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LiveSplit.IWBTG.asl
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521 lines (442 loc) · 21.8 KB
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// 𝙈𝙖𝙙𝙚 𝘽𝙮 𝘼𝘾𝙧𝙤𝙬𝙄𝘼𝙢 (v1.6.5)
state("stdrt")
{
// Pointer addresses
int frameNumber: "stdrt.exe", 0x4837C, 0x1F0;
int nextFrameNumber: "stdrt.exe", 0x4837C, 0x1EC;
int guyEntrance: "stdrt.exe", 0x48380, 0x8D0, 0xAA0, 0x4C;
int selecter: "stdrt.exe", 0x48380, 0x8D0, 0x2E0, 0x54;
int miketyson: "stdrt.exe", 0x4837C, 0x268, 0x2C;
int mechabirdo: "stdrt.exe", 0x4837C, 0x268, 0x38;
int dracula: "stdrt.exe", 0x4837C, 0x268, 0x3C;
int kraidgief: "stdrt.exe", 0x4837C, 0x268, 0x40;
int wily: "stdrt.exe", 0x4837C, 0x268, 0x34;
int motherbrain: "stdrt.exe", 0x4837C, 0x268, 0x30;
int dragon: "stdrt.exe", 0x48380, 0x8D0, 0x1740, 0x246;
int theguy: "stdrt.exe", 0x48380, 0x8D0, 0xA38, 0x242;
}
startup
{
// Settings creation
settings.Add("routesgroup", true, "Routes (All Categories)");
settings.Add("splitsgroup", true, "Splits");
settings.Add("settingsgroup", true, "Settings");
settings.Add("glitchlessroute1", true, "Glitchless Route 1 (T,B,D,K,W,M)", "routesgroup");
settings.Add("glitchlessroute2", false, "Glitchless Route 2 (T,B,D,K,M,W)", "routesgroup");
settings.Add("glitchlessroute3", false, "Glitchless Route 3 (K,M,W,D,T,B)", "routesgroup");
settings.Add("glitchlessroute4", false, "Glitchless Route 4 (K,W,D,M,T,B)", "routesgroup");
settings.Add("glitchlessroute5", false, "Glitchless Route 5 (K,M,T,B,D,W)", "routesgroup");
settings.Add("glitchesroute", false, "Glitches Route (K,M,W,D,T,B)", "routesgroup");
settings.Add("glitchesnombsplit", false, "Glitches No Mother Brain Split", "splitsgroup");
settings.SetToolTip("glitchesnombsplit", "Removes the Mother Brain split for the glitches route.");
settings.Add("tenthousandkmsplit", false, "10000km Split", "splitsgroup");
settings.SetToolTip("tenthousandkmsplit", "Splits when you enter the minecart area.");
settings.Add("guyfightentrancesplit", false, "The Guy Fight Entrance Split", "splitsgroup");
settings.SetToolTip("guyfightentrancesplit", "tenshots's Split for when he enters the room for the boss fight.");
settings.Add("tenshotsdragonsplit", false, "tenshots Dragon Split", "splitsgroup");
settings.SetToolTip("tenshotsdragonsplit", "Splits on the transition to the next area after the fight.");
settings.Add("tesdragonsplit", true, "Tesivonius Dragon Split", "splitsgroup");
settings.SetToolTip("tesdragonsplit", "Splits when the Dragon flies into the wall and dies.");
settings.Add("bogandragonsplit", false, "Bogan Dragon Split", "splitsgroup");
settings.SetToolTip("bogandragonsplit", "Splits where he splits");
settings.Add("logicpqdragonsplit", false, "LogicPQ Dragon Split", "splitsgroup");
settings.SetToolTip("logicpqdragonsplit", "Splits where he splits");
settings.Add("automaticresets", true, "Automatic Resets", "settingsgroup");
settings.Add("warning1", true, "IMPORTANT: Make sure you only have ONE route, or dragon setting selected at once!");
// Sets the refresh rate of the script to the game's native framerate.
refreshRate = 50;
}
init
{
// Variables
vars.splitGate = 0;
vars.splitGateFrames = 48;
vars.selecterFlag = 0;
vars.selecterDelay = 0;
vars.glitchlessRoute = 0;
vars.glitchesRoute = false;
vars.wilySplitIndex = 0;
vars.draculaSplitIndex = 0;
vars.tysonSplitIndex = 0;
vars.birdoSplitIndex = 0;
vars.tenThousandkmSplitIndex = 0;
vars.dragonSplitIndex = 0;
vars.guyEntranceSplitIndex = 0;
vars.theguySplitIndex = 0;
vars.noMBSplitGlitches = false;
vars.tenThousandkmSplit = false;
vars.guyEntranceSplit = false;
vars.tenshotsDragonSplit = false;
vars.tesDragonSplit = false;
vars.boganDragonSplit = false;
vars.boganDragonSplitDelay = 0.0;
vars.logicpqDragonSplit = false;
vars.logicpqDragonSplitDelay = 0.0;
vars.automaticResets = false;
}
update
{
// Setting toggle logic
if (settings["glitchlessroute1"]) {
vars.glitchlessRoute = 1;
}
else if (settings["glitchlessroute2"]) {
vars.glitchlessRoute = 2;
}
else if (settings["glitchlessroute3"]) {
vars.glitchlessRoute = 3;
}
else if (settings["glitchlessroute4"]) {
vars.glitchlessRoute = 4;
}
else if (settings["glitchlessroute5"]) {
vars.glitchlessRoute = 5;
}
else {
vars.glitchlessRoute = 0;
}
if (settings["glitchesroute"]) {
vars.glitchesRoute = true;
}
else {
vars.glitchesRoute = false;
}
bool noMB = settings["glitchesnombsplit"];
bool tenK = settings["tenthousandkmsplit"];
bool guyEnt = settings["guyfightentrancesplit"];
if (noMB) {
vars.wilySplitIndex = 1;
vars.draculaSplitIndex = 2;
vars.tysonSplitIndex = 3;
vars.birdoSplitIndex = 4;
vars.dragonSplitIndex = 5;
vars.theguySplitIndex = 6;
vars.noMBSplitGlitches = true;
} else {
vars.wilySplitIndex = 2;
vars.draculaSplitIndex = 3;
vars.tysonSplitIndex = 4;
vars.birdoSplitIndex = 5;
vars.dragonSplitIndex = 6;
vars.theguySplitIndex = 7;
vars.noMBSplitGlitches = false;
}
vars.tenThousandkmSplit = tenK;
if (tenK) {
vars.tenThousandkmSplitIndex = noMB ? 5 : 6;
vars.dragonSplitIndex += 1;
vars.theguySplitIndex += 1;
}
vars.guyEntranceSplit = guyEnt;
if (guyEnt) {
vars.guyEntranceSplitIndex = noMB ? 6 : 7;
if (tenK) {
vars.guyEntranceSplitIndex += 1;
}
vars.theguySplitIndex = vars.guyEntranceSplitIndex + 1;
}
if (settings["tenshotsdragonsplit"]) {
vars.tenshotsDragonSplit = true;
}
else {
vars.tenshotsDragonSplit = false;
}
if (settings["tesdragonsplit"]) {
vars.tesDragonSplit = true;
}
else {
vars.tesDragonSplit = false;
}
if (settings["bogandragonsplit"]) {
vars.boganDragonSplit = true;
}
else {
vars.boganDragonSplit = false;
}
if (settings["logicpqdragonsplit"]) {
vars.logicpqDragonSplit = true;
}
else {
vars.logicpqDragonSplit = false;
}
if (settings["automaticresets"]) {
vars.automaticResets = true;
}
else {
vars.automaticResets = false;
}
// Split gate logic
bool resetByNextFrame = (old.nextFrameNumber != 1 && current.nextFrameNumber == 1);
bool resetByCurrentFrame = (old.frameNumber != 1 && current.frameNumber == 1);
if (resetByNextFrame || resetByCurrentFrame)
{
vars.splitGate = vars.splitGateFrames;
}
else if (vars.splitGate > 0)
{
vars.splitGate--;
}
// Selecter flag/delay logic
if (current.selecter == 239 && current.frameNumber == 6)
{
vars.selecterFlag = 1;
}
else if (current.selecter == 207 && current.frameNumber == 6)
{
vars.selecterFlag = 0;
}
if (current.frameNumber == 1)
{
if (old.frameNumber != 1)
{
vars.selecterDelay = 4;
}
else if (vars.selecterDelay > 0)
{
vars.selecterDelay--;
if (vars.selecterDelay == 0)
{
vars.selecterFlag = 0;
}
}
}
else
{
vars.selecterDelay = 0;
}
// Debug
// print("Glitchless Route: " + vars.glitchlessRoute.ToString());
// print("Glitches Route: " + vars.glitchesRoute.ToString());
// print("Wily Split Index: " + vars.wilySplitIndex.ToString());
// print("Dracula Split Index: " + vars.draculaSplitIndex.ToString());
// print("Mike Tyson Split Index: " + vars.tysonSplitIndex.ToString());
// print("Mecha Birdo Split Index: " + vars.birdoSplitIndex.ToString());
// print("10000km Split Index: " + vars.tenThousandkmSplitIndex.ToString());
// print("Dragon Split Index: " + vars.dragonSplitIndex.ToString());
// print("Guy Fight Entrance Split Index: " + vars.guyEntranceSplitIndex.ToString());
// print("The Guy Split Index: " + vars.theguySplitIndex.ToString());
// print("Glitches No Mother Brain Split: " + vars.noMBSplitGlitches.ToString());
// print("Tes 10000km Split: " + vars.tenThousandkmSplit.ToString());
// print("Guy Fight Entrance Split: " + vars.guyEntranceSplit.ToString());
// print("tenshots Dragon Split: " + vars.tenshotsDragonSplit.ToString());
// print("Tesivonius Dragon Split: " + vars.tesDragonSplit.ToString());
// print("Bogan Dragon Split: " + vars.boganDragonSplit.ToString());
// print("LogicPQ Dragon Split: " + vars.logicpqDragonSplit.ToString());
// print("Automatic Resets: " + vars.automaticResets.ToString());
}
start
{
// Start logic
if (vars.selecterFlag == 1 && old.nextFrameNumber != 1 && current.nextFrameNumber == 1)
return true;
}
split
{
// Blocks splits for 48 frames.
if (vars.splitGate > 0)
return false;
// For split delays
double currentTime = timer.CurrentTime.RealTime.GetValueOrDefault().TotalMilliseconds;
// Glitchless Route 1 (Tyson, Birdo, Dracula, Gief, Wily, Mother Brain)
if (vars.glitchlessRoute == 1 && timer.CurrentSplitIndex == 0 && old.miketyson != 1 && current.miketyson == 1) {
return true;
}
if (vars.glitchlessRoute == 1 && timer.CurrentSplitIndex == 1 && old.mechabirdo != 1 && current.mechabirdo == 1) {
return true;
}
if (vars.glitchlessRoute == 1 && timer.CurrentSplitIndex == 2 && old.dracula != 1 && current.dracula == 1) {
return true;
}
if (vars.glitchlessRoute == 1 && timer.CurrentSplitIndex == 3 && old.kraidgief != 1 && current.kraidgief == 1) {
return true;
}
if (vars.glitchlessRoute == 1 && timer.CurrentSplitIndex == 4 && old.wily != 1 && current.wily == 1) {
return true;
}
if (vars.glitchlessRoute == 1 && timer.CurrentSplitIndex == 5 && old.motherbrain != 1 && current.motherbrain == 1) {
return true;
}
// Glitchless Route 2 (Tyson, Birdo, Dracula, Gief, Mother Brain, Wily)
if (vars.glitchlessRoute == 2 && timer.CurrentSplitIndex == 0 && old.miketyson != 1 && current.miketyson == 1) {
return true;
}
if (vars.glitchlessRoute == 2 && timer.CurrentSplitIndex == 1 && old.mechabirdo != 1 && current.mechabirdo == 1) {
return true;
}
if (vars.glitchlessRoute == 2 && timer.CurrentSplitIndex == 2 && old.dracula != 1 && current.dracula == 1) {
return true;
}
if (vars.glitchlessRoute == 2 && timer.CurrentSplitIndex == 3 && old.kraidgief != 1 && current.kraidgief == 1) {
return true;
}
if (vars.glitchlessRoute == 2 && timer.CurrentSplitIndex == 4 && old.motherbrain != 1 && current.motherbrain == 1) {
return true;
}
if (vars.glitchlessRoute == 2 && timer.CurrentSplitIndex == 5 && old.wily != 1 && current.wily == 1) {
return true;
}
// Glitchless Route 3 (Gief, Mother Brain, Wily, Dracula, Tyson, Birdo)
if (vars.glitchlessRoute == 3 && timer.CurrentSplitIndex == 0 && old.kraidgief != 1 && current.kraidgief == 1) {
return true;
}
if (vars.glitchlessRoute == 3 && timer.CurrentSplitIndex == 1 && old.motherbrain != 1 && current.motherbrain == 1) {
return true;
}
if (vars.glitchlessRoute == 3 && timer.CurrentSplitIndex == 2 && old.wily != 1 && current.wily == 1) {
return true;
}
if (vars.glitchlessRoute == 3 && timer.CurrentSplitIndex == 3 && old.dracula != 1 && current.dracula == 1) {
return true;
}
if (vars.glitchlessRoute == 3 && timer.CurrentSplitIndex == 4 && old.miketyson != 1 && current.miketyson == 1) {
return true;
}
if (vars.glitchlessRoute == 3 && timer.CurrentSplitIndex == 5 && old.mechabirdo != 1 && current.mechabirdo == 1) {
return true;
}
// Glitchless Route 4 (Gief, Wily, Dracula, Mother Brain, Tyson, Birdo)
if (vars.glitchlessRoute == 4 && timer.CurrentSplitIndex == 0 && old.kraidgief != 1 && current.kraidgief == 1) {
return true;
}
if (vars.glitchlessRoute == 4 && timer.CurrentSplitIndex == 1 && old.wily != 1 && current.wily == 1) {
return true;
}
if (vars.glitchlessRoute == 4 && timer.CurrentSplitIndex == 2 && old.dracula != 1 && current.dracula == 1) {
return true;
}
if (vars.glitchlessRoute == 4 && timer.CurrentSplitIndex == 3 && old.motherbrain != 1 && current.motherbrain == 1) {
return true;
}
if (vars.glitchlessRoute == 4 && timer.CurrentSplitIndex == 4 && old.miketyson != 1 && current.miketyson == 1) {
return true;
}
if (vars.glitchlessRoute == 4 && timer.CurrentSplitIndex == 5 && old.mechabirdo != 1 && current.mechabirdo == 1) {
return true;
}
// Glitchless Route 5 (Gief, Mother Brain, Tyson, Birdo, Dracula, Wily)
if (vars.glitchlessRoute == 5 && timer.CurrentSplitIndex == 0 && old.kraidgief != 1 && current.kraidgief == 1) {
return true;
}
if (vars.glitchlessRoute == 5 && timer.CurrentSplitIndex == 1 && old.motherbrain != 1 && current.motherbrain == 1) {
return true;
}
if (vars.glitchlessRoute == 5 && timer.CurrentSplitIndex == 2 && old.miketyson != 1 && current.miketyson == 1) {
return true;
}
if (vars.glitchlessRoute == 5 && timer.CurrentSplitIndex == 3 && old.mechabirdo != 1 && current.mechabirdo == 1) {
return true;
}
if (vars.glitchlessRoute == 5 && timer.CurrentSplitIndex == 4 && old.dracula != 1 && current.dracula == 1) {
return true;
}
if (vars.glitchlessRoute == 5 && timer.CurrentSplitIndex == 5 && old.wily != 1 && current.wily == 1) {
return true;
}
// Glitches Route (Gief, Mother Brain, Wily, Dracula, Tyson, Birdo)
if (vars.glitchesRoute == true && timer.CurrentSplitIndex == 0 && old.kraidgief != 1 && current.kraidgief == 1) {
return true;
}
if (vars.glitchesRoute == true && vars.noMBSplitGlitches == false && timer.CurrentSplitIndex == 1 && old.motherbrain != 1 && current.motherbrain == 1) {
return true;
}
if (vars.glitchesRoute == true && timer.CurrentSplitIndex == vars.wilySplitIndex && old.wily != 1 && current.wily == 1) {
return true;
}
if (vars.glitchesRoute == true && timer.CurrentSplitIndex == vars.draculaSplitIndex && old.dracula != 1 && current.dracula == 1) {
return true;
}
if (vars.glitchesRoute == true && timer.CurrentSplitIndex == vars.tysonSplitIndex && old.miketyson != 1 && current.miketyson == 1) {
return true;
}
if (vars.glitchesRoute == true && timer.CurrentSplitIndex == vars.birdoSplitIndex && old.mechabirdo != 1 && current.mechabirdo == 1) {
return true;
}
// Tesivonius 10000km Split
if (vars.tenThousandkmSplit == true && timer.CurrentSplitIndex == vars.tenThousandkmSplitIndex && old.nextFrameNumber != 9 && current.nextFrameNumber == 9) {
return true;
}
// tenshots Guy Fight Entrance Split
if (vars.guyEntranceSplit == true && timer.CurrentSplitIndex == vars.guyEntranceSplitIndex && old.guyEntrance < 3196 && current.guyEntrance >= 3196 && current.guyEntrance <= 4021) {
return true;
}
// tenshots All Glitchless Routes (Dragon)
if (vars.glitchlessRoute > 0 && vars.tenshotsDragonSplit == true && timer.CurrentSplitIndex == vars.dragonSplitIndex && old.frameNumber != 10 && current.frameNumber == 10) {
return true;
}
// Tesivonius All Glitchless Routes (Dragon)
if (vars.glitchlessRoute > 0 && vars.tesDragonSplit == true && timer.CurrentSplitIndex == vars.dragonSplitIndex && old.dragon < 50000 && current.dragon >= 50000 && current.dragon <= 50021) {
return true;
}
// Bogan All Glitchless Routes (Dragon)
if (vars.glitchlessRoute > 0 && vars.boganDragonSplit == true && timer.CurrentSplitIndex == vars.dragonSplitIndex && old.dragon < 50000 && current.dragon >= 50000 && current.dragon <= 50021) {
vars.boganDragonSplitDelay = currentTime;
return false;
}
if (vars.boganDragonSplitDelay > 0 &&
currentTime >= vars.boganDragonSplitDelay + 3988)
{
vars.boganDragonSplitDelay = 0.0;
return true;
}
// LogicPQ All Glitchless Routes (Dragon)
if (vars.glitchlessRoute > 0 && vars.logicpqDragonSplit == true && timer.CurrentSplitIndex == vars.dragonSplitIndex && old.dragon < 50000 && current.dragon >= 50000 && current.dragon <= 50021) {
vars.logicpqDragonSplitDelay = currentTime;
return false;
}
if (vars.logicpqDragonSplitDelay > 0 &&
currentTime >= vars.logicpqDragonSplitDelay + 6680)
{
vars.logicpqDragonSplitDelay = 0.0;
return true;
}
// tenshots Glitches Route (Dragon)
if (vars.glitchesRoute == true && vars.tenshotsDragonSplit == true && timer.CurrentSplitIndex == vars.dragonSplitIndex && old.frameNumber != 10 && current.frameNumber == 10) {
return true;
}
// Tesivonius Glitches Route (Dragon)
if (vars.glitchesRoute == true && vars.tesDragonSplit == true && timer.CurrentSplitIndex == vars.dragonSplitIndex && old.dragon < 50000 && current.dragon >= 50000 && current.dragon <= 50021) {
return true;
}
// Bogan Glitches Route (Dragon)
if (vars.glitchesRoute == true && vars.boganDragonSplit == true && timer.CurrentSplitIndex == vars.dragonSplitIndex && old.dragon < 50000 && current.dragon >= 50000 && current.dragon <= 50021) {
vars.boganDragonSplitDelay = currentTime;
return false;
}
if (vars.boganDragonSplitDelay > 0 &&
currentTime >= vars.boganDragonSplitDelay + 3988)
{
vars.boganDragonSplitDelay = 0.0;
return true;
}
// LogicPQ Glitches Route (Dragon)
if (vars.glitchesRoute == true && vars.logicpqDragonSplit == true && timer.CurrentSplitIndex == vars.dragonSplitIndex && old.dragon < 50000 && current.dragon >= 50000 && current.dragon <= 50021) {
vars.logicpqDragonSplitDelay = currentTime;
return false;
}
if (vars.logicpqDragonSplitDelay > 0 &&
currentTime >= vars.logicpqDragonSplitDelay + 6680)
{
vars.logicpqDragonSplitDelay = 0.0;
return true;
}
// All Glitchless Routes (The Guy)
if (vars.glitchlessRoute > 0 && timer.CurrentSplitIndex == vars.theguySplitIndex && old.theguy != 4500 && current.theguy == 4500) {
return true;
}
// Glitches Route (The Guy)
if (vars.glitchesRoute == true && timer.CurrentSplitIndex == vars.theguySplitIndex && old.theguy != 4500 && current.theguy == 4500) {
return true;
}
}
reset
{
// Reset logic
if (vars.automaticResets == true && vars.selecterFlag == 1 && old.nextFrameNumber != 1 && current.nextFrameNumber == 1)
{
// Sets variables back to default.
vars.boganDragonSplitDelay = 0.0;
vars.logicpqDragonSplitDelay = 0.0;
return true;
}
return false;
}