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race.nr
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303 lines (275 loc) · 11.3 KB
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use dep::aztec::protocol_types::{
address::AztecAddress,
traits::{Deserialize, Serialize, Packable},
};
// Race struct stores the public state of a game
// This data is visible to everyone and tracks game progress
#[derive(Deserialize, Serialize, Eq, Packable)]
pub struct Race {
// Player addresses
pub player1: AztecAddress,
pub player2: AztecAddress,
// Game configuration
pub total_rounds: u8, // Always 3 for this game
// Round progress tracking (which round each player is on)
pub player1_round: u8,
pub player2_round: u8,
// Player 1's final revealed track totals (sum of all rounds)
// Nested structs not working on this version
pub player1_track1_final: u64,
pub player1_track2_final: u64,
pub player1_track3_final: u64,
pub player1_track4_final: u64,
pub player1_track5_final: u64,
// Player 2's final revealed track totals (sum of all rounds)
pub player2_track1_final: u64,
pub player2_track2_final: u64,
pub player2_track3_final: u64,
pub player2_track4_final: u64,
pub player2_track5_final: u64,
// Block number when the game expires (for timeout enforcement)
pub end_block: u32,
}
impl Race {
// Creates an empty/zeroed Race for resetting game slots
pub fn empty() -> Race {
Self {
player1: AztecAddress::zero(),
player2: AztecAddress::zero(),
total_rounds: 0,
player1_round: 0,
player2_round: 0,
player1_track1_final: 0,
player1_track2_final: 0,
player1_track3_final: 0,
player1_track4_final: 0,
player1_track5_final: 0,
player2_track1_final: 0,
player2_track2_final: 0,
player2_track3_final: 0,
player2_track4_final: 0,
player2_track5_final: 0,
end_block: 0,
}
}
// Creates a new game with player1 set, waiting for player2 to join
// All track scores initialized to 0, rounds start at 0
pub fn new(player1: AztecAddress, total_rounds: u8, end_block: u32) -> Race {
Self {
player1,
player2: AztecAddress::zero(),
total_rounds,
player1_round: 0,
player2_round: 0,
player1_track1_final: 0,
player1_track2_final: 0,
player1_track3_final: 0,
player1_track4_final: 0,
player1_track5_final: 0,
player2_track1_final: 0,
player2_track2_final: 0,
player2_track3_final: 0,
player2_track4_final: 0,
player2_track5_final: 0,
end_block
}
}
// Adds player2 to an existing game
// Validates that player1 exists, player2 slot is empty, and player2 is not the same as player1
pub fn join(self, player2: AztecAddress) -> Race {
assert(!self.player1.eq(AztecAddress::zero()) & self.player2.eq(AztecAddress::zero()));
assert(!self.player1.eq(player2));
Self {
player1: self.player1,
player2,
total_rounds: self.total_rounds,
player1_round: self.player1_round,
player2_round: self.player2_round,
player1_track1_final: 0,
player1_track2_final: 0,
player1_track3_final: 0,
player1_track4_final: 0,
player1_track5_final: 0,
player2_track1_final: 0,
player2_track2_final: 0,
player2_track3_final: 0,
player2_track4_final: 0,
player2_track5_final: 0,
end_block: self.end_block,
}
}
// Increments a player's round counter after they complete a round
// Validates:
// - Round number is within bounds (1-3)
// - Player is playing rounds sequentially (can't skip rounds)
pub fn increment_player_round(self, player: AztecAddress, round: u8) -> Race {
assert(round < self.total_rounds + 1);
let ret = if player.eq(self.player1) {
// Ensure player1 is playing the next sequential round
assert(round == self.player1_round + 1);
Option::some(Self {
player1: self.player1,
player2: self.player2,
total_rounds: self.total_rounds,
player1_round: round,
player2_round: self.player2_round,
player1_track1_final: self.player1_track1_final,
player1_track2_final: self.player1_track2_final,
player1_track3_final: self.player1_track3_final,
player1_track4_final: self.player1_track4_final,
player1_track5_final: self.player1_track5_final,
player2_track1_final: self.player2_track1_final,
player2_track2_final: self.player2_track2_final,
player2_track3_final: self.player2_track3_final,
player2_track4_final: self.player2_track4_final,
player2_track5_final: self.player2_track5_final,
end_block: self.end_block
})
} else if player.eq(self.player2) {
assert(round == self.player2_round + 1);
Option::some(Self {
player1: self.player1,
player2: self.player2,
total_rounds: self.total_rounds,
player1_round: self.player1_round,
player2_round: round,
player1_track1_final: self.player1_track1_final,
player1_track2_final: self.player1_track2_final,
player1_track3_final: self.player1_track3_final,
player1_track4_final: self.player1_track4_final,
player1_track5_final: self.player1_track5_final,
player2_track1_final: self.player2_track1_final,
player2_track2_final: self.player2_track2_final,
player2_track3_final: self.player2_track3_final,
player2_track4_final: self.player2_track4_final,
player2_track5_final: self.player2_track5_final,
end_block: self.end_block,
})
} else {
Option::none()
};
ret.unwrap()
}
// Sets a player's final track scores after they reveal them
// Validates that scores haven't been set yet (all must be 0)
// This is called from finish_game after summing private round notes
pub fn set_player_scores(self, player: AztecAddress, track1_final: u64, track2_final: u64, track3_final: u64, track4_final: u64, track5_final: u64) -> Race {
let ret = if player.eq(self.player1) {
// Ensure player1 hasn't already revealed (prevents double-reveal exploit)
assert(
self.player1_track1_final +
self.player1_track2_final +
self.player1_track3_final +
self.player1_track4_final +
self.player1_track5_final == 0
);
Option::some(Self {
player1: self.player1,
player2: self.player2,
total_rounds: self.total_rounds,
player1_round: self.player1_round,
player2_round: self.player2_round,
player1_track1_final: track1_final,
player1_track2_final: track2_final,
player1_track3_final: track3_final,
player1_track4_final: track4_final,
player1_track5_final: track5_final,
player2_track1_final: self.player2_track1_final,
player2_track2_final: self.player2_track2_final,
player2_track3_final: self.player2_track3_final,
player2_track4_final: self.player2_track4_final,
player2_track5_final: self.player2_track5_final,
end_block: self.end_block,
})
} else if player.eq(self.player2) {
assert(
self.player2_track1_final +
self.player2_track2_final +
self.player2_track3_final +
self.player2_track4_final +
self.player2_track5_final == 0
);
Option::some(Self {
player1: self.player1,
player2: self.player2,
total_rounds: self.total_rounds,
player1_round: self.player1_round,
player2_round: self.player2_round,
player1_track1_final: self.player1_track1_final,
player1_track2_final: self.player1_track2_final,
player1_track3_final: self.player1_track3_final,
player1_track4_final: self.player1_track4_final,
player1_track5_final: self.player1_track5_final,
player2_track1_final: track1_final,
player2_track2_final: track2_final,
player2_track3_final: track3_final,
player2_track4_final: track4_final,
player2_track5_final: track5_final,
end_block: self.end_block,
})
} else {
Option::none()
};
ret.unwrap()
}
// Returns the opponent's address for a given player
// Asserts if the caller is not a player in this game
pub fn get_opponent(self, player: AztecAddress) -> AztecAddress {
if player.eq(self.player1) {
self.player2
} else if player.eq(self.player2) {
self.player1
} else {
assert(false, "Caller is not a player in this game");
AztecAddress::zero() // unreachable, but needed for return type
}
}
// Determines the game winner by comparing track scores
// Winner is whoever won more tracks (best of 5)
//
// Game rules:
// - Compare player1 vs player2 score on each of the 5 tracks
// - Higher score wins that track
// - Ties go to player2
// - Player who wins 3+ tracks wins the game
//
// Validates that the game has expired (current block > end_block)
pub fn calculate_winner(self, current_block_number: u32) -> AztecAddress {
// Ensure game time limit has passed before declaring winner
assert(current_block_number > self.end_block);
let mut player1_wins = 0;
let mut player2_wins = 0;
// Count how many tracks each player won
if self.player1_track1_final > self.player2_track1_final {
player1_wins = player1_wins + 1;
} else {
player2_wins = player2_wins + 1;
};
if self.player1_track2_final > self.player2_track2_final {
player1_wins = player1_wins + 1;
} else {
player2_wins = player2_wins + 1;
};
if self.player1_track3_final > self.player2_track3_final {
player1_wins = player1_wins + 1;
} else {
player2_wins = player2_wins + 1;
};
if self.player1_track4_final > self.player2_track4_final {
player1_wins = player1_wins + 1;
} else {
player2_wins = player2_wins + 1;
};
if self.player1_track5_final > self.player2_track5_final {
player1_wins = player1_wins + 1;
} else {
player2_wins = player2_wins + 1;
};
// Return address of player who won more tracks
if (player1_wins > player2_wins) {
self.player1
} else {
self.player2
}
}
}