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restore_player4_equipment.rb
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55 lines (47 loc) · 2.17 KB
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# Restore Player 4's equipment using safe methods
base_equipments = BaseEquipment.all
player_id = 4
# Create a variety of equipment across all qualities and intensify levels
equipment_list = [
# Bronze Equipment (Quality 1)
{ name: 'Shoulder_01', intensify_level: 0, upgrade_rank: 0 },
{ name: 'Pants_01', intensify_level: 1, upgrade_rank: 1 },
# Iron Equipment (Quality 2)
{ name: 'Chest_02', intensify_level: 2, upgrade_rank: 2 },
{ name: 'Gloves_02', intensify_level: 1, upgrade_rank: 1 },
{ name: 'Helm_02', intensify_level: 0, upgrade_rank: 0 },
# Steel Equipment (Quality 3)
{ name: 'Boots_03', intensify_level: 3, upgrade_rank: 2 },
{ name: 'Shoulder_03', intensify_level: 2, upgrade_rank: 1 },
{ name: 'Pants_03', intensify_level: 1, upgrade_rank: 3 },
# Mithril Equipment (Quality 4)
{ name: 'Chest_04', intensify_level: 4, upgrade_rank: 3 },
{ name: 'Gloves_04', intensify_level: 3, upgrade_rank: 2 },
{ name: 'Helm_04', intensify_level: 2, upgrade_rank: 4 },
{ name: 'Boots_04', intensify_level: 1, upgrade_rank: 1 },
# Adamantite Equipment (Quality 5)
{ name: 'Shoulder_05', intensify_level: 5, upgrade_rank: 4 },
{ name: 'Pants_05', intensify_level: 4, upgrade_rank: 3 },
{ name: 'Chest_05', intensify_level: 3, upgrade_rank: 5 },
# Orichalcum Equipment (Quality 6)
{ name: 'Gloves_06', intensify_level: 6, upgrade_rank: 5 },
{ name: 'Helm_06', intensify_level: 5, upgrade_rank: 4 },
{ name: 'Boots_06', intensify_level: 4, upgrade_rank: 6 }
]
equipment_list.each do |eq_data|
base_eq = base_equipments.find { |be| be.name == eq_data[:name] }
if base_eq
equipment = Equipment.new(
base_equipment_id: base_eq.id,
player_id: player_id,
intensify_level: eq_data[:intensify_level],
upgrade_rank: eq_data[:upgrade_rank]
)
equipment.washing # Apply random attributes
equipment.save!
puts "Created #{base_eq.display_name} (#{base_eq.name}) with intensify_level #{equipment.intensify_level}, upgrade_rank #{equipment.upgrade_rank}"
else
puts "Could not find base equipment: #{eq_data[:name]}"
end
end
puts "\nTotal equipment for Player 4: #{Equipment.where(player_id: player_id).count}"