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include.xml
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35 lines (26 loc) · 1.48 KB
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<?xml version="1.0" encoding="utf-8"?>
<project>
<ndll name="steamwrap" />
<classpath name="steamwrap" />
<compilerflag value="-Inative/include" />
<section if="windows">
<lib name="native/lib/win32/steam_api.lib" if="HXCPP_M32" />
<lib name="native/lib/win64/steam_api64.lib" if="HXCPP_M64" />
<template path="native/lib/win32/steam_api.dll" rename="steam_api.dll"/>
<template path="native/lib/win64/steam_api64.dll" rename="steam_api64.dll"/>
<template path="templates/steam_appid.txt" rename="steam_appid.txt" unless="final"/>
</section>
<section if="linux">
<lib name="native/lib/linux32/libsteam_api.so" if="HXCPP_M32" />
<lib name="native/lib/linux64/libsteam_api.so" if="HXCPP_M64" />
<!-- Copies into both 32 and 64 bit folders because I haven't found a way to differentiate between them using conditionals in this file -->
<template path="native/lib/linux64/libsteam_api.so" rename="../../../linux64/cpp/bin/libsteam_api.so" />
<template path="native/lib/linux32/libsteam_api.so" rename="../../../linux/cpp/bin/libsteam_api.so" />
<template path="templates/steam_appid.txt" rename="steam_appid.txt" unless="final"/>
</section>
<section if="mac">
<lib name="native/lib/osx64/libsteam_api.dylib" if="HXCPP_M64" />
<template path="native/lib/osx64/libsteam_api.dylib" rename="bin/${APP_FILE}.app/Contents/MacOS/libsteam_api.dylib" />
<template path="templates/steam_appid.txt" rename="bin/${APP_FILE}.app/Contents/MacOS/steam_appid.txt" unless="final"/>
</section>
</project>