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script.js
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196 lines (164 loc) · 5.39 KB
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// ||BATTLE
const playerChoiceRps = document.querySelector("#player__choice");
const computerChoiceRps = document.querySelector("#computer__choice");
const stage = document.querySelector(".stage");
const battle = document.querySelector(".battle");
const playerChoices = document.querySelectorAll(".choices");
const btns = document.querySelectorAll(".btn-choice");
// ||SCORE BOARD
const scores = document.querySelectorAll(".player__score");
const yourPoint = document.querySelector("#player-score");
const computerPoint = document.querySelector("#computer-score");
const theResult = document.querySelector(".result");
// ||INITIAL SCORE
let humanScore = 0;
let computerScore = 0;
let winner = "";
function playGame() {
// ||PLAY ROUND
function playRound(humanChoice, computerChoice) {
if (winner === "") {
stage.classList.add("stage-fadeIn");
battle.classList.add("battle-initial-one");
// ||COMPUTER SELECTION
const computerSelection = getComputerChoice();
// ||COMPUTER'S CHOICE
function getComputerChoice() {
const rockPaperScissors = "rock, paper, scissors";
const rockPaperScissor = rockPaperScissors.split(", ");
const choice =
rockPaperScissor[Math.floor(Math.random() * rockPaperScissor.length)];
return choice;
}
humanChoice = this.dataset.selection;
computerChoice = computerSelection;
switch (humanChoice) {
case "rock":
playerChoiceRps.style.background =
"url('img/rock.png') no-repeat center / cover";
playerChoiceRps.classList.add("choices-bigSmall");
break;
case "paper":
playerChoiceRps.style.background =
"url('img/paper.png') no-repeat center / cover";
playerChoiceRps.classList.add("choices-bigSmall");
break;
case "scissors":
playerChoiceRps.style.background =
"url('img/scissors.png') no-repeat center / cover";
playerChoiceRps.classList.add("choices-bigSmall");
break;
}
switch (computerChoice) {
case "rock":
computerChoiceRps.style.background =
"url('img/rock.png') no-repeat center / cover";
computerChoiceRps.classList.add("choices-bigSmall");
break;
case "paper":
computerChoiceRps.style.background =
"url('img/paper.png') no-repeat center / cover";
computerChoiceRps.classList.add("choices-bigSmall");
break;
case "scissors":
computerChoiceRps.style.background =
"url('img/scissors.png') no-repeat center / cover";
computerChoiceRps.classList.add("choices-bigSmall");
break;
}
if (
(humanChoice === "rock" && computerChoice === "paper") ||
(humanChoice === "paper" && computerChoice === "scissors") ||
(humanChoice === "scissors" && computerChoice === "rock")
) {
computerPoint.classList.add("number-effect");
humanScore += 0;
computerScore += 1;
} else if (
(humanChoice === "paper" && computerChoice === "rock") ||
(humanChoice === "scissors" && computerChoice === "paper") ||
(humanChoice === "rock" && computerChoice === "scissors")
) {
yourPoint.classList.add("number-effect");
humanScore += 1;
computerScore += 0;
} else if (humanChoice === computerChoice) {
humanScore += 0;
computerScore += 0;
for (const score of scores) {
score.classList.add("number-effect");
}
} else {
const fail = "Result: You must enter your choice";
theResult.textContent = fail;
return;
}
for (const btn of btns) {
btn.addEventListener("animationend", () => {
yourPoint.classList.remove("number-effect");
computerPoint.classList.remove("number-effect");
});
}
// ||TOTAL SCORES
yourPoint.textContent = humanScore;
computerPoint.textContent = computerScore;
// ||THE WINNER
if (humanScore === 5 || computerScore === 5) {
battle.classList.add("battle-fadeOut");
theResult.classList.remove("result-fadeOut");
theResult.classList.add("result-fadeIn");
for (const btn of btns) {
btn.classList.add("disabled");
btn.classList.remove("btn--active", "btn--hover");
btn.style.cursor = "not-allowed";
}
}
if (humanScore === 5) {
winner = "The winner is you";
theResult.textContent = winner;
theResult.style.color = "#80FF72";
} else if (computerScore === 5) {
winner = "The winner is your computer";
theResult.textContent = winner;
theResult.style.color = "#FC2F00";
}
}
}
for (const btn of btns) {
btn.addEventListener("click", playRound);
}
for (const score of scores) {
score.addEventListener("animationend", (event) => {
event.target.classList.remove("number-effect");
});
}
for (const playerChoice of playerChoices) {
playerChoice.addEventListener("animationend", (event) => {
event.target.classList.remove("choices-bigSmall");
});
}
}
playGame();
// ||RESET
const reset = document.querySelector(".reset");
reset.addEventListener("click", () => {
yourPoint.textContent = 0;
computerPoint.textContent = 0;
battle.classList.remove("battle-fadeOut", "battle-initial-one");
theResult.classList.add("result-fadeOut");
battle.classList.add("battle-initial");
for (const score of scores) {
score.classList.add("number-effect");
score.addEventListener("animationend", () => {
score.classList.remove("number-effect");
});
}
for (const btn of btns) {
btn.style.cursor = "pointer";
btn.classList.add("btn--active", "btn--hover");
btn.classList.remove("disabled");
}
humanScore = 0;
computerScore = 0;
winner = "";
});