-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCMakeLists.txt
More file actions
112 lines (95 loc) · 3.29 KB
/
CMakeLists.txt
File metadata and controls
112 lines (95 loc) · 3.29 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
cmake_minimum_required(VERSION 3.16)
project(earth3d VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Core Gui Widgets OpenGL OpenGLWidgets)
find_package(OpenGL REQUIRED)
find_package(GLU REQUIRED)
# Создаем директорию для текстур в папке сборки
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/textures)
# Копируем текстуры при сборке
file(COPY
${CMAKE_SOURCE_DIR}/textures/earth.jpg
${CMAKE_SOURCE_DIR}/textures/earth_height.png
${CMAKE_SOURCE_DIR}/textures/earth_normal.png
${CMAKE_SOURCE_DIR}/textures/earth_night.jpg
${CMAKE_SOURCE_DIR}/textures/earth_clouds.jpg
${CMAKE_SOURCE_DIR}/textures/earth_specular.jpg
${CMAKE_SOURCE_DIR}/textures/earth_temperature.jpg
${CMAKE_SOURCE_DIR}/textures/earth_snow.jpg
DESTINATION ${CMAKE_BINARY_DIR}/textures
)
set(PROJECT_SOURCES
main.cpp
earthwidget.cpp
earthwidget.h
resources.qrc
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(earth3d
MANUAL_FINALIZATION
${PROJECT_SOURCES}
satellite.h
camera.h camera.cpp
renderer.h
fps_renderer.h fps_renderer.cpp
earth_renderer.h earth_renderer.cpp
satellite_renderer.h satellite_renderer.cpp
trajectory_renderer.h trajectory_renderer.cpp
renderer.cpp
satellite_info_renderer.h satellite_info_renderer.cpp
tile_texture_manager.h tile_texture_manager.cpp
atmosphere_renderer.h atmosphere_renderer.cpp
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET earth3d APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(earth3d SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(earth3d
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(earth3d PRIVATE
Qt6::Core
Qt6::Gui
Qt6::Widgets
Qt6::OpenGL
Qt6::OpenGLWidgets
OpenGL::GL
OpenGL::GLU
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.earth3d)
endif()
set_target_properties(earth3d PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS earth3d
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(earth3d)
endif()