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31 lines (27 loc) · 704 Bytes
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BGM.cs
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31 lines (27 loc) · 704 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BGM : MonoBehaviour {
private static BGM _instance;
public static BGM Instance {
get {
if (_instance == null) {
_instance = FindObjectOfType<BGM>();
DontDestroyOnLoad(_instance.gameObject);
}
return _instance;
}
}
// Use this for initialization
void Awake () {
if (_instance == null) {
_instance = this;
DontDestroyOnLoad(this);
} else if (this != _instance) {
Destroy(gameObject);
}
}
// Update is called once per frame
void Update () {
}
}