From 15790e1eccef5b344ff7b5299e6b62e0baaee38d Mon Sep 17 00:00:00 2001 From: "Leandro (Cerberus1746) Benedet Garcia" Date: Sat, 8 Aug 2026 12:23:20 -0300 Subject: [PATCH] Update README.md Updated links in the readme --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index b711b56..2dc9b93 100644 --- a/README.md +++ b/README.md @@ -50,7 +50,7 @@ If you want to instantiate nodes using GDScript, you may follow this example: Here is an overview on how to compile the plugin from source: -1. Check the [official Godot documentation](https://docs.godotengine.org/es/stable/development/compiling/index.html) on how to compile the engine. You won't need to compile it, but it would help you install the necessary dependencies on your target platform. +1. Check the [official Godot documentation](https://docs.godotengine.org/en/stable/engine_details/development/compiling/) on how to compile the engine. You won't need to compile it, but it would help you install the necessary dependencies on your target platform. 2. Clone this repository recursively: ```bash @@ -72,7 +72,7 @@ Here is an overview on how to compile the plugin from source: scons ``` -5. If you have encountered any problems, check the [official Godot documentation](https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/gdextension_cpp_example.html) on how to build a GDExtension plugin. +5. If you have encountered any problems, check the [official Godot documentation](https://docs.godotengine.org/en/stable/tutorials/scripting/cpp/gdextension_cpp_example.html) on how to build a GDExtension plugin. ## Classes documentation