diff --git a/editor/src/editor/layout/inspector/mesh/collision.tsx b/editor/src/editor/layout/inspector/mesh/collision.tsx
index 10e7ff029..3fea45591 100644
--- a/editor/src/editor/layout/inspector/mesh/collision.tsx
+++ b/editor/src/editor/layout/inspector/mesh/collision.tsx
@@ -43,10 +43,6 @@ export class EditorMeshCollisionInspector extends Component
{this._mesh.checkCollisions && (
-
this._setTemporaryCollisionMeshVisible(true)}
- onMouseLeave={() => this._setTemporaryCollisionMeshVisible(false)}
- >
- {this._getCollisionType(this._collisionMesh, "cube", )}
- {this._getCollisionType(this._collisionMesh, "sphere", )}
- {this._getCollisionType(this._collisionMesh, "capsule", )}
- {this._getCollisionType(this._collisionMesh, "lod", )}
-
+ <>
+ this.forceUpdate()}
+ />
+
+ this._setTemporaryCollisionMeshVisible(true)}
+ onMouseLeave={() => this._setTemporaryCollisionMeshVisible(false)}
+ >
+ {this._getCollisionType(this._collisionMesh, "cube", )}
+ {this._getCollisionType(this._collisionMesh, "sphere", )}
+ {this._getCollisionType(this._collisionMesh, "capsule", )}
+ {this._getCollisionType(this._collisionMesh, "lod", )}
+
+ >
)}
);
diff --git a/editor/src/editor/layout/preview.tsx b/editor/src/editor/layout/preview.tsx
index 3c62329d1..51b2b4020 100644
--- a/editor/src/editor/layout/preview.tsx
+++ b/editor/src/editor/layout/preview.tsx
@@ -71,8 +71,7 @@ import { UniqueNumber, waitNextAnimationFrame, waitUntil } from "../../tools/too
import { isSprite, isSpriteManagerNode, isSpriteMapNode } from "../../tools/guards/sprites";
import { DropdownMenu, DropdownMenuContent, DropdownMenuItem, DropdownMenuLabel, DropdownMenuSeparator, DropdownMenuTrigger } from "../../ui/shadcn/ui/dropdown-menu";
import { Popover, PopoverContent, PopoverTrigger } from "../../ui/shadcn/ui/popover";
-import { isAbstractMesh, isAnyTransformNode, isCamera, isCollisionInstancedMesh, isCollisionMesh, isInstancedMesh, isLight, isMesh, isNode } from "../../tools/guards/nodes";
-
+import { isAbstractMesh, isAnyTransformNode, isCamera, isCollisionInstancedMesh, isCollisionMesh, isLight, isNode } from "../../tools/guards/nodes";
import { EditorCamera } from "../nodes/camera";
import { SpinnerUIComponent } from "../../ui/spinner";
diff --git a/editor/src/editor/nodes/collision.ts b/editor/src/editor/nodes/collision.ts
index 8cb093667..fddb2342b 100644
--- a/editor/src/editor/nodes/collision.ts
+++ b/editor/src/editor/nodes/collision.ts
@@ -181,14 +181,14 @@ export class CollisionMesh extends Mesh {
}
private _createCapsuleCollisionMesh(sourceMesh: AbstractMesh, boundingInfo: BoundingInfo): void {
- const size = boundingInfo.boundingBox.maximum.subtract(boundingInfo.boundingSphere.minimum);
+ const size = boundingInfo.boundingBox.maximum.subtract(boundingInfo.boundingBox.minimum);
const geometry = new Geometry(
Tools.RandomId(),
sourceMesh.getScene(),
CreateCapsuleVertexData({
- height: Math.abs(size.y),
- radius: boundingInfo.boundingSphere.radius,
+ height: Math.abs(size.y),
+ radius: Math.max(size.x, size.z) / 2,
subdivisions: 16,
tessellation: 16,