Hey there, coding some missions and beta features into GTA 3. so I am assuming there is a typo or something is not being explained, as I have been trying this for quite a while with various changes. When I use the opcode 0AAC: play_audio_stream_1channel "test.mp3" loop 1 volume 0.5 (replacing test.mp3 with my custom audio file name) I get an error everytime I call it in-game. It says "check the path and try again" and then the game continues normally without the audio file. I have the file in CLEO_AUDIO and the root folder. I figured that it could be either case-sensitive or that it was not necessary to include the file extension (i.e MP3, WAV). Nothing has fixed this so far.
Hey there, coding some missions and beta features into GTA 3. so I am assuming there is a typo or something is not being explained, as I have been trying this for quite a while with various changes. When I use the opcode 0AAC: play_audio_stream_1channel "test.mp3" loop 1 volume 0.5 (replacing test.mp3 with my custom audio file name) I get an error everytime I call it in-game. It says "check the path and try again" and then the game continues normally without the audio file. I have the file in CLEO_AUDIO and the root folder. I figured that it could be either case-sensitive or that it was not necessary to include the file extension (i.e MP3, WAV). Nothing has fixed this so far.