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package buildscript
import (
"strings"
"github.com/ActiveState/cli/internal/logging"
"github.com/go-openapi/strfmt"
"github.com/thoas/go-funk"
"github.com/ActiveState/cli/internal/errs"
"github.com/ActiveState/cli/pkg/platform/api/buildplanner/types"
)
const (
solveFuncName = "solve"
solveLegacyFuncName = "solve_legacy"
solveDynamicFuncName = "dynamic_solve"
srcKey = "src"
mergeKey = "merge"
requirementsKey = "requirements"
platformsKey = "platforms"
)
var errNodeNotFound = errs.New("Could not find node")
var errValueNotFound = errs.New("Could not find value")
type Requirement interface {
IsRequirement()
}
type DependencyRequirement struct {
types.Requirement
}
func (r DependencyRequirement) IsRequirement() {}
type RevisionRequirement struct {
Name string `json:"name"`
RevisionID strfmt.UUID `json:"revision_id"`
}
func (r RevisionRequirement) IsRequirement() {}
type UnknownRequirement struct {
Name string `json:"name"`
Value string `json:"value"`
}
func (r UnknownRequirement) IsRequirement() {}
// Returns the requirements for the given target.
// If no target is given, uses the default target (i.e. the name assigned to 'main').
func (b *BuildScript) Requirements(targets ...string) ([]Requirement, error) {
requirementsNode, err := b.getRequirementsNode(targets...)
if err != nil {
return nil, errs.Wrap(err, "Could not get requirements node")
}
return exportRequirements(requirementsNode), nil
}
func exportRequirements(v *value) []Requirement {
if v.List == nil {
logging.Error("exportRequirements called with value that does not have a list")
return nil
}
var requirements []Requirement
for _, req := range *v.List {
if req.FuncCall == nil {
continue
}
switch req.FuncCall.Name {
case reqFuncName, revFuncName:
requirements = append(requirements, parseRequirement(req))
default:
requirements = append(requirements, UnknownRequirement{
Name: req.FuncCall.Name,
Value: argsToString(req.FuncCall.Arguments, "", ", ", func(v string) string { return v }),
})
}
}
return requirements
}
// parseRequirement turns a raw *value representing a requirement into an externally consumable requirement type
// It accepts any value as input. If the value does not represent a requirement it simply won't be acted on and a nill
// will be returned.
func parseRequirement(req *value) Requirement {
if req.FuncCall == nil {
return nil
}
switch req.FuncCall.Name {
case reqFuncName:
var r DependencyRequirement
for _, arg := range req.FuncCall.Arguments {
switch arg.Assignment.Key {
case requirementNameKey:
r.Name = *arg.Assignment.Value.Str
case requirementNamespaceKey:
r.Namespace = *arg.Assignment.Value.Str
case requirementVersionKey:
r.VersionRequirement = getVersionRequirements(arg.Assignment.Value)
}
}
return r
case revFuncName:
var r RevisionRequirement
for _, arg := range req.FuncCall.Arguments {
switch arg.Assignment.Key {
case requirementNameKey:
r.Name = *arg.Assignment.Value.Str
case requirementRevisionIDKey:
r.RevisionID = strfmt.UUID(*arg.Assignment.Value.Str)
}
}
return r
default:
return nil
}
}
// DependencyRequirements is identical to Requirements except that it only considers dependency type requirements,
// which are the most common.
// ONLY use this when you know you only need to care about dependencies.
func (b *BuildScript) DependencyRequirements(targets ...string) ([]types.Requirement, error) {
reqs, err := b.Requirements(targets...)
if err != nil {
return nil, errs.Wrap(err, "Could not get requirements")
}
var deps []types.Requirement
for _, req := range reqs {
if dep, ok := req.(DependencyRequirement); ok {
deps = append(deps, dep.Requirement)
}
}
return deps, nil
}
func (b *BuildScript) getRequirementsNode(targets ...string) (*value, error) {
node, err := b.getSolveNode(targets...)
if err != nil {
return nil, errs.Wrap(err, "Could not get solve node")
}
for _, arg := range node.FuncCall.Arguments {
if arg.Assignment != nil && arg.Assignment.Key == requirementsKey {
return arg.Assignment.Value, nil
}
}
return nil, errNodeNotFound
}
func getVersionRequirements(v *value) []types.VersionRequirement {
reqs := []types.VersionRequirement{}
switch v.FuncCall.Name {
// e.g. Eq(value = "1.0")
case eqFuncName, neFuncName, gtFuncName, gteFuncName, ltFuncName, lteFuncName:
reqs = append(reqs, types.VersionRequirement{
requirementComparatorKey: strings.ToLower(v.FuncCall.Name),
requirementVersionKey: *v.FuncCall.Arguments[0].Assignment.Value.Str,
})
// e.g. And(left = Gte(value = "1.0"), right = Lt(value = "2.0"))
case andFuncName:
for _, arg := range v.FuncCall.Arguments {
if arg.Assignment != nil && arg.Assignment.Value.FuncCall != nil {
reqs = append(reqs, getVersionRequirements(arg.Assignment.Value)...)
}
}
}
return reqs
}
func isSolveFuncName(name string) bool {
return name == solveFuncName || name == solveLegacyFuncName || name == solveDynamicFuncName
}
func (b *BuildScript) getTargetSolveNode(targets ...string) (*value, error) {
if len(targets) == 0 {
for _, assignment := range b.raw.Assignments {
if assignment.Key != mainKey {
continue
}
if assignment.Value.Ident != nil && *assignment.Value.Ident != "" {
targets = []string{*assignment.Value.Ident}
break
}
}
}
var search func([]*assignment) *value
search = func(assignments []*assignment) *value {
var nextLet []*assignment
for _, a := range assignments {
if a.Key == letKey {
nextLet = *a.Value.Object // nested 'let' to search next
continue
}
if funk.Contains(targets, a.Key) && a.Value.FuncCall != nil {
return a.Value
}
if f := a.Value.FuncCall; len(targets) == 0 && f != nil && isSolveFuncName(f.Name) {
// This is coming from a complex build expression with no straightforward way to determine
// a default target. Fall back on a top-level solve node.
return a.Value
}
}
// The highest level solve node is not found, so recurse into the next let.
if nextLet != nil {
return search(nextLet)
}
return nil
}
if node := search(b.raw.Assignments); node != nil {
return node, nil
}
return nil, errNodeNotFound
}
func (b *BuildScript) getSolveNode(targets ...string) (*value, error) {
node, err := b.getTargetSolveNode(targets...)
if err != nil {
return nil, errs.Wrap(err, "Could not get target node")
}
// If the target is the solve function, we're done.
if isSolveFuncName(node.FuncCall.Name) {
return node, nil
}
// If the target is a merge call, then look at right and left branches (in reverse order since the
// right branch has precedence).
if node.FuncCall.Name == mergeKey {
for i := len(node.FuncCall.Arguments) - 1; i >= 0; i-- {
arg := node.FuncCall.Arguments[i]
if arg.Assignment == nil {
continue
}
a := arg.Assignment
if a.Value.Ident != nil {
if node, err := b.getSolveNode(*a.Value.Ident); err == nil {
return node, nil
}
// Note: ignore errors because either branch may not contain a solve node.
// We'll return an error if both branches do not contain a solve node.
}
}
return nil, errNodeNotFound
}
// Otherwise, the "src" key contains a reference to the solve node.
// For example:
//
// runtime = state_tool_artifacts_v1(src = sources)
// sources = solve(at_time = ..., platforms = [...], requirements = [...], ...)
//
// Look over the build expression again for that referenced node.
for _, arg := range node.FuncCall.Arguments {
if arg.Assignment == nil {
continue
}
a := arg.Assignment
if a.Key == srcKey && a.Value.Ident != nil {
node, err := b.getSolveNode(*a.Value.Ident)
if err != nil {
return nil, errs.Wrap(err, "Could not get solve node from target")
}
return node, nil
}
}
return nil, errNodeNotFound
}
func (b *BuildScript) getSolveAtTimeValue(targets ...string) (*value, error) {
node, err := b.getSolveNode(targets...)
if err != nil {
return nil, errs.Wrap(err, "Could not get solve node")
}
for _, arg := range node.FuncCall.Arguments {
if arg.Assignment != nil && arg.Assignment.Key == atTimeKey {
return arg.Assignment.Value, nil
}
}
return nil, errValueNotFound
}
func (b *BuildScript) Platforms(targets ...string) ([]strfmt.UUID, error) {
node, err := b.getPlatformsNode(targets...)
if err != nil {
return nil, errs.Wrap(err, "Could not get platform node")
}
list := []strfmt.UUID{}
for _, value := range *node.List {
list = append(list, strfmt.UUID(*value.Str))
}
return list, nil
}
func (b *BuildScript) getPlatformsNode(targets ...string) (*value, error) {
node, err := b.getSolveNode(targets...)
if err != nil {
return nil, errs.Wrap(err, "Could not get solve node")
}
for _, arg := range node.FuncCall.Arguments {
if arg.Assignment != nil && arg.Assignment.Key == platformsKey {
return arg.Assignment.Value, nil
}
}
return nil, errNodeNotFound
}