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glwidget.h
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81 lines (62 loc) · 1.74 KB
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#ifndef UIWIDGET_H
#define UIWIDGET_H
/*QT*/
//#include <QtOpenGL>
#include <QGLWidget>
#include <QMutex>
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
#if defined(GLSL_YUV)
static GLhandleARB programHandleYUV;
#endif
GLWidget(QWidget *parent = 0);
~GLWidget();
QSize minimumSizeHint() const;
QSize sizeHint() const;
void setBuffer(unsigned char * _buffer);
unsigned char * getBuffer() { return buffer;}
void setTextureWidth(int _tWidth) { textureWidth = _tWidth; }
void setTextureHeight(int _tHeight) { textureHeight = _tHeight; }
int getTextureWidth() { return textureWidth; }
int getTextureHeight() { return textureHeight; }
GLuint getDisplayList();
void setDisplayList(GLuint _displayList);
GLuint getTexture();
void setTexture(GLuint _texture);
void initBuffer(); //init the buffer, called after setting texture width and height
#if defined(GLSL_YUV)
void initShaderProgram();
#endif
int WritePNG(const char *fileName, int width, int height, GLenum imageFormat, GLenum imageType, GLvoid * imagePtr);
bool isReadyToReceiveNewFrame() { return this->readyToReceiveNewFrame; }
public slots:
void updateGLSlot();
protected:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void initDisplayList();
void renewTexture();
void deleteTexture();
#if !defined(GLSL_YUV)
void createTableLookup();
unsigned char red[256][256];
unsigned char blue[256][256];
unsigned char green[256][256][256];
#endif
private:
GLuint displayList;
GLuint texture;
unsigned char *buffer;
GLubyte* texture_buffer;
int textureWidth;
int textureHeight;
bool testFileWritten;
bool readyToReceiveNewFrame;
bool bufferReady;
double bpp;
QMutex mutex_lock;
};
#endif // UIWIDGET_H