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vector.h
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209 lines (191 loc) · 3.15 KB
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#pragma once
#include <iostream>
class vector {
private:
double* data = nullptr;
int n = 0;
public:
vector()
{
}
vector(int n) :n(n)
{
if (n <= 0)
{
return;
}
data = new double[n];
for (int i = 0; i < n; i++)
{
this->data[i] = 0;
}
}
vector(const vector& v) :n(v.n)
{
data = new double[v.n];
for (int i = 0; i < v.n; i++)
{
this->data[i] = v.data[i];
}
}
vector(double* arr, int n) :n(n)
{
data = new double[n];
for (int i = 0; i < this->n; i++)
{
this->data[i] = *(arr + i);
}
}
double get_element(const int& index) const
{
if (index < this->n)
return *(data + index);
else
throw "Wrong index!";
}
double& operator[](const int& index)
{
return *(data + index);
}
void set_element(const int& index,const double& value)
{
if (index < this->n)
*(data + index) = value;
else
throw "Wrong index!";
}
vector sub(const vector& v) const
{
if (v.n != this->n) throw 0;
vector c(this->n);
for (int i = 0; i < n; i++)
{
c.data[i] = this->data[i] - v.data[i];
}
return c;
}
vector operator-(const vector& b) const {
return this->sub(b);
}
double scalar_mul(const vector& v) const
{
double s_mul = 0;
for (int i = 0; i < this->n; i++)
{
s_mul += v.data[i] * this->data[i];
}
return s_mul;
}
double distant(const vector& v) const
{
vector c(this->n);
c = *this - v;
double dist = c.norma();
return dist;
}
double norma()const
{
double scalar_q = scalar_mul(*this);
return scalar_q;
}
void print() const {
for (int i = 0; i < n; i++)
{
std::cout << this->data[i] << " ";
}
std::cout << std::endl;
}
vector operator+(const vector& v) const
{
if (v.n != this->n)
throw 0;
vector c(v.n);
for (int i = 0; i < n; i++)
{
c.data[i] = (v.data[i] + this->data[i]);
}
return c;
}
vector operator*(const double& x) const
{
vector c(this->n);
for (int i = 0; i < n; i++)
{
c.data[i] = this->data[i] * x;
}
return c;
}
vector operator/(const double& x) const
{
if (x == 0) throw 0;
vector c(this->n);
for (int i = 0; i < n; i++)
{
c.data[i] = this->data[i] / x;
}
return c;
}
vector reverse_v() const
{
vector c(this->n);
for (int i = 0; i < n; i++)
{
c.data[i] = (-1) * this->data[i];
}
return c;
}
vector& operator=(const vector& v)
{
if (&v == this)
{
return *this;
}
this->n = v.n;
delete[] data;
data = new double[n];
for (int i = 0; i < this->n; i++)
{
this->data[i] = v.data[i];
}
return *this;
}
vector& operator+=(const vector& v)
{
if (this->n != v.n) throw 0;
for (int i = 0; i < this->n; i++)
{
this->data[i] += v.data[i];
}
return *this;
}
vector& operator-=(const vector& v)
{
if (this->n != v.n) throw 0;
for (int i = 0; i < this->n; i++)
{
this->data[i] -= v.data[i];
}
return *this;
}
vector& operator*=(const double& x)
{
for (int i = 0; i < this->n; i++)
{
this->data[i] *= x;
}
return *this;
}
vector& operator/=(const double& x)
{
if (x == 0) throw "Division error (incorrect value)";
for (int i = 0; i < this->n; i++)
{
this->data[i] /= x;
}
return *this;
}
~vector()
{
delete[] data;
}
};