You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
ONB is missing one of the forms of forced movement, being wind pushes. These act somewhat like Drag, but Entity actions are not cancelled when it begins.
Some things to take into consideration that could involve modifying other areas of code:
This is separate from Element::wind, and could maybe be a hitflag whose common use case is on Hitboxes using only this flag and no others (including no Impact)
An Entity can be moved by wind during an active CardAction, but some CardActions block the movement
Currently, CardActions don't allow any movement at all because they occupy the same place in the ActionQueue as CardActions.
The solution to this handled by this issue may also be applied to direction Tiles, which can move Entities during CardActions
Drag interacts oddly with wind push in different directions from the movement, further investigation needed
ONB is missing one of the forms of forced movement, being wind pushes. These act somewhat like Drag, but Entity actions are not cancelled when it begins.
Some things to take into consideration that could involve modifying other areas of code:
Element::wind, and could maybe be a hitflag whose common use case is on Hitboxes using only this flag and no others (including no Impact)