemesis{} for the ante",
},
},
j_mp_pacifist = {
name = "Pacifist",
text = {
"{X:mult,C:white}X#1#{} Mult while",
"not in a {C:attention}PvP Blind{}",
},
},
j_mp_hanging_chad = {
name = "Hanging Chad",
text = {
"Retrigger {C:attention}first{} and {C:attention}second{}",
"played card used in scoring",
"{C:attention}#1#{} additional time",
},
},
j_mp_bloodstone = {
name = "Bloodstone",
text = {
"{C:green}#1# in #2#{} chance for",
"played cards with",
"{C:hearts}Heart{} suit to give",
"{X:mult,C:white} X#3# {} Mult when scored",
},
},
j_mp_magnet_sandbox = {
name = "Magnet",
text = {
"After {C:attention}#1#{} rounds, sell",
"this card to {C:attention}Copy{} your {X:purple,C:white}Nemesis'{}",
"highest sell cost {C:attention}Joker{}",
"polarity inverts after {C:attention}#3#{} rounds",
"BECOMING WORTHLESS SCRAP METAL!!!!",
"{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1# rounds)",
},
},
j_mp_cloud_9_sandbox = {
name = "Cloud 9",
text = {
"NUMERAL MONOCULTURE FARMER",
"converting your DIVERSE DECK into",
"PROFITABLE NINE PLANTATION!!!!",
"{C:inactive}({C:green}#1# in #2#{} {C:inactive}chance, currently {C:money}$#3#{}{C:inactive})",
},
},
j_mp_lucky_cat_sandbox = {
name = "Lucky Cat",
text = {
"FORTUNE-TO-FRAGILITY PIPELINE OPERATOR",
"lucky cats become GLASS CATS",
"with EXPONENTIAL POWER!!!!",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_mp_constellation_sandbox = {
name = "Constellation",
text = {
"planet maintenance anxiety disorder",
"MUST FEED THE TAMAGOCHI",
"or it WITHERS AWAY!!!!",
"{C:inactive}(Currently {X:mult,C:white} X#1# {C:inactive} Mult)",
},
},
j_mp_bloodstone_sandbox = {
name = "Bloodstone",
text = {
"{V:1}PATCH NOTE REGRESSION SYNDROME",
"reverting to LAUNCH DAY TRAUMA",
"for NOSTALGIC {X:mult,C:white}X#3#{} POWER SPIKES!!!!",
"{C:inactive}({C:green}#1# in #2#{} {C:inactive}chance)",
},
},
j_mp_juggler_sandbox = {
name = "Juggler",
text = {
"HAND SIZE PERFECTIONIST",
"who must keep ALL THE CARDS",
"in the air AT ALL TIMES!!!!",
"{C:inactive}(Currently {C:attention}+#1#{C:inactive} hand size)",
},
},
j_mp_mail_sandbox = {
name = "Mail-in Rebate",
text = {
"Earn {C:money}$#1#{} for each",
"discarded {C:attention}#2#{}",
"{s:0.8}Rank never changes",
},
},
j_mp_hit_the_road_sandbox = {
name = "Hit the Road",
text = {
"This Joker gains {X:mult,C:white}X0.75{} Mult",
"for every {C:attention}Jack{} discarded",
"Discarded Jacks are {C:attention}destroyed{}",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_mp_misprint_sandbox = {
name = "Misprint",
text = {
"{V:1}#1#{} Mult",
"{C:attention}Value revealed on purchase{}",
"{C:green}Printing errors compound{}",
},
},
j_mp_castle_sandbox = {
name = "Castle",
text = {
"This Joker gains {C:chips}#3{} Chips",
"per discarded {V:1}#1#{}",
"Suit locked on purchase",
"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
},
},
j_mp_runner_sandbox = {
name = "Runner",
text = {
"SEQUENTIAL CARD SUPREMACIST",
"who believes ALL other",
"POKER HANDS are INFERIOR!!!!",
"{C:inactive}(Currently {C:chips}+#1#{C:inactive})",
},
},
j_mp_order_sandbox = {
name = "The Order",
text = {
"{X:mult,C:white}X3{} Mult if played hand contains a {C:attention}Straight{}",
"Gains {X:mult,C:white}X#1#{} Mult for each consecutive {C:attention}Straight{} played",
"Resets when any other hand is played",
"{C:inactive}(Currently {X:mult,C:white}X#2#{C:inactive} Mult)",
},
},
j_mp_photograph_sandbox = {
name = "Photograph",
text = {
"SINGLE SHOT PHOTOGRAPHER who gets",
"ONE PERFECT FRAME PER HAND!!!!",
},
},
j_mp_ride_the_bus_sandbox = {
name = "Ride the Bus",
text = {
"FACE CARD SOBRIETY PROGRAM",
"ONE FACE CARD and you're",
"KICKED OFF THE BUS!!!!",
"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
},
},
j_mp_loyalty_card_sandbox = {
name = "Loyalty Card",
text = {
"{X:mult,C:white}X6{} Mult every {C:attention}#3#{}",
"hands played of {C:attention}#1#{}",
"{C:inactive}(#2#/#3#)",
},
},
j_mp_faceless_sandbox = {
name = "Faceless Joker",
text = {
"ELITE FACE CARD SOMMELIER",
"who curates artisanal",
"THREE-VARIETY TASTING FLIGHTS",
"for PREMIUM DISPOSAL EXPERIENCES!!!!",
},
},
j_mp_square_sandbox = {
name = "Square Joker",
text = {
"This Joker gains {C:chips}+#2#{} Chips",
"if played hand has",
"exactly {C:attention}4{} cards",
"{C:attention}Only applies with 4-card hands{}",
"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)",
},
},
j_mp_throwback_sandbox = {
name = "Throwback",
text = {
"{X:mult,C:white}X#2#{} Base Mult for each",
"{C:attention}Blind{} skipped this run",
"{X:mult,C:white}X#3#{} Mult next Blind after skipping",
"Loses {X:mult,C:white}X#4#{} when Blind not skipped",
"{C:inactive}(Currently {X:mult,C:white} X#1# {C:inactive} Mult)",
},
},
j_mp_vampire_sandbox = {
name = "Vampire",
text = {
"This Joker gains {X:mult,C:white}X#1#{} Mult per",
"scoring {C:attention}Enhanced card{} played",
"Played enhanced cards become {C:attention}Stone{}",
"Stone cards give {C:money}$#3#{} when played",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_mp_baseball_sandbox = {
name = "Baseball Card",
text = {
"{C:green}Uncommon{} Jokers",
"each give",
"{X:mult,C:white}X#1#{} Mult",
},
},
j_mp_steel_joker_sandbox = {
name = "Steel Joker",
text = {
"Played Steel cards",
"are {C:attention}retriggered{}",
},
},
j_mp_golden_ticket_sandbox = {
name = "Golden Ticket",
text = {
"{C:green}#2# in #3#{} chance for",
"{C:attention}Gold{} cards to earn",
"{C:money}$#1#{} when played",
},
},
j_mp_satellite_sandbox = {
name = "Satellite",
text = {
"chronic satellite degradation anxiety",
"INFRASTRUCTURE SLOWLY FALLS APART",
"WITHOUT CONSTANT PLANETARY UPGRADES!!!!",
"{C:inactive}(Currently {C:money}$#1#{C:inactive})",
},
},
j_mp_idol_sandbox_zealot = {
name = "Zealot Idol",
text = {
"Each played {C:attention}#1#{}",
"gives {X:mult,C:white}X#2#{} Mult",
"when scored",
"{s:0.8}Card changes every round",
},
},
j_mp_idol_sandbox_collector = {
name = "Collector's Idol",
text = {
"Most common card gives",
"{X:mult,C:white}X#3#{} Mult when scored",
"({X:mult,C:white}+X#4#{} per copy in deck)",
"{C:inactive}(Currently {C:attention}#1#{} of {V:1}#2#{})",
},
},
j_mp_error_sandbox = {
name = "????",
text = {
"{X:purple,C:white,s:0.85}something's{} {X:purple,C:white,s:0.85}wrong",
},
},
j_mp_clowncollege_sandbox = {
name = "Clown College",
text = {
"{C:attention}Fill{} consumable slots with",
"{C:tarot}The Fool{} after",
"{C:attention}Boss Blind{} is defeated",
"{C:inactive}(Must have room)",
},
},
j_mp_alloy_sandbox = {
name = "Alloy",
text = {
"{C:attention}Gold Cards{} are also",
"considered {C:attention}Steel Cards{}",
"{C:attention}Steel Cards{} are also",
"considered {C:attention}Gold Cards{}",
},
},
j_mp_ambrosia_sandbox = {
name = "Ambrosia",
text = {
"{C:attention}Fill{} consumable slots with",
"{C:spectral}Spectral Cards{} whenever a",
"{C:attention}blind{} is {C:attention}skipped{}, destroyed",
"when any {C:spectral}Spectral Card{} is {C:attention}sold",
"{C:inactive}(Must have room)",
},
},
j_mp_bobby_sandbox = {
name = "Bobby",
text = {
"When {C:attention}Blind{} is selected,",
"lose {C:attention}#1#{} Hands and gain",
"{C:red}+#1#{} Discards for each Hand lost",
},
},
j_mp_candynecklace_sandbox = {
name = "Candy Necklace",
text = {
"At end of {C:attention}shop{}, create",
"a random {C:attention}Booster Pack Tag",
"{C:inactive}(#1# uses left){C:inactive}",
},
},
j_mp_chainlightning_sandbox = {
name = "Chain Lightning",
text = {
"Played {C:attention}Mult Cards{} give",
"{X:mult,C:white}X#1#{} Mult when scored,",
"then increase this by {X:mult,C:white}X#2#",
"{C:inactive}(Resets each hand)",
},
},
j_mp_clowncar_sandbox = {
name = "Clown Car",
text = {
"{C:mult}+#1#{} Mult and {C:money}-$#2#",
"{C:attention}before{} cards are scored",
},
},
j_mp_couponsheet_sandbox = {
name = "Coupon Sheet",
text = {
"Create a {C:attention}Coupon Tag",
"and a {C:attention}Voucher Tag",
"after {C:attention}Boss Blind{} is defeated",
},
},
j_mp_doublerainbow_sandbox = {
name = "Double Rainbow",
text = {
"{C:attention}Retrigger{} all {C:attention}Lucky Cards{}",
},
},
j_mp_espresso_sandbox = {
name = "Espresso",
text = {
"Gain {C:money}$#1#{} and destroy this",
"card when {C:attention}Blind{} is skipped",
"Decreases by {C:money}$#2#{} at end of round",
},
},
j_mp_farmer_sandbox = {
name = "Farmer",
text = {
"Cards with {V:1}#2#{} suit",
"held in hand give {C:money}$#1#",
"at end of round",
"{s:0.8}suit changes at end of round",
},
},
j_mp_forklift_sandbox = {
name = "Forklift",
text = {
"{C:attention}+#1#{} Consumable Slots",
},
},
j_mp_gofish_sandbox = {
name = "Go Fish",
text = {
"The {C:attention}first time{} that a",
"{C:attention}played hand{} contains any",
"scoring {C:attention}#1#s{}, destroy them",
"{s:0.8}rank changes at end of round",
},
},
j_mp_hoarder_sandbox = {
name = "Hoarder",
text = {
"This Joker gains {C:money}$#1#{} of sell value",
"whenever {C:money}money{} is earned",
},
},
j_mp_jokalisa_sandbox = {
name = "Joka Lisa",
text = {
"Gains {X:mult,C:white}X#2#{} Mult for",
"each {C:attention}unique enhancement",
"in scoring hand",
"{C:inactive}(Currently {X:mult,C:white}X#1#{C:inactive})",
},
},
j_mp_jokeroftheyear_sandbox = {
name = "Joker of the Year",
text = {
"If played hand has",
"{C:attention}5{} scoring cards,",
"{C:attention}retrigger{} played cards",
},
},
j_mp_lucky7_sandbox = {
name = "Lucky 7",
text = {
"If played hand contains",
"a scoring {C:attention}7{}, all played",
"cards count as {C:attention}Lucky Cards",
},
},
j_mp_montehaul_sandbox = {
name = "Monte Haul",
text = {
"After {C:attention}1 round{}, sell this card",
"to gain {C:attention}2{} random {C:attention}Joker Tags",
"{C:inactive}(Currently {C:attention}#1#{C:inactive} rounds)",
},
},
j_mp_pocketaces_sandbox = {
name = "Pocket Aces",
text = {
"Earn {C:money}$#1#{} at end of round",
"Played {C:attention}Aces{} increase payout",
"by {C:money}$#2#{}, resets each {C:attention}Ante",
},
},
j_mp_pyromancer_sandbox = {
name = "Pyromancer",
text = {
"{C:mult}+#1#{} Mult if",
"remaining {C:attention}Hands{} are less",
"than or equal to {C:attention}Discards",
},
},
j_mp_shipoftheseus_sandbox = {
name = "Ship of Theseus",
text = {
"Whenever a {C:attention}Playing Card{} is {C:attention}destroyed",
"add a {C:attention}copy{} of it to your {C:attention}deck",
"and this joker gains {X:mult,C:white}X#2#{} Mult",
"{C:inactive}(Currently {X:mult,C:white}X#1#{C:inactive} Mult)",
},
},
j_mp_starfruit_sandbox = {
name = "Starfruit",
text = {
"{C:attention}First played hand{} each round",
"has a {C:green}#2# in #3#{} chance",
"to gain {C:attention}1{} level",
"{C:inactive}({}{C:attention}#1#{}{C:inactive} rounds remaining)",
},
},
j_mp_trafficlight_sandbox = {
name = "Traffic Light",
text = {
"{X:mult,C:white}X#1#{} Mult",
"Decreases by {X:mult,C:white}X#2#{} after",
"each hand, resets after {X:mult,C:white}X0.5",
},
},
j_mp_tuxedo_sandbox = {
name = "Tuxedo",
text = {
"{C:attention}Retrigger{} all cards",
"with {V:1}#1#{} suit",
"{s:0.8}suit changes at end of round",
},
},
j_mp_warlock_sandbox = {
name = "Warlock",
text = {
"{C:green}#1# in #2#{} chance for played",
"{C:attention}Lucky Cards{} to be {C:red}destroyed",
"and spawn a {C:spectral}Spectral Card",
"{C:inactive}(Must have room)",
},
},
j_mp_werewolf_sandbox = {
name = "Werewolf",
text = {
"Played cards that are",
"{C:attention}enhanced{} become {C:attention}Wild Cards",
},
},
},
Planet = {
c_mp_asteroid = {
name = "Asteroid",
text = {
"Remove #1# level from",
"your {X:purple,C:white}Nemesis'{}",
"highest level {C:legendary,E:1}poker hand{}",
"at start of {C:attention}PvP Blind{}",
},
},
},
Blind = {
bl_mp_nemesis = {
name = "Your Nemesis",
text = {
"Face another player,",
"most chips wins",
},
},
},
Edition = {
e_mp_phantom = {
name = "Phantom",
text = {
"{C:attention}Eternal{} and {C:dark_edition}Negative{}",
"Created and destroyed by your {X:purple,C:white}Nemesis{}",
},
},
},
Enhanced = {
m_mp_display_glass = {
name = "Glass Card",
text = {
"{X:mult,C:white} X#1# {} Mult",
"{C:green}#2# in #3#{} chance to",
"destroy card",
},
},
m_mp_sandbox_display_glass = {
name = "Glass Card",
text = {
"{X:mult,C:white} X#1# {} Mult",
"{C:green}#2# in #3#{} chance to",
"destroy card",
},
},
},
Back = {
b_mp_cocktail = {
name = "Cocktail Deck",
text = {
"Copies all effects",
"of {C:attention}3{} other decks",
"at random",
},
},
b_mp_gradient = {
name = "Gradient Deck",
text = {
"Cards are also considered",
"one rank {C:attention}higher{} or {C:attention}lower",
"for all {C:attention}Joker{} effects",
},
},
b_mp_heidelberg = {
name = "Heidelberg Deck",
text = {
"Creates a {C:dark_edition}Negative{} copy of",
"{C:attention}1{} random {C:attention}consumable{}",
"card in your possession",
"at the end of the {C:attention}shop",
},
},
b_mp_indigo = {
name = "Indigo Deck",
text = {
"Choose {C:attention}+1{} additional card",
"from all Booster Packs",
"Booster Packs are {C:attention}unskippable{}",
},
},
b_mp_oracle = {
name = "Oracle Deck",
text = {
"Start run with {C:spectral,T:c_medium}Medium",
"and {C:attention,T:v_clearance_sale}Clearance Sale",
"Balance is capped at",
"{C:money}$50{} + {C:attention}current interest cap{}",
},
},
b_mp_orange = {
name = "Orange Deck",
text = {
"Start run with a",
"{C:attention,T:p_mp_standard_giga}Giga Standard Pack{}, and",
"{C:attention}2{} copies of {C:tarot,T:c_hanged_man}The Hanged Man",
},
},
b_mp_violet = {
name = "Violet Deck",
text = {
"{C:attention}+1{} Voucher in shop",
"Vouchers are {C:attention}50%{} off ",
"during Ante {C:attention}1{}, and {C:attention}30%{} off",
"during Ante {C:attention}2",
},
},
b_mp_white = {
name = "White Deck",
text = {
"View {X:purple,C:white}Nemesis'{} current",
"deck and Joker setup",
"{C:inactive}(Updates at PvP blind){}",
},
},
},
Other = {
mp_sticker_extra_credit = {
name = "Extra Credit",
text = {
"Made with friends from",
"Balatro University!",
},
},
current_nemesis = {
name = "Nemesis",
text = {
"{X:purple,C:white}#1#{}",
"Your one and only Nemesis",
},
},
p_mp_standard_giga = {
name = "Giga Standard Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:attention} Playing{} cards to",
"add to your deck",
"{C:attention}Unskippable{}",
},
},
mp_transmutations = {
name = "Transmutations",
text = {
"{C:purple,s:1.1}Will transmute into:",
},
},
mp_internal_sell_value = {
name = "Sell Value",
text = {
"{C:money,s:1.3}$#1#",
},
},
mp_sticker_persistent = {
name = "Persistent",
text = {
"Can't be destroyed",
"Costs {C:red}${} to sell",
"Cost increases by",
"{C:red}$3{} at end of round",
},
},
mp_sticker_unreliable = {
name = "Unreliable",
text = {
"Doesn't trigger on",
"{C:attention}final hand{}",
},
},
mp_sticker_draining = {
name = "Draining",
text = {
"{X:mult,C:white}X0.75{} Mult",
},
},
},
Stake = {
stake_mp_planet = {
name = "Planet Stake",
text = {
"Applies {C:black}Black Stake{} effects, plus:",
"Shop can have {C:attention}Perishable{} Jokers",
"{C:inactive,s:0.8}(Debuffed after 5 Rounds)",
"Required score scales",
"faster for each {C:attention}Ante",
},
},
stake_mp_spectral = {
name = "Spectral Stake",
text = {
"Applies {C:planet}Planet Stake{} effects, plus:",
"{C:money}Rental{} Jokers appear in shop",
"Required score scales",
"faster for each {C:attention}Ante",
},
},
stake_mp_spectralplus = {
name = "Spectral+ Stake",
text = {
"Applies {C:planet}Spectral Stake{} effects, plus:",
"Required score scales",
"even faster for each {C:attention}Ante",
},
},
stake_mp_plastic = {
name = "Plastic Stake",
text = {
"Earn {C:money}$1{} of interest per {C:money}$10{}",
"{C:inactive,s:0.8}(Max of {C:money,s:0.8}$50{C:inactive,s:0.8})",
"{s:0.8}Applies White Stake",
},
},
stake_mp_pebble = {
name = "Pebble Stake",
text = {
"Required score scales",
"faster for each {C:attention}Ante",
"{s:0.8}Applies Plastic Stake",
},
},
stake_mp_ferrite = {
name = "Ferrite Stake",
text = {
"Specific Jokers are {C:attention}Persistent",
"{C:inactive,s:0.8}(Can't be destroyed, increasing sell cost)",
"{s:0.8}Applies Pebble Stake",
},
},
stake_mp_pyrite = {
name = "Pyrite Stake",
text = {
"Reroll price increases",
"by {C:money}$2{} each reroll",
"{s:0.8}Applies Ferrite Stake",
},
},
stake_mp_jade = {
name = "Jade Stake",
text = {
"Required score scales",
"faster for each {C:attention}Ante",
"{s:0.8}Applies Pyrite Stake",
},
},
stake_mp_crystal = {
name = "Crystal Stake",
text = {
"Specific Jokers are {C:attention}Unreliable",
"{C:inactive,s:0.8}(Doesn't trigger on {C:attention,s:0.8}final hand{C:inactive,s:0.8})",
"{s:0.8}Applies Jade Stake",
},
},
stake_mp_antimatter = {
name = "Antimatter Stake",
text = {
"Specific Jokers are {C:attention}Draining",
"{C:inactive,s:0.8}({X:mult,C:white,s:0.8} X0.75 {C:inactive,s:0.8} Mult)",
"{s:0.8}Applies Crystal Stake",
},
},
},
Spectral = {
c_mp_ouija_standard = {
name = "Ouija",
text = {
"Destroy {C:attention}#1#{} random cards,",
"then convert all remaining",
"cards to a single random {C:attention}rank",
},
},
c_mp_ectoplasm_sandbox = {
name = "Ectoplasm",
text = {
"Add {C:dark_edition}Negative{} to",
"a random {C:attention}Joker,",
"Randomly apply one of:",
"{C:red}-1{} hand, {C:red}-1{} discard, or {C:red}-1{} hand size",
},
},
},
},
misc = {
labels = {
mp_phantom = "Phantom",
mp_sticker_extra_credit = "Extra Credit",
mp_sticker_persistent = "Persistent",
mp_sticker_unreliable = "Unreliable",
mp_sticker_draining = "Draining",
},
dictionary = {
b_singleplayer = "Singleplayer",
b_sp_with_ruleset = "Practice Mode",
b_join_lobby = "Join Lobby",
b_join_lobby_clipboard = "Join From Clipboard",
b_return_lobby = "Return to Lobby",
b_reconnect = "Reconnect",
b_create_lobby = "Create Lobby",
b_start_lobby = "Start Lobby",
b_ready = "Ready",
b_unready = "Unready",
b_leave_lobby = "Leave Lobby",
b_mp_discord = "Balatro Multiplayer Discord Server",
b_start = "START",
b_wait_for_host_start = {
"WAITING FOR",
"HOST TO START",
},
b_wait_for_players = {
"WAITING FOR",
"PLAYERS",
},
b_wait_for_guest_ready = {
"WAITING FOR",
"GUEST TO READY UP",
},
b_lobby_options = "LOBBY OPTIONS",
b_copy_clipboard = "Copy to clipboard",
b_view_code = "VIEW CODE",
b_copy_code = "COPY CODE",
b_leave = "LEAVE",
b_opts_cb_money = "Give comeback $ on life loss",
b_opts_no_gold_on_loss = "Don't get blind rewards on round loss",
b_opts_death_on_loss = "Lose a life on non-PvP round loss",
b_opts_start_antes = "Starting Antes",
b_opts_diff_seeds = "Players have different seeds",
b_opts_lives = "Lives",
b_opts_multiplayer_jokers = "Enable Multiplayer Cards",
b_opts_player_diff_deck = "Players have different decks",
b_opts_normal_bosses = "Enable Boss Blind effects",
b_opts_timer = "Enable Timer",
b_opts_disable_preview = "Disable Score Preview",
b_opts_the_order = "Enable The Order",
b_opts_legacy_smallworld = "Legacy Small World mechanics",
b_reset = "Reset",
b_set_custom_seed = "Set Custom Seed",
b_mp_kofi_button = "Supporting me on Ko-fi",
b_unstuck = "Unstuck",
b_unstuck_blind = "Stuck Outside PvP",
b_misprint_display = "Display the next card in the deck",
b_players = "Players",
b_lobby_info = "Lobby Info",
b_continue_singleplayer = "Continue in Singleplayer",
b_the_order_integration = "Enable The Order Integration",
b_preview_integration = "Enable Score Preview",
b_view_nemesis_deck = "View Decks",
b_toggle_jokers = "Toggle Jokers",
b_rematch = "Rematch",
b_skip_tutorial = "Skip Tutorial",
k_yes = "Yes",
k_no = "No",
k_are_you_sure = "Are you sure?",
k_has_multiplayer_content = "Has Multiplayer Content",
k_forces_lobby_options = "Forces Lobby Options",
k_forces_gamemode = "Forces Gamemode",
k_values_are_modifiable = "* Values are modifiable",
k_rulesets = "Rulesets",
k_gamemodes = "Gamemodes",
k_matchmaking = "Matchmaking",
k_tournament = "Tournament",
k_custom = "Custom",
k_other = "Other",
k_battle = "Battle",
k_challenge = "Challenge",
k_info = "Info",
k_continue_singleplayer_tooltip = "This will overwrite your current singleplayer run",
k_enemy_score = "Current Enemy score",
k_enemy_hands = "Enemy hands left: ",
k_coming_soon = "Coming Soon!",
k_wait_enemy = "Waiting for enemy to finish...",
k_wait_enemy_reach_this_blind = "Waiting for enemy to reach this blind...",
k_rematch_ready_count = "Rematch Ready: %s",
k_rematch_same_seed = "Same Seed",
k_rematch_same_seed_on = "On",
k_rematch_same_seed_off = "Off",
k_lives = "Lives",
k_lost_life = "Lost a life",
k_total_lives_lost = " Total Lives Lost",
k_comeback_money_sandbox = " Comeback Money ($3 × ante cleared)",
k_attrition_name = "Attrition",
k_enter_lobby_code = "Enter Lobby Code",
k_paste = "Paste From Clipboard",
k_username = "Username:",
k_enter_username = "Enter username",
k_customize_preview = "Customize Preview Text:",
k_join_discord = "Join the ",
k_discord_msg = "You can report any bugs and find players to play there",
k_enter_to_save = "Press enter to save",
k_in_lobby = "In the lobby",
k_connected = "Connected to Service",