Users are confused about the handedness issues between Babylon, glTF, and other packages like Maya, Blender, or Unity. Documentation describing what handedness is, how it is a randomly decided metric, and what it means to convert between the coordinate systems.
Users are confused about the handedness issues between Babylon, glTF, and other packages like Maya, Blender, or Unity. Documentation describing what handedness is, how it is a randomly decided metric, and what it means to convert between the coordinate systems.