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populate_sidekick_upgrades.rb
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176 lines (167 loc) · 4.82 KB
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# Populate comprehensive sidekick upgrade data
# This script creates upgrade effects for all sidekicks with realistic dummy data
# Clear existing data
puts "Clearing existing upgrade effects..."
BaseSkillLevelUpEffect.destroy_all
# Define upgrade templates with realistic progression
upgrade_templates = [
{
level: 2,
skill_book_cost: 50,
gold_cost: 200,
descriptions: [
"Skill +1 (Max 3 active)",
"Attack damage +20%",
"Cooldown -1s",
"Range +30%",
"Projectile speed +25%"
]
},
{
level: 4,
skill_book_cost: 75,
gold_cost: 350,
descriptions: [
"Skill pierces through enemies",
"Attack speed +15%",
"Crit chance +10%",
"Area damage +25%",
"Movement speed +20%"
]
},
{
level: 6,
skill_book_cost: 100,
gold_cost: 500,
descriptions: [
"Skill duration +2s; damage -30%",
"Multi-shot: fires 2 projectiles",
"Life steal +5%",
"Explosion on impact",
"Stun chance +15%"
]
},
{
level: 8,
skill_book_cost: 150,
gold_cost: 800,
descriptions: [
"Skill range +50%; damage +30%",
"Triple shot capability",
"Crit damage +40%",
"Bounce between enemies",
"Freeze effect on hit"
]
},
{
level: 10,
skill_book_cost: 200,
gold_cost: 1200,
descriptions: [
"Skill homes in on enemies",
"Chain lightning effect",
"Damage over time +5s",
"Armor penetration +25%",
"Knockback force +50%"
]
},
{
level: 12,
skill_book_cost: 250,
gold_cost: 1600,
descriptions: [
"Skill splits on impact",
"Berserker mode: +50% damage when low HP",
"Shield generation on crit",
"Poison cloud on death",
"Teleport to target"
]
},
{
level: 15,
skill_book_cost: 300,
gold_cost: 2000,
descriptions: [
"Enemies hit take 30% more damage for 3s",
"Ultimate ability: devastating blast",
"Regeneration +20 HP/s",
"Time slow on activation",
"Damage reflects to nearby enemies"
]
},
{
level: 18,
skill_book_cost: 400,
gold_cost: 2600,
descriptions: [
"Skill creates lingering damage zones",
"Phantom strikes: attacks ignore armor",
"Healing aura for allies",
"Magnetic pull on enemies",
"Energy drain from targets"
]
},
{
level: 20,
skill_book_cost: 500,
gold_cost: 3000,
descriptions: [
"Skill splits into 4 mini versions at end",
"Legendary form: all stats +100%",
"Resurrection: revive once per battle",
"Void portal: teleports enemies",
"Master strike: ignores all defenses"
]
},
{
level: 25,
skill_book_cost: 750,
gold_cost: 4000,
descriptions: [
"Transcendent power: reality-bending abilities",
"Omnislash: hits all enemies simultaneously",
"Time manipulation: rewind damage",
"Elemental mastery: all damage types",
"Godlike presence: intimidates all foes"
]
}
]
# Get all sidekicks and their associated skills
base_sidekicks = BaseSidekick.all
puts "Found #{base_sidekicks.count} base sidekicks"
# Create upgrade effects for each sidekick
base_sidekicks.each_with_index do |sidekick, sidekick_index|
puts "Processing #{sidekick.name} (#{sidekick.cn_name}) - Skill ID: #{sidekick.skill_id}"
upgrade_templates.each_with_index do |template, template_index|
# Select description based on sidekick type and level
description = template[:descriptions][sidekick_index % template[:descriptions].length]
# Create the upgrade effect
effect = BaseSkillLevelUpEffect.create!(
skill_id: sidekick.skill_id,
level: template[:level],
description: description,
weight: template[:skill_book_cost],
gold_cost: template[:gold_cost],
effect_name: "Level #{template[:level]} Upgrade",
effects: {
damage_boost: (template[:level] * 0.1).round(2),
cooldown_reduction: (template[:level] * 0.05).round(2),
range_increase: (template[:level] * 0.03).round(2)
}.to_json
)
puts " Created level #{template[:level]} upgrade: #{description}"
end
end
# Summary
total_effects = BaseSkillLevelUpEffect.count
puts "\n=== SUMMARY ==="
puts "Total upgrade effects created: #{total_effects}"
puts "Sidekicks with upgrades: #{BaseSidekick.count}"
puts "Upgrade levels per sidekick: #{upgrade_templates.count}"
puts "Gold cost range: #{upgrade_templates.first[:gold_cost]} - #{upgrade_templates.last[:gold_cost]}"
puts "Skill book cost range: #{upgrade_templates.first[:skill_book_cost]} - #{upgrade_templates.last[:skill_book_cost]}"
# Verify data integrity
puts "\n=== VERIFICATION ==="
BaseSkillLevelUpEffect.joins(:base_skill).includes(:base_skill).group('base_skills.name').count.each do |skill_name, count|
puts "#{skill_name}: #{count} upgrade levels"
end