-
Notifications
You must be signed in to change notification settings - Fork 447
Expand file tree
/
Copy pathticTacGUI.js
More file actions
84 lines (68 loc) · 1.67 KB
/
ticTacGUI.js
File metadata and controls
84 lines (68 loc) · 1.67 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
const X_CLASS = 'x'
const CIRCLE_CLASS = 'circle'
const WINNING_COMBINATIONS = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
]
const winningMessageElement = document.getElementById('winningMessage')
const cellElements = document.querySelectorAll(`[data-cell]`)
const board = document.getElementById('board')
const winningMessageTextElement = document.querySelector(`[data-winning-message-text]`)
let circleTurn
startGame()
function startGame() {
circleTurn = false
cellElements.forEach(cell => {
cell.addEventListener('click', handleClick, {once: true})
})
setBoardHoverCLass()
}
function handleClick(e) {
const cell =e.target
const currentClass = circleTurn ? CIRCLE_CLASS : X_CLASS
placeMark(cell, currentClass)
if(checkWin(currentClass)) {
endGame(false)
}
//CHeck for win
//check for a draw
//switch turns
swapTurns()
setBoardHoverCLass()
}
function endGame(draw) {
if (draw) {
} else {
winningMessageTextElement.innerText = `${circleTurn ? "O's" : "X's"} Wins!`
}
winningMessageElement.classList.add('show')
}
function placeMark(cell, currentClass){
cell.classList.add(currentClass)
}
function swapTurns() {
circleTurn = !circleTurn
}
function setBoardHoverCLass() {
board.classList.remove(X_CLASS)
board.classList.remove(CIRCLE_CLASS)
if(circleTurn) {
board.classList.add(CIRCLE_CLASS)
} else {
board.classList.add(X_CLASS)
}
}
function checkWin(currentClass) {
return WINNING_COMBINATIONS.some(combination => {
return combination.every(index => {
return cellElements[index].classList.contains(currentClass)
}
)
})
}