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Path Wrong? #3

@Aversiac

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@Aversiac

Hey there, coding some missions and beta features into GTA 3. so I am assuming there is a typo or something is not being explained, as I have been trying this for quite a while with various changes. When I use the opcode 0AAC: play_audio_stream_1channel "test.mp3" loop 1 volume 0.5 (replacing test.mp3 with my custom audio file name) I get an error everytime I call it in-game. It says "check the path and try again" and then the game continues normally without the audio file. I have the file in CLEO_AUDIO and the root folder. I figured that it could be either case-sensitive or that it was not necessary to include the file extension (i.e MP3, WAV). Nothing has fixed this so far.

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