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fix_sidekick_upgrades_v2.rb
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103 lines (90 loc) · 3.43 KB
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# Fix sidekick upgrades by creating specific upgrade effects for each sidekick
# Uses a different approach - store sidekick-specific data in the effects
puts "=== FIXING SIDEKICK UPGRADE DATA V2 ==="
# Clear existing upgrade effects
puts "Clearing existing upgrade effects..."
BaseSkillLevelUpEffect.destroy_all
# Get all sidekicks
base_sidekicks = BaseSidekick.all.order(:id)
puts "Found #{base_sidekicks.count} base sidekicks"
# Define the upgrade levels
upgrade_levels = [2, 6, 8, 15, 20]
# Define unique descriptions for each sidekick
descriptions_by_sidekick = {
"01_Zorath" => {
2 => "Shadow Strike +1 (Max 3 active)",
6 => "Shadow duration +2s; stealth +30%",
8 => "Shadow range +50%; damage +30%",
15 => "Enemies in shadows take +30% damage for 3s",
20 => "Shadow splits into 4 mini shadows at end"
},
"02_Gideon" => {
2 => "Thunder damage +20%",
6 => "Thunder multi-strike: 2 bolts",
8 => "Thunder triple strike capability",
15 => "Thunder ultimate: devastating storm",
20 => "Thunder legendary form: all stats +100%"
},
"03_Sylas" => {
2 => "Blade cooldown -1s",
6 => "Blade life steal +5%",
8 => "Blade crit damage +40%",
15 => "Blade regeneration +20 HP/s",
20 => "Blade resurrection: revive once per battle"
},
"04_Aurelia" => {
2 => "Light range +30%",
6 => "Light explosion on impact",
8 => "Light bounce between enemies",
15 => "Light time slow on activation",
20 => "Light void portal: teleports enemies"
},
"05_Lyanna" => {
2 => "Frost projectile speed +25%",
6 => "Frost stun chance +15%",
8 => "Frost freeze effect on hit",
15 => "Frost damage reflects to nearby enemies",
20 => "Frost master strike: ignores all defenses"
}
}
# Create default descriptions for remaining sidekicks
default_descriptions = {
2 => "Attack damage +20%",
6 => "Multi-shot: fires 2 projectiles",
8 => "Triple shot capability",
15 => "Ultimate ability: devastating blast",
20 => "Legendary form: all stats +100%"
}
# Create upgrade effects for each sidekick
base_sidekicks.each do |sidekick|
puts "Creating upgrade effects for #{sidekick.name} (#{sidekick.fragment_name})"
# Get descriptions for this sidekick or use defaults
sidekick_descs = descriptions_by_sidekick[sidekick.fragment_name] || default_descriptions
upgrade_levels.each do |level|
description = sidekick_descs[level] || "#{sidekick.name} Level #{level} upgrade"
# Create upgrade effect with sidekick info in the effects JSON
BaseSkillLevelUpEffect.create!(
skill_id: sidekick.skill_id, # Keep using skill_id 1
level: level,
description: description,
weight: 0,
gold_cost: nil,
effect_name: "Level #{level} Upgrade",
effects: {
level: level,
upgrade_type: "skill_enhancement",
sidekick_id: sidekick.id, # Store sidekick ID here
sidekick_fragment_name: sidekick.fragment_name # Store fragment name here
}.to_json
)
puts " Created level #{level}: #{description}"
end
end
# Summary
total_effects = BaseSkillLevelUpEffect.count
puts "\n=== SUMMARY ==="
puts "Total upgrade effects created: #{total_effects}"
puts "Sidekicks with upgrades: #{BaseSidekick.count}"
puts "Expected total: #{BaseSidekick.count * upgrade_levels.count}"
puts "Upgrade levels: #{upgrade_levels.join(', ')}"
puts "\n=== FIX COMPLETE - API Controller needs to be updated to filter by sidekick ==="